Nature Denathrius Druid - Murder at Castle Nathria Day 1 Decks
- Nature Druid
- Standard
- Ranked
- Theorycraft
All aboard the Druid train, toot toot! Topior the Shrubbagazzor seems extremely powerful, so let's play a deck based around it before the inevitable nerf!
I've always enjoyed a particular style of Token Druid, one that wants to win through overwhelming numbers in the mid-to-late game, rather than simply winning on turn-4. Board after board arises to keep the opponent on the back-foot, before they crumble through sheer attrition. This is that deck reborn, only now it can keep summoning Rush minions near-infinitely! And of course, with all these minions being summoned and traded away, Sire Denathrius is our ace in the hole, the late-game bomb to finish 'em off. Capture Coldtooth Mine will tutor him out specifically, and could even grab us Topior as well; the sooner they enter our hand, the more likely the victory. "Unfortunately" we risk pulling Scale of Onyxia instead, but is that really a negative outcome?
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Aquatic Form x 2
- 0 Innervate x 2
- 1 Living Roots x 2
- 1 Planted Evidence x 2
- 1 Sow the Soil x 2
- 2 Capture Coldtooth Mine x 2
- 2 Composting x 1
- 2 Moonlit Guidance x 2
- 2 Natural Causes x 2
- 2 Thorngrowth Sentries x 2
- 3 Guff Runetotem x 1
- 3 Herald of Nature x 2
- 3 Plot of Sin x 2
- 4 Widowbloom Seedsman x 2
- 5 Flipper Friends x 2
- 5 Nourish x 2
- 5 Wildheart Guff x 1
- 7 Scale of Onyxia x 2
- 7 Topior the Shrubbagazzor x 1
- 2 Toad of the Wilds x 2
- 3 Brann Bronzebeard x 1
- 3 Prince Renathal x 1
- 5 Queen Azshara x 1
- 10 Sire Denathrius x 1
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