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Ultron, Artificial Malevolence{3}Legendary Artifact Creature — Robot VillainWhenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 Ultron Drone{3}Artifact Creature — Robot VillainPower-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 2/3 Mystic MonasteryLandThis land enters tapped.
{T}: Add {U}, {R}, or {W}.
Vibranium Energy Daggers{1}Artifact — EquipmentIndestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Path of AncestryLandThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
The Vision{4}Legendary Artifact Creature — Robot HeroFlying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
2/5
Plaza of HeroesLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Port TownLandAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Viv Vision, Teen Synthezoid{3}Legendary Artifact Creature — Robot HeroFlying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
2/2
Prairie StreamLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
A.I.M. LabsLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Radiant SummitLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
Asgardian CitadelLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Razorverge ThicketLandThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Avengers HangarLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Rejuvenating SpringsLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Avengers TowerLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Rootbound CragLandThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Baxter BuildingLand{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Scattered GrovesLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Birnin Zana PlazaLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Scavenger GroundsLand — Desert{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Castle DoomLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Scorched GeyserLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Dark FortressLand{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Fisk TowerLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Secluded CourtyardLandAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Gathering PlaceLand{T}: Add {C}.
{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
Smoldering MarshLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Sodden VerdureLand — Forest Island({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Gleaming BastionLand{T}: Add {C}.
{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
Spectator SeatingLandThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.