Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 133 of 3929).
Rain-Slicked Copse({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Restless SpireThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1. Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. Rugged Prairie{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Sacred Peaks({T}: Add {R} or {W}.)
This land enters tapped. Shineshadow SnarlAs this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. Shivan Reef{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you. Silverquill CampusThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Study Hall{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Sulfur FallsThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. Sunlit Marsh({T}: Add {W} or {B}.)
This land enters tapped. Sunscorched Divide{1}, {T}: Add {R}{W}. Tangled Islet({T}: Add {G} or {U}.)
This land enters tapped. Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}. Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}. Temple of MysteryThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}. Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}. Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands. Temple of TriumphThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}. Twilight Mire{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vineglimmer SnarlAs this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}. Viridescent Bog{1}, {T}: Add {B}{G}. War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Witherbloom CampusThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Yavimaya Coast{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you. Sol Ring{1}{T}: Add {C}{C}. Talisman of Conviction{2}{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Reliquary TowerYou have no maximum hand size.
{T}: Add {C}. Restless SpireThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1. Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. Rugged Prairie{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Sacred Peaks({T}: Add {R} or {W}.)
This land enters tapped. Shineshadow SnarlAs this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. Shivan Reef{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you. Silverquill CampusThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sodden Verdure({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands. Study Hall{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Sulfur FallsThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. Sunlit Marsh({T}: Add {W} or {B}.)
This land enters tapped. Sunscorched Divide{1}, {T}: Add {R}{W}. Tangled Islet({T}: Add {G} or {U}.)
This land enters tapped. Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}. Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}. Temple of MysteryThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}. Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}. Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands. Temple of TriumphThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}. Twilight Mire{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Vineglimmer SnarlAs this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}. Viridescent Bog{1}, {T}: Add {B}{G}. War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Witherbloom CampusThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Yavimaya Coast{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you. Sol Ring{1}{T}: Add {C}{C}. Talisman of Conviction{2}{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.