Demon Hunter Deck

Cycle'Thun

Updated 5 years, 3 months ago by

Dust Cost

8,680

Your cost 8680

Community Score

0

760 views

Wild Archetype: Control Demon Hunter Ranked
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How to pilot this deck

I'm testing a Cycle based Control DH with C'Thun, the Shattered and Nethrandamus as the end game bombs. The idea is pretty simple: DH is such an efficient class at cycling that it shouldn't have much issue drawing through the deck to find C'Thun pieces. Nethrandamus is enabled completely by just one card: Expendable Performers. This token card has proven to be a really reliable removal for me and it enables the dragon legendary without any need for other clunky token cards. This allows the deck to run the already effective soul shard package for burst/healing/removal.

I'm also running Zai, the Incredible and Il'gynoth. Zai enables some really cool value plays and it is a pretty flexible card. More healing, more burst, more removal, extra copies of your late game cards. This card does a lot of things. Il'gynoth is really toxic. I killed an opponent by dealing 24 damage with Aldrachi Warblades after a bit of a complicated setup. The card is going to be a headache on ladder.

I haven't been able to play either C'Thun or Nethrandamus yet though. DH is just too efficient at killing people. I also can't just sit there and wait for my late game cards to be ready because my opponents aren't going to be patiently waiting for me to kill them. It's kill or be killed. I really want to play with these strong late game cards but DH doesn't really seem to care at all. I should be happy because i'm winning but i'm not having the kind of fun i desire. This class really isn't for me. It really sucks that i got both legendaries because they are very good (especially Zai) but it's pointless if i'm not having fun. I hope someone else finds it enjoyable though.

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