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Magic the Gathering Cards

Showing 32 cards (page 133 of 3929).

Rain-Slicked CopseLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reliquary TowerLandYou have no maximum hand size.
{T}: Add {C}.
Restless SpireLandThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Rogue's PassageLand{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rugged PrairieLand{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Sacred PeaksLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Shineshadow SnarlLandAs this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
Shivan ReefLand{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Silverquill CampusLandThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Study HallLand{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Sulfur FallsLandThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sunlit MarshLand — Plains Swamp({T}: Add {W} or {B}.)
This land enters tapped.
Sunscorched DivideLand{1}, {T}: Add {R}{W}. Tangled IsletLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped.
Temple of EpiphanyLandThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Temple of MaladyLandThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.
Temple of MysteryLandThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Temple of SilenceLandThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Temple of the False GodLand{T}: Add {C}{C}. Activate only if you control five or more lands. Temple of TriumphLandThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Twilight MireLand{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Vernal FenLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Vineglimmer SnarlLandAs this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}.
Viridescent BogLand{1}, {T}: Add {B}{G}. War RoomLand{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Witherbloom CampusLandThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Woodland CemeteryLandThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Yavimaya CoastLand{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Sol Ring{1}Artifact{T}: Add {C}{C}. Talisman of Conviction{2}Artifact{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Talisman of Creativity{2}Artifact{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.