HS Theory Decks
I will post more decks another day. [deck]2725[/deck] Hakkar is an interesting idea with this.
I will post more decks another day.
Hakkar is an interesting idea with this.
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I will post more decks another day. [deck]2725[/deck] Hakkar is an interesting idea with this.
I will post more decks another day.
Hakkar is an interesting idea with this.
They will arrive somewhere in July. If I do not open Classic packs (from brawls/ watching a friend) waiting for the new cards there will be a chance to find them or the content is "frozen" when I get the pack? thakns
They will arrive somewhere in July. If I do not open Classic packs (from brawls/ watching a friend) waiting for the new cards there will be a chance to find them or the content is "frozen" when I get the pack? thakns
I had a discussion with a dude on redddit today that made a post stating the OG Grim Patron Deck wasnt as hard to pilot as people make it out to be. Obviously I disagreed with him on that but it really made me think about what deck actuall…
I had a discussion with a dude on redddit today that made a post stating the OG Grim Patron Deck wasnt as hard to pilot as people make it out to be. Obviously I disagreed with him on that but it really made me think about what deck actually was the HARDEST to pilot. The GP deck had a low winrate at the time even though ( and any player who played hs at the time will agree with me on that ) in the hand of the right player it used to be absolutely devastating. So the deck was really high rewarding, hard to play and even harder to master. I personally might even go as far as saying it could be the hardest out there. Im really not sure though. The other decks high up there would be Miracle rogue and freeze mage I reckon.
As I said Im really not sure though :D ! What do you guys think were/are the hardest decks to play ?
Mech Warrior vs Big Shaman. Someone didn't think this play all the way through...
Mech Warrior vs Big Shaman. Someone didn't think this play all the way through...

Hey guys, I have been kinda bored of HS recently, and from experience, the best way to get back into it is to build a new deck. As of now, I have three golden classes (warrior, shaman, and druid), and I am eyeing warlock to be my fo…
Hey guys, I have been kinda bored of HS recently, and from experience, the best way to get back into it is to build a new deck.
As of now, I have three golden classes (warrior, shaman, and druid), and I am eyeing warlock to be my fourth, not only because he looks cool, but the class is so much fun.
So finding a deck wasn't hard, but I need your help narrowing it down. First, let me start with what I already eliminated and why:
I eliminated standard in general for two reasons:
1) The only archetypes are zoo and handlock.
2) I've played zoo to legend two seasons ago, so I don't really want to play that again soon. I've been experimenting with handlock, but it's really bad... I went from rank 2 back to 3.
So I turned my head to good old wild, which I really haven't played in a few months. The five decks that I am looking at right now are as follows:
1) Renolock. Missing: Zola (replacible?), Kazakus, Godfrey, and Mal'Gantis.
Pros: Competitive, and looks pretty fun. Cons: Not great Big Priest matchup, which I hate. Also, it's pretty expensive.
2) Darkest Hour Warlock: Missing: 2 Bloodbloom, 1 Darkest Hour, Mal'Gantis, 2 nerubian unraveler, Ysharaj (not even gonna try to spell that, and replaceable?)
Pros: Looks pretty fun when it works, faster than Renolock, and a better priest matchup
Cons: probably not the best competitive deck, could get boring after a while?
3) As writing cubelock I crossed it out because of how EXPENSIVE it is
4) Mecha'Thun Warlock: Missing: Mecha'Thun (lul), Bloodbloom, cataclysm, Hemet (is there a version that doesn't run him?), Solarium (probably replacible), Godfrey
Pros: Fun, good big priest matchup
Cons: expensive, especially if those two legendaries aren't replacible
5) SN1P-SN3P OTK (fast version) Missing: solarium, thalnos
Pros: Good priest matchup, very cheap
Cons: Doesn't look super top tier, huge reliance on the snip snap draw
So my question to you is: which deck should I craft (if any), and do you have any other fun decks that I am missing/should try?
Sorry this is a few years long, and thanks for any answers in advance.



This is where we post our cards!
