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Magic the Gathering Cards

Showing 32 cards (page 72 of 3929).

Hell's KitchenLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Hidden LairLand{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Sulfur FallsLandThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sungrass PrairieLand{1}, {T}: Add {G}{W}. Los Diablos Missile BaseLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Sunken HollowLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Pym TechnologiesLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Stark IndustriesLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Sunpetal GroveLandThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Terramorphic ExpanseLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Subterranean CavernLandThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Throne of the High CityLand{T}: Add {C}.
{4}, {T}, Sacrifice this land: You become the monarch.
Surveillance RoomLandWhen this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Unclaimed TerritoryLandAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Training CompoundLand{T}: Add {C}.
{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
Scourglass{3}{W}{W}Artifact{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. Villainous HideoutLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Mind's Dilation{5}{U}{U}EnchantmentWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. PlainsBasic Land — Plains({T}: Add {W}.) Raise the Palisade{4}{U}SorceryChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. PlainsBasic Land — Plains({T}: Add {W}.) Spark Double{3}{U}Creature — IllusionYou may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 IslandBasic Land — Island({T}: Add {U}.) Titan of Littjara{4}{U}{U}Creature — IllusionAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6/6
IslandBasic Land — Island({T}: Add {U}.) Annie Joins Up{1}{R}{G}{W}Legendary EnchantmentWhen Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
SwampBasic Land — Swamp({T}: Add {B}.) SwampBasic Land — Swamp({T}: Add {B}.) Fleecemane Lion{G}{W}Creature — Cat{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
3/3
MountainBasic Land — Mountain({T}: Add {R}.) Genesis Ultimatum{G}{G}{U}{U}{U}{R}{R}SorceryLook at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Containment Construct{2}Artifact Creature — ConstructWhenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 2/1