Fohtun-tellin 101 (feat. Madame Lazul)
- Thief Priest
- Wild
- Ranked
Welcom' to me fohtun-tellin guide
(wit ya humble servant, Madame Lazul)
Greetings, mon. Ya be here ta hear mi scry? No? Ahh, yes, yes, ya must be interested in me fohtun-tellin guide. Yes, of course, I knew dat.
Come, come, don't be shy. Ma snake won't bite. Sit, sit, pull up a chair and don't mind de tentacles undaneat it - dees be mine. Just make suh ya don step on dem, else even I can't predict wat be happenin next. Comfy? Gut, but befo we begin, ya must sign dis contract, dat you sacrifice ya soul for de glory of de Old Gods and den ya must pay de price of 13k dust ta enta dis course. Der will be no refunds, but if ya behave well, I can offer discounts.
Now where was I? Ah, yes. Scryin be no easy task. It requires a lot of patience, concentration and self-dedication and good RNG ta read ya opponent's hand and predict what cards dey be playin next. Ya won't always get ta see de strongest ones and play dem against ya enemy, but dis is why ya must devote yaself to de Old Gods, so dat dey grant ya powah. If ya be in a taf situation, appeal to N'zoth or his n'raqi servants and dey be comin to ya aid.
► General Strategy
- Versus Fasta decks - cleah, heal, cleah, heal, stabilize, steal and emote.
- Versus Control - steal, cleah, steal, heal, steal, steal, steal and emote.
- Versus Combo - run de Duhty Rat, play it, ruin deir gameplan, steal and emote.
► General Mulligan
- Versus Fasta decks - Look fo Mass Hysteria, Shadow Visions and a cheap deathrattle minion or a Doomsaya.
- Versus Control - Look fo Twilight's Kol, Shadow Visions and a deathrattle minion.
- Versus Combo - include Duhty Rat and try ta find it.
► Class Specific Strategies
Warrior
If ya face a warriah on de ladda, den it's mo likely ta be a Pirate Warriah dan anytin else. Since dey be quite aggressive, I'd advise ya ta mulligan fo defensive tools and a Gluttonous Ooze. Cleah deir pirates, keep deir board in check and play de control game. Sometimes it be a good idea ta play a Doomsaya on turn 2, in ordah ta delay ya opponent's aggression. If ya survive until de late game, it would be gg.
If it be not a pirate, den ya might be facin an odd deck. Which is control and dus a favourable MU. If dis not be de case aida, den buckle up fo a looooooooooooong DMH Warriah game. Try ta dump ya hand and play Archbishop Benedictus only aftah dey cast Dead Man's Hand (while dodgin deir Duhty Rat). Don't let dem mill crucial cards wit Coldlight Oracle or Brann Bronzebeard + Coldlight Oracle.
Hunter
Mek - de only good cards here are: Mass Hysteria, Doomsaya, Fohbidden Wuhds (fo deir Mekwarpa), Greituh Healin Potion and Shadow Visions (+ Psychic Scream if ya manage ta survive dat long). Find dem, stabilize and win. Cleah de opponent's meks at all cost, since dey can be magnetized or buffed wit Metaltut Leapa.
Spell - de first tink I want to mention is dat Masta's Kol is supa annoyin, since it allows de huntah to fetch Barnes wit ease and to summon a 10/10 Y'Shaarj on turn 4 (glory fo de Old Gods btw). De current deck doesn't utilize Shadow Wohd: Det, but it would be a good idea ta find Lightbomb and some taunts, which would soak up de damage until turn 6. Or ta play a Doomsaya right befo turn 4. Secondly - be very careful, when ya cast spells. Cat Trick be extremely common, so if ya have de possibility, try ta cast a spell, which would trigger dis secret first, and den play a boad cliah. Save Mass Hysteria fo deir spellstone. Oda dan dat - stabilize and out-value dem. If ya don't steal Detstalka Rexxa wit Archbishop Benedictus or any of de oda copy cards, worry not, because N'Zoth can help ya win de match.
Paladin
Odd - look fo defensive tools (Mass Hysteria), try to save ya AoEs when ya really need them, i.e. befoh de paladin plays Quartamasta.