Recently I crafted a golden Sonya for my Spectral Pillager Rogue (in the sig) because it has long been my favorite deck. I may also craft a golden Valeera down the road too at some point. Sure, crafting cards in golden is certainly not eve…
Recently I crafted a golden Sonya for my Spectral Pillager Rogue (in the sig) because it has long been my favorite deck. I may also craft a golden Valeera down the road too at some point. Sure, crafting cards in golden is certainly not everyone's cup of tea, but once in a long while I like to do a little extra for a deck I really like. Baited for those shinies.
Have you ever crafted a golden legendary for a deck or specific card you really enjoyed?
"The question in each and every thing, 'Do you want this again and innumerable times again?'..."- Friedrich Nietzsche, The Gay Science, 1882 Hi everyone, The "specter of infinite monotony" threatens many of life's pleasures and sadly Hea…
Hi everyone,
The "specter of infinite monotony" threatens many of life's pleasures and sadly Hearthstone is no exception. So why not spice up your HS experience with a new deck to master/improve every week on your journey to legend?!
The game is simple, each week someone (likely me) will post the deck picked by Firebat for his YouTube show Deck Doctor. Your job will be to take Firebat's place!
If there's interest, we could even hold a weekly competition to see who can climb the highest in both Standard and Wild with screenshots/replays uploaded and a leaderboard and all that jazz.
We could also expand the game so that people submit their own decks to be doctored by the OOC community! (slowly morphing the thread into the deckbuilding challenge of old...and then my plan will be complete, muahahah ;D )
OK, enough of this small talk; doctor, you're needed in the OR, Stat!
TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest in Wild (simultaneously nerfing two 1-2 …
TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest in Wild (simultaneously nerfing two 1-2 tier decks) 4.) I do realize that there exist counters, but having only consistent counters that need 20+ min to win the game might not be healthy for the game overall
So yes, I'm passively ranting against Bomb Warrior and Big Priest since like two months. Ans YES, THIS THREAD MIGHT AS WELL BE IN SOME OF THOSE THREATS - BUT I want to discuss a solution and not the problem... (This is more about wild than standard, but hey there are some interactions that still concern standard players)
But first look at some problems/interactions with:
My proposal to change (nerf/buff) this mechanic:
All bomb generating cards create a proxy card (for your opponent) that reads 'When drawn, summon a 1/1 bomb that deals 5 damage to your hero'. (I still do advertise the 3dmg bombs...)
Why would this be preferable? (Pros:)
Cons:
I know that [card]Akali, the Rhino[/card] and [card]Sweeping Strikes[/card] interaction works as intended if adjacent minions are Overkilled but is [card]Darius Crowley[/card] and [card]Sweeping Strikes[/card] interaction fixed? I don't ha…
I know that Akali, the Rhino and Sweeping Strikes interaction works as intended if adjacent minions are Overkilled but is Darius Crowley and Sweeping Strikes interaction fixed? I don't have Darius so I can't test the interaction by myself but I remember this interaction still wasn't fixed. Is it still the case? Can someone confirm it?
Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostf…
Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostfire bolt doing extra damage. For instance. Only rogues have that atm. Or each consecutive spell in the same turn gets mana reduction. Stuff like that. Or being able to enhance a card in your hand with a spell without the opponent seeing which card you buffed. Some crazy stuff with spells. A spell to revive a spell you cast earlier that game (aka resurrect on spells). A pyroblast! when you have 2 crits in a row would also be nice to have.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss [card]Defile [/card] so much.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss Defile so much.
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved here i thought i'd take the occasion to add…
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved here i thought i'd take the occasion to add some content myself, even tho i never really did long posts on hearthpwn maybe i can do one here just because.
SO, at the start of the expansion, when dks rotated out, i thought the game would move from the old "infinite value" model to a more oldschool kind of hs where you had to manage your resources more carefully. But it really didnt, actually it got worse, because dks just slooowly gave you value with their hero powers, and everyone had them, now value generation is all over the place.
