Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 135 of 3929).
Baxter, Fly in the Ointment{3}{U}Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2 Doubling Season{4}{G}If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Koya, Death from Above{2}{W}Flying
When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control. 2/1 Here Comes a New Hero!{X}{2}{U}Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. The Last Ronin's Technique{3}{W}Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. Rhythm of the Wild{1}{R}{G}Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) Irma, Part-Time Mutant{2}{U}At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. 1/1 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Leader's Talent{1}{W}(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control. Waves of Aggression{3}{R/W}{R/W}Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Ray Fillet, Wave Warrior{2}{U}Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. 0/2 Leonardo, Big Brother{2}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Leonardo gets +1/+0 for each other creature you control. 1/3 Arcbound Ravager{2}Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 Conqueror's Flail{2}Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2} Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Leonardo, Leader in Blue{W}Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.
{1}{W}: Leonardo gains first strike until end of turn. 2/1 Metallic Mimic{2}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. 2/1 Dimension X Pizzasaur{3}{B}When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. 2/1 Shadowspear{1}Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2} Leonardo, Sewer Samurai{3}{W}Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Foot Chopper{1}{B}When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2} Game Over{3}{B}{B}This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures. Sword of Sinew and Steel{3}Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2} Leonardo's Technique{3}{W}Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. Umezawa's Jitte{2}Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2} Rat King, Pale Piper{3}{B}Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card. 3/3 Lita, Little Orphan Amphibian{1}{W}Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Scry 1. 2/1 Undercity Sewers({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Make Your Move{2}{W}Destroy target artifact, enchantment, or creature with power 4 or greater. Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Swift Demise{2}{B}Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Whenever you draw a card, put a +1/+1 counter on Baxter. 2/2 Doubling Season{4}{G}If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Koya, Death from Above{2}{W}Flying
When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control. 2/1 Here Comes a New Hero!{X}{2}{U}Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. The Last Ronin's Technique{3}{W}Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. Rhythm of the Wild{1}{R}{G}Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) Irma, Part-Time Mutant{2}{U}At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. 1/1 Krang, the All-Powerful{4}{U}If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. 3/3 Leader's Talent{1}{W}(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control. Waves of Aggression{3}{R/W}{R/W}Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Ray Fillet, Wave Warrior{2}{U}Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. 0/2 Leonardo, Big Brother{2}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Leonardo gets +1/+0 for each other creature you control. 1/3 Arcbound Ravager{2}Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 Leonardo, Cutting Edge{1}{W}Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo. 1/1 Conqueror's Flail{2}Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2} Bebop, Skull & Crossbones{1}{B}Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. 2/1 Leonardo, Leader in Blue{W}Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.
{1}{W}: Leonardo gains first strike until end of turn. 2/1 Metallic Mimic{2}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. 2/1 Dimension X Pizzasaur{3}{B}When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. 2/1 Shadowspear{1}Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2} Leonardo, Sewer Samurai{3}{W}Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Foot Chopper{1}{B}When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2} Game Over{3}{B}{B}This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures. Sword of Sinew and Steel{3}Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2} Leonardo's Technique{3}{W}Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. Umezawa's Jitte{2}Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2} Rat King, Pale Piper{3}{B}Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card. 3/3 Lita, Little Orphan Amphibian{1}{W}Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Scry 1. 2/1 Undercity Sewers({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Make Your Move{2}{W}Destroy target artifact, enchantment, or creature with power 4 or greater. Shredder, Shadow Master{3}{B}{B}Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. 5/5 Swift Demise{2}{B}Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.