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Comments
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night..
If i'm understanding correctly, this card can repeat this effect until you are completely out of mana? For example, you play this at a later turn and get a 1 cost spell. You play the spell and get another discover. You get another low cost spell, play it and this keeps going until you have no mana left? If that's the case then it's understandable why the spell must cost 1 or more. It could potentially go infinite with 0 cost spells. It's a pretty good card, i'd say.
Its flexible, can be used early and still be useful late game.
In other words, its nearly auto include into all shaman decks. Marshspawn saw plenty of play, and that card came with a pretty tricky condition. This one comes with no condition and is strictly just better than Marshspawn and Vulpera Scoundrel.
On top of that, this can easily just be a finisher on its own. What more can be found wanting of this card?
This card can also generate the dual class cards like Devolving Missiles and Runic Carvings. Nice value for control, but I'd be interested to see how it works with Heart of Vir'naal
probably two instances, since the first battlecry will continue if you cast the spell.
Discover (3) 3/3 is already an auto-include in almost every deck.
If you draw this in late-game it's even better!
I don't see how this card is supposed to not worth the play...
Okay did some quick "mathing" on this. I did not include the new shaman reveals and counted only the 30 shaman standard spells that cost 1 or more.
1x (10), 1x (7), 3x (5), 3x (4), 8x (3), 7x (2), 7x (1)
Since discover never offers us the same card twice the highest cost option always will be 5. (the 10 mana card, the 7 mana card and the next highest can only be 5 mana).
I ran a quick simulation (with 100,000 iterations) where I only ever pick the cheapest card to maximize card generation:
56.56% (1)
29.71% (2)
12.38% (3)
1.11% (4)
0.25% (5)
If I sum those numbers up I get an average mana cost of: (1.58)
This means played on turn 10 I can use it 4.4 times on average (not counting additional mana sources like coin or that new innervate card I might still have in hand).
If you throw in 1-2 Dwarven Archaeologist (like mentioned above) chances are you will rope before you run out of mana? :D
Right, but are those spells actually helpful to play, or are you just throwing them out because it gives you another discover? I can picture people always picking the cheapest option, and ending the turn with 5 overloaded mana crystals while doing less good than a single Earthquake or other expensive spell would have done.
Class weaknesses, am I right?
Shaman hijacked a Mage card.
It's only 1+ because of new innervate lmao, so obvious.
This card got nerfed so fast, we didn't even see the original.
Honestly, I'm actually disappointed with this legendary. Art definitely doesn't fit any shaman theme. Mechanically speaking, it's a very high roll card that feels like a bad zeph. If you play it late game and can generate constant lighting bolts, great. But more likely you will get a situational card that you won't be able to play until the next turn. The variance is too high for it to see any real play
Who cares about the art?
Most people that play collectable card games?
I'm pretty sure people pick cards that make their deck stronger its a deck not an art gallery.
Not really the point though is it, OP was simply suggesting the art doesn't fit with the theme of a shaman (Human shaman isn't even a thing in wow). Whether the card is mechanically sound wasn't the argument.
It is the point. The theme is based on the art which I am saying doesn't matter they always go off theme who cares as long as the card is good.
Great Mage card. Effect and card art. Someone smoked mary jane before deciding it was a Shaman card instead
Did the designers read the fan creations here? This is a Shaman Wishing Stars with some balancing differences.