Following here the things i dont like-->
I don't like conjurer's calling. The card is pretty cool on paper, it's supposed to balance the value it can create with the randomness of the effect, except you can use it pretty consistently cheap mountain giants, with the only results being either 2 mountain giants or 2 grave shamblers, which are basically mountain giants with taunt. I don't have a problem with mountain giant per se, the card is a pretty cool way hand focused control decks can contest the board, but at the moment we don't have bgh anymore as a valuable option to remove it, and if it sticks and a conjurer calling lands, it's pretty much game over (with conjurer calling being twinspell). I really don't like this kind of value because it comes too early in the game and is way too consistent for the value it gives.
I don't like that they put another strong mech removal on warrior. I would have been fine with a generic removal, but with dr boom warrior has too much removal. I don't have a problem with dr boom per se, but the card suffers from deathstalker rexxar syndrome, where he was a perfectly fine card on release, and got completely out of control with the introduction of the new cards. Omega assembly also worsens the problem, as it has the same problem with the cards it generates being too consistently good, which in turn makes the interaction with the dr boom aura stronger.
I don't like bomb hunter, not the concept per se, but i really dont like how the deck interacts with magnetic. When i saw magnetic, and i think a lot of people thought the same, i went "well this mechanic is either gonna be completely useless, or it's gonna be completely overpowered". Matter of fact, magnetic is completely useless in the decks that can't abuse it, and completely broken in the decks that do abuse it. If you manage to make minions stick, it's virtually charge, except the minions that have it don't have bad stats to compensate. "but you can't silence charge" duh, but you can't really silence magnetic either, when every card has magnetic you are not gonna silence every one of them, and even if you do the card most likely already used its value and it's still gona leave behind a body that you can magnetize on.
I don't really like arch thief rafaam either. The effect is very cool, but it was cool as a late game option on elise decks, because you had to decide which removal tools you wanted to use and which you were gonna turn into legendaries. Made for some very cool value battles (incidentally one of my favourite decks was grinder priest with elise and justicar, where the game felt as you were ramping up in power and pretty often games were really close (also a callout to elise ctrl warrior)). Like it is now, it's just another rexxar where you are gonna build the aggroest deck you can make and just drop rafaam to turn into a late game deck if the aggro plan fails. Meh.
SO yeah, i don't like anything sorry, i thought i was going somewhere with this but whatever xD. I just wanted to say what i didn't like and see if anyone else has concerns over this.
Also i didn't give solutions to the stuff, im not some kind of wanna be game designer that is gonna say yeah blizzard is so stupid lmao if i made the cards it would be 10 times better lul. I think if you just write some solutions in a post like this you are gonna get attacked over them. Im just raising the issue, if you guys can think of a "solution" you can share it but i mean, whatever bro do what you want. Some of the stuff they put in the game is flawed at a basic level, i can't just say "remove it from the game" or " yeah let's just make conjurer's calling 10 mana" because the problems are more in the way cards interact with each other than the cards themselves. Hopefully next expansion waters this stuff down enough that it's not as impactful as it is now, blizz pls don't fuck up reno.
--- edit
-- Since i'm getting a lot of replies about rafaam not being that strong, im gonna clarify. When i said that i didn't like rafaam and compared it to rexxar, what i meant was that the cards share a similiar theme where you get to turn an aggro plan into a slower but inconsistent value game. The fact that rexxar got blown completely into overpowerdness by the ww beast package full of rush beasts, lifesteal and poisonus is another discussion. I specifically said that the effect, is actually a pretty fun one to toy with in control decks, citing old elise-the golden monkey decks as an example, but is not the kind of effect in my opinion that should be so easily available as to just put in a single card in your deck for more aggressive strategies. --
I mean, I read this 2 years ago;https://www.reddit.com/r/hearthstone/comments/4x3i6l/reno_jackson_is_a_dragon_theory/and They revealed [card]Nozari[/card] after Peter Whalen said something about the protector of Dalaran as "the mighty, the…
I mean, I read this 2 years ago;
https://www.reddit.com/r/hearthstone/comments/4x3i6l/reno_jackson_is_a_dragon_theory/
and They revealed Nozari after Peter Whalen said something about the protector of Dalaran as "the mighty, the incredible powerful dr..." in this video;
https://www.youtube.com/watch?v=F_taTpyXKYE
now we are getting -probably- LoE related expansion;
This theory also answers why League of Explorers helps Dalaran to fight with E.V.I.L.
