THE STORY
After a failed run for Wild Legend, I decided to switch back over to Standard to try something fun and new. I wanted to make some use of little-seen or has-been cards like Archspore Msshi'fn, Imprisoned Satyr, and of course, Untapped Potential. I always found this particular quest to be a lot of fun to play, even if it's never been a top-tier card. And as for the Archspore, I just loved the concept. And before anyone asks, yes, I actually crafted this guy. So help me get value from my dust investment, will you?
SO FAR
The deck brought me from Platinum 10 to Platinum 5 already, and I'm having fun! I'm not trying to get Legend or anything, but would love to have steady success with this homebrew.
STRATEGY
Well, obviously, complete the quest as quick as you can, then control the mid-game with Starfall, Hidden Oasis, Oasis Surger, etc. A turn 6 Nourish can make for a big swing, especially if you can combo with Anubisath Defender. Then we try to build and maintain a board and set up a Zephrys lethal.
IMPRISONED SATYR
Probably the first card I'd cut. There are only a couple weak hits for him, and quite a few good ones, but he's really inconsistent. I did win one game where he zeroed out my Zephrys, then I copied with Elise. Two free Zephrys' enabled me to snatch victory from the jaws of defeat. But that's a rarity.
ARCHSPORE MSSHI'FN
Yes, he's bad. But on the front end, a 3/4 taunt for 3 mana is okay. And when you drop a pair of 9/9 taunts, one of which has rush, your opponent HAS to deal with that. I probably won't cut this card simply because it's fun.
DRAW
Druids have some of the best draw of any class. With Nourish, Rising Winds, and Wrath, you can activate Zephrys, Elise and the Dragonqueen pretty consistently.
STEEL BEETLE and MARSH HYDRA
Just want to give a quick shout-out to these 2 guys, which I'm running simply because they don't see much play. They're both performing admirably. Beetle works great to stave off early aggression, and Hydra generates solid late-game value, even when he only gets one attack.
5/29 Update: Frosty just posted this excellent article about having fun with underused legendaries (Right here in case you missed it) which reminded me that I was running Keeper Stalladris here when I first set out. Also a card I love, but I cut him because of hand size issues. Maybe he deserves another go?
THOUGHTS? SUGGESTIONS? COMPLIMENTS?
I'd love to hear what people think might improve the deck, or how it works for you if you give it a try.
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