Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 154 of 3929).
Illusion Spinners{4}{U}You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 4/3 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Kulrath Mystic{2}{U}Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. 2/4 Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Sol Ring{1}{T}: Add {C}{C}. Sol Ring{1}{T}: Add {C}{C}. Lofty Dreams{3}{U}{U}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying. Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Command Tower{T}: Add one mana of any color in your commander's color identity. Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Noggle the Mind{1}{U}Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.) Command Tower{T}: Add one mana of any color in your commander's color identity. Festering Thicket({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Oko, Lorwyn Liege // Oko, Shadowmoor Scion{2}{U}At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
: Up to one target creature gains all creature types. (This effect doesn't end.)
: Target creature gets -2/-0 until your next turn.
Flip Card
Oko, Lorwyn Liege // Oko, Shadowmoor ScionAt the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
: Mill three cards. You may put a permanent card from among them into your hand.
: Create two 3/3 green Elk creature tokens.
: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Flip Card
Omni-Changeling{3}{U}{U}Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. 0/0 Secluded CourtyardAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Pestered Wellguard{3}{U}Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. 3/2 Rime Chill{6}{U}Vivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Hoofprints of the Stag{1}{W}Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. Rimefire Torque{1}{U}As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Rimefire Torque{1}{U}As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Shatter the Sky{2}{W}{W}Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. Rimekin Recluse{2}{U}When this creature enters, return up to one other target creature to its owner's hand. 3/2 Run Away Together{1}{U}Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Reality Shift{1}{U}Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Shinestriker{4}{U}{U}Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. 3/3 Silvergill Mentor{1}{U}As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token. 2/1
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 4/3 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Kulrath Mystic{2}{U}Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. 2/4 Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Sol Ring{1}{T}: Add {C}{C}. Sol Ring{1}{T}: Add {C}{C}. Lofty Dreams{3}{U}{U}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying. Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Command Tower{T}: Add one mana of any color in your commander's color identity. Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Noggle the Mind{1}{U}Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.) Command Tower{T}: Add one mana of any color in your commander's color identity. Festering Thicket({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Oko, Lorwyn Liege // Oko, Shadowmoor Scion{2}{U}At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
: Up to one target creature gains all creature types. (This effect doesn't end.)
: Target creature gets -2/-0 until your next turn.
: Mill three cards. You may put a permanent card from among them into your hand.
: Create two 3/3 green Elk creature tokens.
: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. 0/0 Secluded CourtyardAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Vernal Fen({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands. Pestered Wellguard{3}{U}Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. 3/2 Rime Chill{6}{U}Vivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Hoofprints of the Stag{1}{W}Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. Rimefire Torque{1}{U}As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Rimefire Torque{1}{U}As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Shatter the Sky{2}{W}{W}Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. Rimekin Recluse{2}{U}When this creature enters, return up to one other target creature to its owner's hand. 3/2 Run Away Together{1}{U}Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Mulldrifter{4}{U}Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 2/2 Reality Shift{1}{U}Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Shinestriker{4}{U}{U}Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. 3/3 Silvergill Mentor{1}{U}As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token. 2/1