Deep Sea Designing - Card Design Competition Discussion Thread

Submitted 4 years, 2 months ago by


Competition Theme: Deep Sea Designing

Grab your goggles and head to the shore - we're getting deep this week.

  • You must create a card which is Underwater themed
    • Your name and art should come together for an appropriately current reference - or any other oceanic option

International Octopus Day is on the 8th - Sinth wants to celebrate with some appropriately fishy friends!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Oct 5 17:00 EDT (GMT -0400). Runs until Sat, Oct 10 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Oct 10 17:00 EDT (GMT -0400). Runs until Sun, Oct 11 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Oct 11 17:00 EDT (GMT -0400). Runs until Mon, Oct 12 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 2 months ago


    Competition Theme: Deep Sea Designing

    Grab your goggles and head to the shore - we're getting deep this week.

    • You must create a card which is Underwater themed
      • Your name and art should come together for an appropriately current reference - or any other oceanic option

    International Octopus Day is on the 8th - Sinth wants to celebrate with some appropriately fishy friends!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Oct 5 17:00 EDT (GMT -0400). Runs until Sat, Oct 10 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Oct 10 17:00 EDT (GMT -0400). Runs until Sun, Oct 11 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Oct 11 17:00 EDT (GMT -0400). Runs until Mon, Oct 12 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

    4
  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Very nice theme! Here is my first idea:

    I hope from the card text it is clear what the card does (it moves up 1 spot everytime you cast a spell). It's possible to explain the effect more in detail, but the cardtext gets really small...

    1
  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 4 years, 2 months ago

    Maybe 'moves higher' or 'moves up'

    Ok

    0
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    Considered one of the most powerful sorceresses the world has ever known, and that was before she was gifted the body and power of a Naga by N'Zoth, the Corruptor. Note that you need the initial mana to cast the spell before it's refunded; this isn't exactly "Sorcerer's Apprentice, but better". That should balance the effect: you still won't see a Pyroblast before turn 10, for example.

    Edit: I see I've been beaten to Azshara :( I would say the card is written fine as-is, TheHoax91.

    0
  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Don't worry I might very well change my mind since the effect I#m going for doesn't really fit on the card xD

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    Water you guys and gals' thoughts on this? (I wanted to make a joke)

    Like how Competitive Spirit doesn't trigger if you have no minions at the start of your turn, this won't trigger if your opponent plays a minion with no adjacent minions.

    EDIT: Added Drown.

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    0
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    I made an abyssal expansion a while ago, so I had a good collection of artwork to choose from :) The expansion was centered around a very niche mechanic, so I had to re-think their effects, however.

    Some feedback, although I'll give some more tomorrow:

    TheHoax91

    Show Spoiler
    The first card and we already have a winner xD Seriously, the "rise up" mechanic is very cool, original and makes sense thematically.

    If I had to nitpick something, I think I'd pick an artwork which features a full-naga Azshara.

    linkblade91

    Show Spoiler
    Another solid version of the Naga Queen. It fits Mage very well, but seems quite OP right now. I'd make her a 6/6/6 at the very least.

    Demonxz95

    Show Spoiler
    Submerged Bomb It makes sense from a flavor perspective, but I think it'd be quite bad, considering it's arguably worse than Snipe.

    Drown might be a bit too simple, but I like it nonetheless.

    0
  • Valor1204's Avatar
    80 8 Posts Joined 05/20/2020
    Posted 4 years, 2 months ago

    I'm mainly curious about the balance of mana cost of the spell and reward from the deathrattle. I think it would balance out because it would be difficult to have many Pirates die in one turn and then to take advantage of that. I could see some ways you could do long term planning or even use this to get some more minions on the board.

    I'll sink up with feedback later.

    0
  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 4 years, 2 months ago

    First idea. My thought is that the attack be 1 to 1, but put that in the card make the text very wordy.

     

    What tou guys think?

     

    Some feedbacks:

     

    TheHoax91

    Show Spoiler
    I loved the idea! Wailor is completely right! Maybe you must change some status/costs or add a powerful effect, because she starts in the bottom and will need a specific build around + effort to draw her without a shuffle effect, so I think she need a good payoff. But realy, I'm in love by the concept!