Aggro Anyfin - de only tink, which I consider ta be scary here, be when de paladin player has both High Priest Thekal and a Molten Giant (or both) in deir startin hand. If dis be de case, ya can't do sh*t about it. If dey be playin dos minions in de mid- or late-game, ya can use one of de big board clears ta deal with dem. As foh de muhlocs - try not to let any of de Muhloc Wahleadas or Ol Muhk-Eye die. Entomb or Psychic Scream and den Entomb dem, if ya don't have dis spell befohhand. If somehow de paladin plays smaht and kills off deir muhlocs, play Amara befoh de secon Anyfin Can Happen. Since ya be playing as a scrya, ya can also try ta gain a copy of de 10-mana spell and smack de opponent wit deir own win-condition. I can help too, so don't rush to play me.
Rogue
Odd or Pirate Kingsbane. De odd match up be very straightforward. Just find ya defensive tools and try ta stall de game as much as possible. Against Hench-Clan Thug ya should be usin Fohbidden Wuhds, we also have an ooze fo deir weapon. If ya startin hand be really weak, sometimes it be advisable ta remove de quest and increase ya chances of drawin heals or AoEs.
Kingsbane. Always keep de ooze in ya startin hand and Fohbidden Wuhds fo Ship's Cannon. Ya should be playin de ooze only aftah de opponent plays a tutor card (Kevuhn Shinyfinda/Raidin Party). In dis MU de oda good cards be Ded Ringuh, Doomsaya, taunts (preferably Rotten Applebaum), Twilight's Kol, Greituh Healin Potion and Mass Hysteria. De quest feels way too slow oftentimes, but if ya have de Ringuh and a copy of TC in ya startin hand, ya should be keepin it.
If ya stumble upon Big Rogue, try ta find Psychic Scream, maybe [Hearthstone Card (Lightbomb) Not Found]/Greituh Healin Potion and try ta maintain ya health. Entomb is not a bad idea eidah. If ya face mill (ya don't see any "Monstas behind ya", and de opponent is cyclin a lot of cards), ya should try ta dump ya hand as much as possible. Don't let de opponent mill Archbishop Benedictus with de Coldlight Oracles. If ya have him in ya hand, ya can copy him with Zola or ya can use some rogue cards like Shadowstep/Lab Recruhta to multiply his effect. Speakin of Lab Recruhta, I generally cast Entomb on him.
Shaman
Druid
I haven't faced dat many druids dis expansion, but accordin to VSreplay token is quite popular, so try ta mulligan fo cheap defensive stuff like Doomsaya, Mass Hysteria and some taunts and maybe remove de quest. Try ta slow de opponent down.
Jade was the most common encounta fo me, soo try savin Entomb fo Aya Blackpaw. Unless ya be low on health and ya wanna be buildin up Amara, I would suggest castin Twilight's Kols, aftah stealin Aya and havin her die. In dis MU I try to dump me hand, dus deny gettin milled from Naturalize by frowin away useless spells and I preserve de most valuable ones (Lightbomb, Mass Hysteria, Psychic Scream) for de moment, when de opponent's jades become huge. I don't play N'Zoth, if de opponent's board is empty - I don't want to lose it to Poison Seeds.
Warlock
Dere be a big variety in dis class. I would personally advise ya ta keep de quest in all cases.
Evenlock - if ya somehow know, dat ya opponent is playin dis deck, keep Lightbomb and Shadow Visions/Mass Hysteria. De strategy here be pretty simple - cleah, heal, suhvive and den out-value dem. If ya be havin a lot of health and speah mana, heal ya opponent (and don't foget ta emote ;P ). Dis way ya play around Hooked Reavuh and Molten Giant.
Cubelock - Save Entomb fo Mal'Ganis or de Doomgads. Same as above - cleah, heal, suhvive and den out-value dem. If ya somehow suspect a 25-burst combo, den try ta time Amara correctly. Hope ya find de ooze on time.
Renolock - outvalue dem. Play Entomb on Voidlord and Mal'Ganis. Play Benedictus fast, because ya don't want ta risk him bein pulled by a Duhty Rat. Oftentimes I purposely don't play any stolen minions from me hand just to minimize de chances of lettin me opponent pull Amara or Benedictus.
Some of dem run Mecha'thun. RUN DE RAT, if ya face dis deck too often.
Dankest Aua - rare MU. Aida de opponent draws de nuts and pulls off some bullsh*t turns, or ya win wit ya defensive tools. In dis MU de only good cards be Mass Hysteria, Lightbomb and multiple Convincin Infiltratus on the board from Twilight's Kol. I don't recommend mulliganin for dis MU, because it's supa rare as I said earla, but keepin a Mass Hysteria in ya hand won't hurt ya.
