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Comments
What demise does this card fall into that Rattlegore does as well?
It's a massive minion that is very awkward to play and doesn't have a huge impact the turn it is played. Historically throughout the game's history, there's only been a few 9 drops that have been able to fill this mold but still be relevant, things like both the old and new Ysera being good examples. They are strong cards but only served the purpose of beating up other control decks.
What differentiates Rattlegore and Ancient Void Hound from both the Yseras are that they are one body, which is significantly easier to deal with than what the Yseras do, this results in them being weaker to hard removal such as Polymorphs and Rotnest Drakes, as well as being a great Zephrys target, which is currently the most played card in standard (going by HSreplay, this might change in top 1k legend but I'm poor and do not have premium so I go by pleb stats, either way it shouldn't differentiate a ton). I think Ancient Void Hound is stronger than Rattlegore due to it having a little bit more of a presence on board, as well as DH having easier ways of getting around the clunky 9 mana cost, but more often than not I feel like it's just a giant Timmy beat stick card, which is fine design wise, just not typically the type of cards to make the cut in more refined decklists.
If this type of card does end up seeing a lot of play, I'm happy because that means that Blizzard was able to balance out (hopefully in a fair way) an archetype of card that has historically almost always been to clunky to see play.
I would argue that Rattlegore lines up pretty well against 95% of removal, including the rotnest drake you mentioned.
Oh yeah totally, probably should have differentiated a bit more there, my bad. Rattlegore is just awkward to play since 9 mana is incredibly awkward to deal with. Either your playing him onto a board where the opponent has something developed, in which they can just ignore him, or your playing him onto an empty board and chances are you are already ahead of the opponent.
I mentioned a bit in the first paragraph that the few 9 drops that do see play serve the purpose of beating up control decks, which right now, are mostly highlander decks and have access to Zephrys, which is a death send to Rattlegore. If he were to ever pick up traction, pretty much any control player can just save it to counter him. Using Rotnest Drake was much more of an example against Ancient Void Hound, and I probably should have tried to differentiate it moreso.
To sum it up, Rattlegore is an anti-control tool that is weak to a card that is omnipresent in control decks right now, as well as being just an overall awkward card to play if not cheated out, which there is currently no way of doing so in standard.
I'm not sure that Zephrys is going to know exactly how to deal with Rattlegore. Keep in mind that in Zephrys' eyes, Rattlegore is a 9 mana 9/9 with deathrattle. Because 9 mana 9/9 is premium stats, his deathrattle is likely to not be evaluated highly. So it's unlikely that Zeph will prioritize things like Hex or Polymorph rather than premium big removal like shadow word death.
Are you talking about Sap? While annoying to see 9 mana undone, the opponent is using 2 mana and the most versatile card in their deck, so it's not a total loss. Specifically against control, the tempo loss may not be fatal. For Rattlegore, there is always the option to shuffle bombs to turn off their Zephrys off. In theory Bad Luck Albatross allows Demon Hunter to do that too, but since its nerf that's no longer a good card to play on curve.
So Ancient Void Hound and Rattlegore would typically fit in control style decks, which means you can always try bait out Zephrys first with your other big minions or force your opponent to play him proactively coz you keep clearing the board. (As a control warrior can do). Seeing as Zephrys has been in the game for so long, it's easier to identify highlander decks and only play the mentioned cards when your opponent runs out of resources. But this is all theoretical ofc :D both these cards won't see play if there's an aggro/tempo meta, we know that much.
Being very slow. Though Rattlegore at least can’t be cleared as easily
It's adorable!
RIP Faceless Behemoth
he already died with Living Monument
Yay... Big DH didn't work... lets try to make even more broken big demon...
Still an absolutely cancer card when it works...
Exactly :/
Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
A card like this will easily win games in gold and bronze though it will terrorize low ranks
I agree with you, but in what situation are you playing [Hearthstone Card (Leper Gnomes) Not Found] and you're in the late game against a DH and you haven't been slaughtered yet?
I was referring to Toxic Reinforcements. I meant the 'later' game for that particular deck not the late late game for your standard control deck. Sorry for the confusion. With deathrattle minions floating around you won't be able to just cheat out or slam this card down on the board all the time.
Ok, I get what you mean now. And after looking at the card dump stream, it does look like Hunter has quite a few deathrattles up its sleeve to make this harder to play.
Man, even Custom Hearthstone would know better.