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Magic the Gathering Cards

Showing 32 cards (page 137 of 3929).

Donatello, Turtle Techie{3}{U}Legendary Creature — Mutant Ninja TurtleWhen Donatello enters, if you control an artifact, draw a card. 3/4 Big Mother Mouser{4}Artifact Creature — RobotThis creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0/0
Donatello, Way with Machines{2}{U}Legendary Creature — Mutant Ninja TurtleFlying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
1/2
Coin of Mastery{4}ArtifactEach creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exploding Barrel{3}Artifact{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Donatello's Technique{2}{U}SorcerySneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Draw two cards.
Fugitive Droid{U}Artifact Creature — Robot ScientistThis creature can't be blocked if an artifact entered the battlefield under your control this turn.
{U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
1/1
Mole Module{5}Artifact — VehicleMenace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
6/6
Kitsune, Dragon's Daughter{4}{U}{U}Legendary Creature — Fox Warlock AvatarVigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
6/6
Roadkill Rodney{2}Artifact Creature — RobotSquad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
2/1
Big Apple, 3 a.m.LandThis land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have.
Kitsune's Technique{4}{U}{U}InstantSneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
Hidden HideoutLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Krang, Master Mind{6}{U}{U}Legendary Artifact Creature — Utrom WarriorAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
Together Forever{W}{W}EnchantmentWhen this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Metalhead{4}{U}Legendary Artifact Creature — Robot TurtleWhen Metalhead enters, return up to one other target artifact or creature to its owner's hand.
{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
4/4
Vanquish the Horde{6}{W}{W}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Mind Transfer Protocol{2}{U}InstantUntil end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Wave Goodbye{2}{U}{U}SorceryReturn each creature without a +1/+1 counter on it to its owner's hand. Mondo Gecko{1}{U}{U}Legendary Creature — Lizard Mutant{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
2/3
Blasphemous Act{8}{R}SorceryThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Negate{1}{U}InstantCounter target noncreature spell. Ooze Spill{1}{U}{U}InstantCounter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") Acidic Slime{3}{G}{G}Creature — OozeDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
2/2
Ray Fillet, Man Ray{3}{U}Legendary Creature — Fish MutantFlying
When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
3/3
Biogenic Ooze{3}{G}{G}Creature — OozeWhen this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
2/2
Cultivate{2}{G}SorcerySearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Renet, Temporal Apprentice{3}{U}{U}Legendary Creature — Human WizardFlash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
4/3
Retro-Mutation{2}{U}Enchantment — AuraFlash
Enchant creature
Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Harmonize{2}{G}{G}SorceryDraw three cards. Steelbane Hydra{X}{G}{G}Creature — Turtle HydraThis creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
0/0
Return to the Sewers{3}{U}InstantTarget creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")