     

    linkblade91

    Show Spoiler
    I liked the card, but the payoff in my opinion os to good to the cost/Power/health of her. Maybe make her more fragile or increase her cost?

     

    Demonxz95

    Show Spoiler
    The Submerged Bomb is more appealing to me because is in the same space than Snipe, so give a extra level of complexity to play around to the opponent, the way I like secrets.

     

    Drown is elegant and simple. I like.

     

    Wailor

    Show Spoiler
    Sacred Seahorse and Hammerhead Bloodseeker are solid hits to me. The shark os flaverfoul and the Seahorse play in a very interesting approach to Divine Shield. I prefer the Seahorse because ia more easy to build around him, but any of then is a good choice to me. The Piranha one to me is a little strange, I dont know why.

    0
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    @TheHoax91

    I think that you could making it move up 2 or even 3 when you cast a spell to make it easier to play. Also, you can phrase it “Starts at the bottom of your deck. After you cast a spell, this moves up 2.”

    @Linkblade91

    This version seems way too good, it loses 1 Health from a vanilla stat line for +2 Spell Damage and a powerful mana refill effect. Compared to other spell damage cards it seems way too good. Maybe a 4/4 or 5/3 Stat line would make more sense.

    0
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Big fan of water themes, so I'm excited to 'sea' what people come up with!

    This was an idea that I've been thinking on for a while.  I really liked the idea of a secret deathrattle back when Fatespinner, so I thought I'd give it a whirl.  Feedback sometime tonight or tomorrow!

    1
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 2 months ago

    Two ideas:

    The first is good for big demon decks in Warlock and Demon Hunter, who need reliable ways to play big demons early, while the second is really slow but can make your minions really big and overwhelm the opponent.

     

    Feedback:

    Show Spoiler

    TheHoax91 - Really interesting card and I would like to see this work.

    linkblade91 - I feel like this is too powerful; you can combo and clear the board really easily with this.  Cost should probably be capitalized.

    Demonxz95 - Submerged Bomb is an awesome design.  I find it hard to evaluate is power level, as it has a high ceiling but your opponent has a lot of ways to play around it.  I also  like how it makes your opponent care about positioning in a unique way.  I would word it as "deal 3 damage to its neighbors" to specify to make it clear that the damage is going to the minions next to the played minion.  I don't like Drown as much because I'm not a fan of the art and I don't find the effect as exciting, though its fine both design and balance wise.

    Wailor - I think I like the Hammerhead Bloodseeker the best. It's very flavorful and I like how it fits within Warrior's class identity.  Sacred Seahorse is also cool and Abyssal Monstrosity is an interesting puzzle, but is too easy to coin out on turn 9. 

    Valor1204 - My first impression is that this is too weak. It doesn't affect the board in a meaningful way since your opponent can just ignore the treasure chest, meaning that you have to build around it, and it only counts pirates, which makes it hard to build around it.  That's being said, I find a link between a pirate and deathrattle build interesting.

    DavnanKillder - The card doesn't make it clear how the summoned nagas attack; is it like Nagrand Slam? Also, the token is missing a watermark.

    BloodMefist - Very interesting! If you know your opponent's deck, you can choose the option that they can't deal with effectively.  I fear that your opponent will eventually figure out what option you chose reliably, much like Fatespinner, but it is harder to counter.

    0
  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 4 years, 2 months ago

    Hi everyone,

    My first idea for this week:

    Blood in the Water

    It's fairly simple (hopefully not too simple?) but hopefully captures both hunter and warrior flair. I'm considering if it would still be balanced as a 5/4 Shark and I would like thoughts on that?

     

    Some feedback:

    Show Spoiler

    Demonxz95 - The submerged bomb is really nice. Drown is a bit boring, but balanced.

    Wailor - I think the seahorse can have 1 extra attack or health as its effect is fairly conditional. The hammer head seems like a more conditional Darius Crowley which might make it slightly on the weak side. Abyssal monstrosity doesnt really fit rogue in my opinion and is too swingy for my liking.

