Can you confirm is this a two or three turn combo? Use the two brewmasters (one or two turns?), then drop the horsemen, hero power, pixie, and hero power again? Is three turns really viable, given that you're not doing much in terms of tempo?
How do you use Fencing Coach?
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Can you confirm is this a two or three turn combo? Use the two brewmasters (one or two turns?), then drop the horsemen, hero power, pixie, and hero power again? Is three turns really viable, given that you're not doing much in terms of tempo?
How do you use Fencing Coach?