Dragon Control Warmage
- Control Mage
- Wild
- Ranked
Hello Everyone!
Here comes the mage deck that I played for last 2 seasons to counter token druids and beat through tons of warriors. After nerfs it works pretty well against rogues. Still, it's Hearthstone, so sometimes you just need a good coinflip.
The goal of the deck is to win the board to keep your face relatively safe and trade your way to the win or big swing with Alex + Pyro when traditional way won't work.
WHY:
Acidic Swamp Ooze - I believe the only 1 that needs no explanations
Bloodmage Thalnos - to be honest, I can't imagine the meta where Thalnos won't be at least playable, helps with board clears or just cycles
Firetree Witchdoctor - early board presence + value
Arcane Intellect - pretty standard draw purposes
Nightmare Amalgam - early board presence, dragon tribe synergy for other cards in late game, mech synergy for healing
Polymorph - mech hunters and paladins became the thing so it's nice to remove some deathrattles,
Scaleworm - dragon tribe synergy, trades 1 for at least 2 vs tokens
[Hearthstone Card (Twillight Drake) Not Found] - as control deck we hold cards, why not use it? replacable if found too slow
Dragonmaw Scorcher - clears little tokens, gets rid of divine shields when you can't afford a ping
Sunreaver Warmage - helps get the board, can remove EVIL Miscreant or Dyn-o-matic
Zilliax - best card in the game, attach to Nightmare Amalgam or Safeguard or its token
Blizzard - clear and "I think I will live to see next turn"
Safeguard - mech synergy for healing, pretty good stats for a taunt
Crowd Roaster - giantkiller
Flamestrike - burn tokens, burn
Alexstrasza - dragon tribe synergy if gets stucked in your hand in early turns, used both for offense as for defense, replacable if the meta will speed up even more
Kalecgos - good on itself, can generate lethal or clear, dragon tribe synergy and pure value if 2 drops generated expensive spells
Pyroblast - finisher for standard decks (can be tough against warrior if curve was good for war), can be used as giantkiller
Mountain Giant - we hold a lot of cards, why not use it? also, wastes warrior removals for dragons to stick, if the draw is fine, can stick because removals were used on dragons
WHY NOT:
Conjurer's Calling - rarely worked well with dragons although could be added instead of Pyro/Alex or Scorcher/Twillight
Book of Specters - too many other spells could be discarded
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- 3 Arcane Intellect x 2
- 4 Polymorph x 1
- 6 Blizzard x 2
- 7 Flamestrike x 2
- 8 Kalecgos x 1
- 10 Pyroblast x 1
- 2 Acidic Swamp Ooze x 1
- 2 Bloodmage Thalnos x 1
- 2 Firetree Witchdoctor x 2
- 3 Nightmare Amalgam x 2
- 4 Scaleworm x 2
- 4 Twilight Drake x 2
- 5 Dragonmaw Scorcher x 1
- 5 Sunreaver Warmage x 2
- 5 Zilliax x 1
- 6 Safeguard x 2
- 7 Crowd Roaster x 2
- 9 Alexstrasza x 1
- 12 Mountain Giant x 2
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