    Valor1204 - this seems very hard to use, since its difficult to buff them to attack. It's probably quite weak.

    DavnanKillder - Seems like it should be balanced if the Naga attack their counterparts, then its a situationally better/worse Soul Mirror. As grumpymonk said, make it a bit clearer what they attack.

    BloodMefist - An interesting idea, and i think a 6/4 locked behind a 4/3 should be fine at 6 mana.

    grumpymonk - I always like ways to help big demon hunter with the fel witch, but I really like Oacha'noa for how interesting it is as an inclusion in some token/aggressive decks to develop a late game plan.

    1
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 4 years, 2 months ago

    Nice theme and so cool ideas! I've already spotted two 5 star cards on the first page. For my part, I have decided to submit my idea from last week since people seemed to like it.

    Some feedback:

    TheHoax91

    Show Spoiler
    Very cool idea, I like it a lot! The only question I have is if this wouldn't be better in Shaman. Maybe it's the influence of Lady Vashj, but Azshara doesn't feel like a Mage card for me. Admittedly, I don't know about her lore, so maybe that's why you put her there. Linkblade having the same idea is a strong indicator, too. Maybe add one or two sentences about that to your submission?

    Demon

    Show Spoiler
    Very nice of you to try and #makehunterwinawcdc, but I think Drown is better. Natural fit for Priest because of Plague of Death. I don't like the art very much to be honest though.

    Wailor

    Show Spoiler
    All of the art looks a bit too realistic for HS imho. The warrior card has lots of flavor with the shark/blood/damaged minion theme, but Darius Crowley cries in a corner. Maybe reduce the buff to +1/+1 wouldn't step on his toes that much.

    Valor1204

    Show Spoiler
    An interesting card, if not very exciting. You should make sure to explain what this could be used for in your submission. What do you intend to do with all the coins after your pirates have died? Create a huge Edwin?

    DavnanKillder

    Show Spoiler
    I've created a somewhat similar card last season which didn't get many points. That said, your idea looks better. Solid card!

    BloodMefist

    Show Spoiler
    Cool card! Did you try to move the statline of the Kraken to the last line? That would avoid the "orphan".

    grumpymonk

    Show Spoiler
    I like Naga Fel Witch a lot. Very nice idea!

    Arkasaur

    Show Spoiler
    Nice use of the blood/shark/damaged minion theme, just like Wailor's card. The art is on the brink of being too sketchy for HS imho. I would prefer this to be a Warrior card, I don't get much Hunter flavor. The statline of the shark should be aggressive, but I'm not sure if 4/3 or 5/4 would be better. Most importantly, you should definitely create a token card!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Neoguli's Avatar
    Duskrider 880 599 Posts Joined 06/25/2019
    Posted 4 years, 2 months ago

    My quick idea based on what I've found on my front page of Pinterest, and this art just looks sick. Anchors are usually thrown down to put the ship in place, so I decided to make this card do something similar by swapping with the bottom card of your deck. If the bottom card of the deck appears to be another Maledict Anchor, it instead searches for the different card that's at the bottom of your deck until you can't - it's to prevent infinite draw animation shenanigans.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 4 years, 2 months ago
    Quote From TheHoax91

    Very nice theme! Here is my first idea:

    I hope from the card text it is clear what the card does (it moves up 1 spot everytime you cast a spell). It's possible to explain the effect more in detail, but the cardtext gets really small...

    how does this work though, if and when you shuffle stuff into your deck since doing so shuffles the deck as well? Likewise what would happen when you shuffle more of these into your deck?

    Its a good design, I grant you, but its likely a card thats good because its easily discovered via Primordial Studies than drawn.

    3
  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Let's say you order your deck with Lorekeeper Polkelt, then Azshara will be put somewhere between 4- and 2-cost cards, but she still keeps rising up everytime you cast a spell, so she'll eventually overtake the 4-cost cards. 

    I'm not sure how shuffling works mechanically. When it says shuffle 'X' into your deck will the entire deck be shuffled or will 'X' be put into a random spot in your deck? If only 1 card gets put into the deck at random, Azshara's position can change by 1 if the shuffled card is above her or not at all if the shuffled card is beneath her. Does anybody know what happens if you order your deck with Polkelt and then your opponent shuffles in Albatrosses? Is the deck completely shuffled again?

