Bioluminscence
- Spell Damage Shaman
- Standard
- Casual
Bioluminescence and Radiance of Azshara are some monster cards! This is very much just an Voyage rebuild of Burn Shaman, but I am excited to see if it holds up and if these new cards can dominate the meta.
The addition of Scalding Geyser is a no brainer and Azsharan Scroll gives tons of versatility. On top of that core 2.0 is bringing Maelstrom Portal back. Additionally Coral Keeper looks really promising and since the base idea of burn shaman already supports Multicaster it slots in with ease. I decided to put some extra fun and unique cards in here to make it more my list hence Sir Finley, Sea Guide, Cookie the Cook and Schooling makes the cut.
In my mind Sir Finley, Sea Guide has plenty of potential in this list by being a potential out when looking for a Snowfall Guardian or to get another chance at draws from Multicaster or even better to find lethal!
Cookie the Cook is for sure the easy go to cut for tech cards, but I decided to include it as I like the card and the weapon could hit some good breaking points with both Maelstrom Portal and all the 3 attack bodies we will generate.
Lastly I but a 1 of Schooling mainly to be the Bioluminescence activator. Play Schooling on T9 and on T10 you can drop Radiance of Azshara and 3 Piranha Swarmer for 6 mana. And then play [Hearthstone Card (Bioluminenscence) Not Found] for 2 mana leaving you with 8 mana. Which is exactly what you need to cast 2 Scalding Geyser and Lightning Bolt from hand which conveniently deals exactly 30 damage.
I will admit it took great strength not put Queen Azshara into yet another list :P
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- 07+
- 1 Azsharan Scroll x 2
- 1 Lightning Bolt x 2
- 1 Scalding Geyser x 2
- 1 Schooling x 1
- 1 Windchill x 2
- 2 Frostbite x 2
- 2 Maelstrom Portal x 2
- 2 Sleetbreaker x 2
- 3 Brilliant Macaw x 2
- 3 Cookie the Cook x 1
- 3 Radiance of Azshara x 1
- 4 Bioluminescence x 1
- 4 Wildpaw Cavern x 2
- 5 Coral Keeper x 2
- 6 Snowfall Guardian x 2
- 8 Bru'kan of the Elements x 1
- 1 Sir Finley, Sea Guide x 1
- 4 Multicaster x 2
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What do you think about slotting in one primal dungeoneer?