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Magic the Gathering Cards

Showing 32 cards (page 134 of 3929).

Talisman of Curiosity{2}Artifact{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you.
Talisman of Hierarchy{2}Artifact{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Talisman of Resilience{2}Artifact{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
Leonardo, the Balance{3}{W}Legendary Creature — Mutant Ninja TurtleWhenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3/3
Action News Crew{1}{W}Creature — Human CitizenVigilance
Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
2/2
Path to Exile{W}InstantExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Teleportation Circle{3}{W}EnchantmentAt the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. Agent Bishop, Man in Black{2}{W}Legendary Creature — Human SoldierAt the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. 1/2 Donatello, the Brains{2}{U}Legendary Creature — Mutant Ninja TurtleIf one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
2/4
April O'Neil, Kunoichi Trainee{1}{W}Legendary Creature — Human NinjaWhen April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater.
2/2
Splinter, the Mentor{1}{B}Legendary Creature — Mutant Ninja RatMenace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
2/2
Trouble in Pairs{2}{W}{W}EnchantmentIf an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Brainstorm{U}InstantDraw three cards, then put two cards from your hand on top of your library in any order. Raphael, the Muscle{4}{R}Legendary Creature — Mutant Ninja TurtleDouble all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
4/4
Dimensional Exile{1}{W}Enchantment — AuraEnchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Michelangelo, the Heart{1}{G}Legendary Creature — Mutant Ninja TurtleTrample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
2/1
East Wind Avatar{3}{W}Creature — Bird Spirit AvatarFlying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
2/4
Cytoplast Manipulator{2}{U}{U}Creature — Human Wizard MutantGraft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0
Ashcoat of the Shadow Swarm{3}{B}Legendary Creature — Rat WarlockWhenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3/4
Featherbrained Filcher{W}Creature — Bird MutantFlying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
0/2
Heroes in a Half Shell{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja TurtleVigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5/5
Grounded for Life{4}{W}InstantThis spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
Continue?{1}{W}InstantChoose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Plague of Vermin{6}{B}SorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. Hamato Guardian Stance{W}InstantTarget creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) All Will Be One{3}{R}{R}EnchantmentWhenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. Endless Foot Assault{2}{W}EnchantmentSquad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
April O'Neil, Live on the Scene{1}{U}Legendary Creature — Human DetectiveWhenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
2/1
High-Flying Ace{2}{W}Creature — Bird MutantFlying
{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
2/3
Silverclad Ferocidons{5}{R}{R}Creature — DinosaurEnrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice. 8/5 Jennika, Bad Apple Big Sister{4}{W}Legendary Creature — Mutant Ninja TurtleWhen Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/3
Baxter, Fly in the Ointment{3}{U}Legendary Creature — Insect Mutant ScientistWhenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
2/2