Also, Nozari has almost same effect with Reno Jackson. They both heals fully our heroes.
That's all, it may be silly thought but it is what I can't stop thinking.
A simple idea I had.
A simple idea I had.

Back when Hearthpwn was the main hs site, forums discussing the movement of mind blast were not uncommon. I was against that idea, and I didn’t articulate my feelings in the most polite way. To anyone who may remember all of that stu…
Back when Hearthpwn was the main hs site, forums discussing the movement of mind blast were not uncommon. I was against that idea, and I didn’t articulate my feelings in the most polite way. To anyone who may remember all of that stuff: You’re right and I’m sorry.
We know that with the teaser reveal it's going to relate to the League of Explorers. Based on this image... I can only guess that the 2nd expansion is going to be about the League delving into maybe the Temple of AQ? Th…
We know that with the teaser reveal it's going to relate to the League of Explorers.
Based on this image...

I can only guess that the 2nd expansion is going to be about the League delving into maybe the Temple of AQ? The symbols look like Heiroglyphs, and we know that the original League of Explorers expansion did have some references to Anubisath Sentinels and Jeweled Scarabs, so it's not entirely impossible to think they may do more "digging" in AQ temples.
Based on the information that the entire "year of the dragon" is themed according to the devs. We have the "Dalaran Heist" as the 1st expansion, an unnamed League of Explorers style expansion for the 2nd image. The 3rd image is not one I'm familiar with but it has what appears to be molten lava behind the card on the top, and a claw/tooth on the bottom. I can only surmise that it may reference another expansion regarding Deathwing possibly Grim Batol?
Anyhow, what's everyone else's thoughts?
Hey yo, I managed to claw my way up to 13 which was really fun (well once I got my first decent deck). I first used Midrange Hunter, then Silent Priest, then Token Druid and then finally Face Priest. Now all of a sudden all I get is Warr…
Hey yo,
I managed to claw my way up to 13 which was really fun (well once I got my first decent deck). I first used Midrange Hunter, then Silent Priest, then Token Druid and then finally Face Priest.
Now all of a sudden all I get is Warrior opponents and Mech Hunters, but mostly Warriors. I am obliterated pretty much every game now.
Any tips or tricks to defeat them? 15 - 13 seems like Warrior paradise. I never really hated a hero... but this steroid meathead is really annoying the hell out of me.
I've read and heard some people say they hate wild and some love it. Where do you stand on it? I recently just started playing Wild almost exclusively. I got tired of seeing the same decks over and over again in standard…
I've read and heard some people say they hate wild and some love it. Where do you stand on it?
I recently just started playing Wild almost exclusively. I got tired of seeing the same decks over and over again in standard and I was struggling to rank up so I figured I would play Wild and at least see some different decks and cards for a while. I didn't start playing Hearthstone until around the time Knights Of The Frozen Throne was released so I missed everything that came before it. After I got my golden Rogue hero I decided to try and get the golden Shaman which I am about 50 wins away. I even bought and played through all the Adventures that were released so I could have access to some older cards without having to spend all my dust (which I ended up doing anyways lol).
I'm still enjoying playing wild more than standard but i'm afraid of getting burned out again because its still a lot of the same decks which is mostly resurrect Priest (which is just BS but i'll save that for the salt thread). I've read and heard some people say they hate wild and some love it so i'm curious to hear this communities opinion. Do you like it? Hate it? What would you change? I don't think we should be allowed to use cards from current expansions. It should only be cards that have rotated out. That way there is a bigger difference between standard and wild.