Trying to just do a few games with a maximum crazy secret pack. (Always wanted to use Subject 9).
14 secrets are running havoc. Refined it adding the muster for battle to fit in the curve.
It´s a "Christmax Tree" deck. Whatever your opponent does might be the wrong decision and poof you got him :-).
Secrets are also refined. Used two kodos but replaced one with the second competative spirit. Never use the twinspell for secrets or eye for an eye/saced trial. Both will do more harm then good.
Most cards are quite clear. All about secrets. You don´t play for long games so it´s fine when all 14 secrets are drawn/used by T6 HeHe.
Noticeable are the two taunt in the deck. Especially combined with redemption they are seriously anoying. So think about using them.
The deck plays great. I overrunn metadecks regulary. But shure not always.
Replacements:
If you miss Burnbristle a Stonehill defender will do it. With this change you can add a Crystology to replace some other missing card. Stonehill is a bit better with kodo but worse with redemtion and both Zilliax and Burnbristle are hard combos with redemtion stalling and protection your minions to finish the game.
Other fitting cards: Loatheb and Leroy. Both can end the game well but i had noticeable bad experience starting at 12 secrets so be careful with adapting.
A Spellbreaker is cheap and will also fit as replacement.
Be aware that this deck is made to preassure and might have no secrets in the deck by T6 which is it´s strength. So 2x Bellringer, Subject and Challenger are key cards with 14 secrets. You might replace getaway Kodo. I did try a bit with loatheb and 13 secrets but somhow it did´t convince me. I think Leroy is better.
Some migth think 2x Challenger is better then Subject. In hand you can not only control better what you want as effect you can play both quite recless usually leading to conceede.... So use them both ;-).
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