Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 134 of 3929).
Talisman of Curiosity{2}{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Talisman of Resilience{2}{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you. Leonardo, the Balance{3}{W}Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 Action News Crew{1}{W}Vigilance
Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. 2/2 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Teleportation Circle{3}{W}At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. Agent Bishop, Man in Black{2}{W}At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. 1/2 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 April O'Neil, Kunoichi Trainee{1}{W}When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater. 2/2 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Trouble in Pairs{2}{W}{W}If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Dimensional Exile{1}{W}Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 East Wind Avatar{3}{W}Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 2/4 Cytoplast Manipulator{2}{U}{U}Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield. 0/0 Ashcoat of the Shadow Swarm{3}{B}Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 Featherbrained Filcher{W}Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") 0/2 Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Grounded for Life{4}{W}This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature. Continue?{1}{W}Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Plague of Vermin{6}{B}Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. Hamato Guardian Stance{W}Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) All Will Be One{3}{R}{R}Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. Endless Foot Assault{2}{W}Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 High-Flying Ace{2}{W}Flying
{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. 2/3 Silverclad Ferocidons{5}{R}{R}Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice. 8/5 Jennika, Bad Apple Big Sister{4}{W}When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3 Baxter, Fly in the Ointment{3}{U}Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2
{T}: Add {G} or {U}. This artifact deals 1 damage to you. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Talisman of Resilience{2}{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you. Leonardo, the Balance{3}{W}Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.) 3/3 Action News Crew{1}{W}Vigilance
Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. 2/2 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Teleportation Circle{3}{W}At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. Agent Bishop, Man in Black{2}{W}At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. 1/2 Donatello, the Brains{2}{U}If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.) 2/4 April O'Neil, Kunoichi Trainee{1}{W}When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater. 2/2 Splinter, the Mentor{1}{B}Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 2/2 Trouble in Pairs{2}{W}{W}If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Raphael, the Muscle{4}{R}Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.) 4/4 Dimensional Exile{1}{W}Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Michelangelo, the Heart{1}{G}Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.) 2/1 East Wind Avatar{3}{W}Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 2/4 Cytoplast Manipulator{2}{U}{U}Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield. 0/0 Ashcoat of the Shadow Swarm{3}{B}Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 Featherbrained Filcher{W}Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") 0/2 Heroes in a Half Shell{W}{U}{B}{R}{G}Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. 5/5 Grounded for Life{4}{W}This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature. Continue?{1}{W}Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. Plague of Vermin{6}{B}Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. Hamato Guardian Stance{W}Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) All Will Be One{3}{R}{R}Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. Endless Foot Assault{2}{W}Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. April O'Neil, Live on the Scene{1}{U}Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select 2/1 High-Flying Ace{2}{W}Flying
{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. 2/3 Silverclad Ferocidons{5}{R}{R}Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice. 8/5 Jennika, Bad Apple Big Sister{4}{W}When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3 Baxter, Fly in the Ointment{3}{U}Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2