Hello,
I have started playing Legends of Runeterra about ~2.5 months ago, got all 3 copies of each card, reached Masters and i'm pretty exited about the official release of the game, I have played many card games before (Hearthstone, Eternal, Yugioh, Faeria, Gwent, etc...) they are all great games with their unique play-style, but there is always that 1 game decision by the makers that turn if from "Great" to "hm...yeah" sometimes "ok...that's it for me", be it card balance, card release frequency (slow-fast), massive change of game design, or even games switching business models altogether (f2p ->p2p).
Now back to LoR, during those 2.5 months I have seen many kinds of decks and strategies and i would like to share my 2 cents regarding each of the 6 Regions currently available starting with a personal ranking of their popularity:
1- Shadow Isles (fighting one Every other game)
2- Piltover & Zaun (If =/= "Shadow Isles" then = "P&Z"; )
3- Ionia (There are Elusives in one side and then there is Deny)
4- Demacia (Or should I call it "BannerMacia" ?)
5- Noxus (Go face or go home!)
6- Freljord (No comment...)
This just shows how even if there are a few different decks, they tend to use the same "Main" regions with slight variations in the supporting ones.
Giving all regions equal answers for specific strategies, could help diversify the decks (for example, dealing damage and/or killing enemy units shouldn't be reserved to two or 3 regions, same for card draw "some have 6+ ways to draw cards, others have 1").
I really hope these new 120+ cards have some of these "Answers" for the regions that needs them most.