Mage
Burn/Tempo - Take only cheap stuff in de mulligan stage. Try ta play around some secrets - Countaspell (cast a cheap or a useless spell first) and Explosive Runes (play Doomsaya/Convincin Infiltratuh). We have an ooze fo deir Aluneth.
Miracle Mage - Afta playin a bunch of games against dis archtype, I discried deir weakness - a wide and a sticky board. Dey don't have many ways ta cleah it, so if ya be 100% sure, dat ya be facin dis archtype, keep de quest and search fo Ded Ringuh, Convincin Infiltratuh and aida a Twilight's Kol, or Fohbidden Wuhds (for deir Flameweikuh). If ya suspect, dat de opponent would cast Time Warp soon and would kill ya with giants and what not, play Amara and our Lord and Saviuh N'Zoth. Or just me, so dat I steal deir quest reward. >:)
Combo - dere be many variants here. Some use Open de Waygate, adas just rely on Empera Taurissan. In dis MU we don't need de quest. Play Duhty Rat (if ya run it); if ya manage ta steal Research Project or Coldlight Oracle, den use dem, in ordah ta mill ya opponent. In case with de rat - use it 1) aftah de oppponent plays Tauri, 2) or aftah dey play a lot of minions and deir quest is almost completed. I also try ta steal Ice Block and when de opponent pulls off deir combo, I clear de board and heal myself with Amara. Ya can be also usin mi aid and I would fetch ya de Ice Block wit me crystal boll.
Control (incl. Reno) - "steal, cleah, steal, heal, steal, steal, steal and emote".
Priest
Ya opponent will most likely be Big Priest. De strategy here is pretty simple - steal deir annoyin minions and narrow down deir resurrection pool. Dis is why I ALWAYS try ta find Entomb in me mulligan stage (+ Shadow Visions into a secon one or a copy of Psychic Scream). De only minions, which be not worth stealin be Barnes and Obsidian Statue (+ Empera Taurissan especially if ya have a lot of removals in hand). And if de opponent plays or coins out Archmage Vargoth, don't be afraid of him just yet. He can't do anytin on turn 4 or 5. He becomes scary with Shadow Essence, because de priest player can recruit and have two extra bodies in de resurrection pool + a Vargoth multiplyin deir futuh ress spells, so I always Entomb him right befoh de Big Priest opponent reaches turn 6.
Oftentimes, when I cast Psychic Scream, I try to shuffle a really weak minion in de opponent's deck. It be advisable for ya ta do dis, because anytin small would instantly become a dead card or a bad target for SE.
De only bad MU would be de Mind Blast version of big priest. Against dis deck try to Entomb Malygos and Prophet Velen. Don't let dem die.
! I cut 1 Entomb and Shadowreapa Anduin, cuz dos cards be really slow in dis meta. If ya face Big Priest very often, ya should run de DK again.
Razakus - if dey play de OTK version, den RIP. Othahwise try ta calculate how much damage dey can deal in a single turn and time Amara correctly.
Dragon Burn - Same as above - try ta calculate how much damage dey can deal in a single turn. Don't let dem out-tempo you. Play Amara and ya healin potions aftah dey Alexstrasza ya.
Innafayah Priest - well, dis be a bad MU. Try ta cleah deir freats and keep ya minions' health as low as possible. If dey play both Twilight Acolytes, den ya can play ya big minions safely.
► Card replacements and recommendations
REPLACEMENTS
- Awaken the Makers - Staple with all of de deathrattle minions and support in dis deck.
- Zola - Look, ya can easily use Seance instead of her, but I don't be wantin to ruin de outcome of Shadow Visions, when I desperately want ta search fo a specific spell (eidah an AoE against aggro or Entomb against Big Priest). If ya don't have her, den it would be best ta add a deathrattle minion, in ordah to speed up de quest completion process. If ya care more about havin fun, add Seance in ya deck. It makes de deck mo flavourful.
- Madame Lazul - ya can't afford mi? Ya tink I be not gut enough? Ya wanna face me wrath, ya insolent swine?!
- Archbishop Benedictus - Good card versus control decks, which reach fatigue. Kinda hard ta find a replacement, because no oda card can delay fatigue like he does. If ya aim ta have fun, den try to add some meme cards as a compensation.
- N'Zoth - ya be wonderin wheda dis Old God I worship be staple? Of course he be, we have a lot of deathrattle minions.
RECOMMENDATIONS
- Northshaya Clerik - if ya struggle in de early-game, ya can replace de Crystalline Oracles wit de clerics.
