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Showing 32 cards (page 154 of 3929).

Illusion Spinners{4}{U}Creature — Faerie WizardYou may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
4/3
Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Kulrath Mystic{2}{U}Creature — Elemental WizardWhenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. 2/4 Loch Mare{1}{U}Creature — Horse SerpentThis creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
4/5
Loch Mare{1}{U}Creature — Horse SerpentThis creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
4/5
Sol Ring{1}Artifact{T}: Add {C}{C}. Sol Ring{1}Artifact{T}: Add {C}{C}. Lofty Dreams{3}{U}{U}Enchantment — AuraConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Mirrorform{4}{U}{U}InstantEach nonland permanent you control becomes a copy of target non-Aura permanent. Command TowerLand{T}: Add one mana of any color in your commander's color identity. Mirrorform{4}{U}{U}InstantEach nonland permanent you control becomes a copy of target non-Aura permanent. Noggle the Mind{1}{U}Enchantment — AuraFlash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Command TowerLand{T}: Add one mana of any color in your commander's color identity. Festering ThicketLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Oko, Lorwyn Liege // Oko, Shadowmoor Scion{2}{U}Legendary Planeswalker — OkoAt the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
: Up to one target creature gains all creature types. (This effect doesn't end.)
: Target creature gets -2/-0 until your next turn.
Oko, Lorwyn Liege // Oko, Shadowmoor Scion Card ImageFlip Card
Oko, Lorwyn Liege // Oko, Shadowmoor ScionLegendary Planeswalker — OkoAt the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
: Mill three cards. You may put a permanent card from among them into your hand.
: Create two 3/3 green Elk creature tokens.
: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Oko, Lorwyn Liege // Oko, Shadowmoor Scion Card ImageFlip Card
Omni-Changeling{3}{U}{U}Creature — ShapeshifterChangeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
0/0
Secluded CourtyardLandAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Vernal FenLand — Swamp Forest({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Pestered Wellguard{3}{U}Creature — Merfolk SoldierWhenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. 3/2 Rime Chill{6}{U}InstantVivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Hoofprints of the Stag{1}{W}Kindred Enchantment — ElementalWhenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Rimefire Torque{1}{U}ArtifactAs this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Rimefire Torque{1}{U}ArtifactAs this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Path to Exile{W}InstantExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Shatter the Sky{2}{W}{W}SorceryEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. Rimekin Recluse{2}{U}Creature — Elemental WizardWhen this creature enters, return up to one other target creature to its owner's hand. 3/2 Run Away Together{1}{U}InstantChoose two target creatures controlled by different players. Return those creatures to their owners' hands. Mulldrifter{4}{U}Creature — ElementalFlying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2
Reality Shift{1}{U}InstantExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Shinestriker{4}{U}{U}Creature — ElementalFlying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
3/3
Silvergill Mentor{1}{U}Creature — Merfolk WizardAs an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/1