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Magic the Gathering Cards

Showing 32 cards (page 132 of 3929).

Witherbloom Charm{B}{G}InstantChoose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Desolate MireLand{1}, {T}: Add {W}{B}. Wisdom of Ages{4}{U}{U}{U}SorceryReturn all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
Emeria, the Sky RuinLandThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Ferrous LakeLand{1}, {T}: Add {U}{R}. Festering ThicketLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fetid HeathLand{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Flooded GroveLand{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Frostboil SnarlLandAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Furycalm SnarlLandAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Glittering MassifLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Grim BackwoodsLand{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Hall of OraclesLand{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Haunted MireLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped.
High MarketLand{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Isolated ChapelLandThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Llanowar WastesLand{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
Lorehold CampusLandThis land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Lotus FieldLandHexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
Mistveil PlainsLand — Plains({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Molten TributaryLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped.
Mystic SanctuaryLand — Island({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Necroblossom SnarlLandAs this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Opal PalaceLand{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, the VastwoodLandThis land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Overflowing BasinLand{1}, {T}: Add {G}{U}. Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Prismari CampusLandThis land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Quandrix CampusLandThis land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Radiant SummitLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.