- Second copy of Spirit Lash - add it, only if ya face a lot of token or dude decks and ya struggle against dem. Ya can add Bloodmage Thalnos to gain more heal and to cycle more cards.
- Bloodmage Thalnos - gut Evergreen card. If ya struggle against aggro too much and ya need more cycle, add him and a copy of Spirit Lash instead of Shiftin Shade.
- Duhty Rat - nice little tech, if ya face many combo decks. I didn't include him, because it doesn't always pull the right minion, but if combo decks are a major problem fo ya, it can help ya a lot. Ya can even combine it with Zola.
- Mind Control Tech - gut versus some swarm or mid-range decks; ya can use it if ya be strugglin against them.
- Curious Glimmaroot - a fun little 3-drop. I personally tink, that de value generation be enough in dis deck, but if ya feel ya don't be wantin de ooze nor any of de oda anti-aggro tools and just make de deck mo amusin, ya could play it. It makes de decklist mo flavourful.
- Dragonfaya Potion - I tink de spell be fine in general, but not when Big Priests and Even Shamen are popular.
- Sylvanas Windrunna - a very fun inclusion wit a very stronk deathrattle effect. In the past I used ta play her a lot, but due to de current aggressive decks (mostly burn mage, muhloc shaman and mek huntah) I was forced ta play a taunt ova her. If ya wanna haf fun, ya should definitely put her in de deck.
- Shadowreapa Anduin - stronk inclusion against decks wit big minions, if dos be ya issue. It can be used as reach as well.
Rememba, a fohtun-tella be only as good as deir music in de background. If ya want ta be respected by ya colleagues, ya have to declare ya presence in de noisiest way possible. Here be a video I propose:
De point of dis tink is ta annoy de opponent as much as possible. Dey will feel de pain of losin to a class, dat would soon receive Radiance.
YA HAVE TA MAKE DEM SUFFAH!
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52- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Forbidden Words x 2
- 1 Awaken the Makers x 1
- 1 Crystalline Oracle x 2
- 2 Dead Ringer x 2
- 2 Shadow Visions x 2
- 3 Madame Lazul x 1
- 3 Twilight's Call x 2
- 4 Greater Healing Potion x 1
- 4 Shifting Shade x 1
- 5 Convincing Infiltrator x 2
- 5 Mass Hysteria x 2
- 6 Entomb x 1
- 6 Lightbomb x 2
- 7 Archbishop Benedictus x 1
- 7 Psychic Scream x 1
- 2 Doomsayer x 2
- 3 Gluttonous Ooze x 1
- 3 Zola the Gorgon x 1
- 5 Rotten Applebaum x 2
- 10 N'Zoth, the Corruptor x 1
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Comments
realy nice deck, thanks 4 that. i played a few games and i didnot get where the vargoth gives u value? What is the go to move here..
While it may feel strange to see him without the usual support, I find Archmage Vargoth to be very useful in Control in general. I put him in the deck, in order to get an extra cast on Twilight's Call (especially if I'm in a tough situation and I want to complete the quest ASAP; I could summon additional Convincing Infiltrators and delay the opponent's aggression), Shadow Visions and Entomb (which is exceptionally valuable against Big Priests). In some cases he could be useful when casting a Spirit Lash, Mass Hysteria and Lightbomb twice. I use him in those cases, when I'm desperate for a clear and my initial AoE didn't destroy all minions on the board (I play Vargoth after casting the AoE).
Alongside this deck I play a pure meme one, where I run Mind Control. I don't recommend running this 10-mana spell, because aggro decks like mech hunter and odd pala are way too dominant and can punish you hard for running a dead and situational card. If you want to give more value for Vargoth, I suggest running a second Spirit Lash (you would increase your winrate against faster decks) and/or maybe a Divine Hymn instead of a Greater Healing Potion. If you aren't convinced by those examples, then I'd suggest you replace him with either a taunt deathrattle minion - a second Sludge Belcher or a Rotten Applebaum - or Bloodmage Thalnos for extra cycle.
[edit] I can't believe I forgot to write the most obvious interaction. In addition to what I said above, you can also use Vargoth in combination with the spells you stole from your opponent for extra sspicy memes. ;)
Man, I don't ever play wild nor even a lot of priest in standard, but that guide was so much fun to read! Thanks for the time and the dedication you invested there, I truely appreciate it.
Thanks for your kind words, but imho it would be a good idea to give wild a try. Back when I was a devoted standard player, I came in wild occasionally just to play some fun decks (either in casual or in the lower ranks) and to chill out. I played Steal Priest (ofc), Randuin (feat. Yogg), Dane's Factory Rogue, Jade Rogue, Jade Shudderwock Shaman, Shudder-Yogg Shaman, Reno Mage, Renolock (out of nostalgia) and Dane's Reno hunter. So if you don't feel like laddering in wild, that's ok; you could always give casual a try. I recommend watching Roffle and Dane, because you might get an inspiration to try out something wacky.
I can’t get this deck out of my head. So I calculated the cost for me: I would have to spend all my saved up 8.000 dust and disenchant 8 legendarys (the useless ones I won’t play anyway, expansion cards only). This would be quite a blow for my future possibilities in standard... So... could you answer a few questions to help me make up my mind?
1) I saw screenshots of you reaching rank 4 with the deck in the pepper thread. Is it possible to get to rank 5 with it on a regular basis?
2) I have no idea about the wild meta, but obviously big priest is a thing. How good is this deck against them and other other popular meta decks?
3) Could you please use your fortune telling abilities to predict if there are major changes coming to the deck? I don’t want to invest so heavily just to have 4 new legendaries added to the deck with the new expansion.
Edit: 4) Why no chameleos
Thanks for the guide again, if I should craft the deck, I’ll probably print it out. I’m a priest noob, I’m afraid
I hope, that this post doesn't come too late. I was in Barcelona the last couple of days and I didn't have any internet connection, so I couldn't reply to your post on time. Sorry about that. I will try to answer all of your questions precisely.
Let's begin with the ginormous cost of this deck. Yes, I am aware that the proposed deck-list is super expensive, but you don't have to craft all of the needed legendaries you see above. In order for me to help you the best way possible, I would kindly ask you to share your collection with me - epics and legendaries - so that we can both come up with a cheaper and a competitive version, capable of reaching high ranks.
Speaking of which, yes, the deck can reach "rank 5 on a regular basis". If you go to this hearthpwn link (my former account), you can see my top two rated decks - both of those represent the Steal Priest archtype and I managed to reach rank Legend with them in wild. If you care more about success than having fun, then I recommend tweaking the above shown deck accordingly to the wild meta.
Since I was in Barcelona for 6 days, I lost track of the wild environment. I remember that Miracle Quest Mage was gaining a lot of popularity and I managed to win against that archtype by mulliganing for minions (Convincing Infiltrators), in order to counter the Flamewakers and Arcane Giants better. Even Shaman is also a somewhat favourable MU - I just look for my AoEs in the mulligan stage and try to survive until the late game. Big Priest is a very easy MU (except the Prophet Velen version), because priest's arsenal of defensive tools is amazing; Mass Hysteria and Lightbomb can clear the opponent's threats with ease and we can even generate more copies of those by using Shadow Visions. You just have to know which minions you have to prioritize when casting Entomb. I have written a detailed guide on the different MUs, so you can get an idea of what you should do, in order to play optimally. If you have more specific questions regarding the specific MUs, don't hesitate to ask.
Could you please use your fortune telling abilities to predict if there are major changes coming to the deck? I don’t want to invest so heavily just to have 4 new legendaries added to the deck with the new expansion.
Well... I see your concerns. But allow me to say, that no deck stays unchanged throughout the expansions. In certain metas you have to expect some changes, in order for this deck to stand better chances against its competition. Regarding new cards from the upcoming expansion - I suggest you wait, until we see what the devs are going to give to priest.
Why no Chameleos
I used to run him in my previous deck, but with Madame Lazul's reveal I wanted to run something more consistant. But most importantly, I'm trying to find the golden mean when creating a half-serious deck-list. I have said many times before, that a person can easily build a try-hard deck by simply adding only the good and reliable cards in it; the opposite applies, when you want to build a full-blown meme one. Creating a hybrid deck combining those two aspects is a very hard thing to do, because you have to decide how fun you want to make it w/o hurting its competitiveness too much. And I would gladly use Chameleos and other thieving cards such as Mind Control, but they are a bit risky right now.
Thanks for your support. Btw since you "can't get this deck out of your head", I would like to share a youtube channel with you - Le Dawg's channel. All of my Thief Priest decks were inspired by him, so if you need some fun games to watch, I strongly recommend going to his page. Sadly, he isn't active anymore.
Such a great overview. Keep it up
Great deck, looks like fun! Thanks!