    None of this worries me though compared to Primordial Studies. Azshara would have to be printed after that card rotates into wild I guess...

    Edit: Here are three versions that avoid the problem of being discovered so easily:

     

    0
  • TheHoax91's Avatar
    Eldritch Horror 230 50 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Thank you for your feedback! Time to give some of my own, after two weeks of horrible internet connection:

    linkblade91

    Show Spoiler
    I feel like the effect is really unique and balanced and absolutely worthy of Azshara. Besides that it was obvious Azshara would come up more than once this week so feel free to go for it =)

    Demonxz95

    Show Spoiler
    I prefer Submerged Bomb. Since it doesn't trigger on opponent attacks they will probably test for a couple other secrets first before realizing they will have to damage their minion. Imo that's what drives the card home for me…your opponent attacking random stuff to trigger the Secret and nothing happens…until they have to play a minion *BOOM*

    Wailor

    Show Spoiler
    Sacred Seahorse seems very weak. Out of the three I'd go with the Hammerhead. It fits both the theme and warrior perfectly. 10-Mana Combo-cards is a great idea I would keep in mind for another competition.

    Valor1204

    Show Spoiler
    Two coins for each Pirate that died seems much, BUT I'm trying to figure out a way to reliable kill of the chests and can't come up with one…so I guess it's balanced, maybe even a little weak. Flavor is on point though!

    DavnanKillder

    Show Spoiler
    Worded similarly to BEEEES!!! that would be: "For each enemy minion, summon a 3/4 Naga to attack it. Overload: (3)" You don't have to spell out the Tokens entire name imo. That way you have more than enough space to clarify the effect.

    BloodMefist

    Show Spoiler
    That is some very nice use of the Secret Deathrattle. Depending on your opponent's available removal you can guarantee some stats on the board. Only issue I have is, for this card to be complete you theoretically need 4(!) Tokens.

    grumpymonk

    Show Spoiler
    I love both, but prefer Oacha'noa! If you ever quested in Vashj'ir during Cataclysm you know those turtles are HUGE! This card is just a perfect fit.

    Arkasaur

    Show Spoiler
    Balance seems strong as it is. Definetly captures Warrior and Hunter flair. I don't know what it is, but the colors on this card just LOOK SO GOOD!

    Neoguli

    Show Spoiler
    "When you draw this, swap it with the bottom card…" Cool concept though!

    0
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 2 months ago

    Drag them down!

    I think a durability increase or cost decrease is going to be required and maybe a class swap.

    Feedback

    Show Spoiler

    thehoax1: personally I like the 2 reduction one the best seems pretty balanced.

    Linkblade91: I think it looks fine since its only half a refund cost reduction won't help it any.

    Demonxz95: out of all your designs I like diving agent the most flavor-wise and stat-wise although might just become head crack instead of a swift remove since she bounces when hitting face

    Wailor: I think abyssal is my personal favorite it's a dumb combo you could do with shark or something and fairly easy to activate with coins in rouge.

    Blood: I think you play the secret pick well but it could be better as maybe like a sea cultist or something to explain why he summons the tentacles/monster

    Grumpymonk: I personally wouldn't use either of these but I think naga is the better one since you could use it to cheat some big demons out

    Arkasuar: I like it clean simple and effective removal for hunter and warrior.

    Neoguli: I think it's useful for fishing for primes and things or using it to get cards you've shuffled into your deck although it seemingly only activates once right

    Self proclaimed good at battlegrounds

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    Feedback:

    Show Spoiler

    TheHoax91 - A flavorful and creative idea, but it clashes with a lot of mechanics that shuffle the deck. I prefer the Spell Damage version personally.

    Linkblade91 - This could potentially allow a lot of burst, which may be worrisome to some, but it's a nice idea.

    Wailor - Sacred Seahorse is kinda neat, although it's difficult to use since it relies on you having multiple Divine Shield minions that have kept their Divine Shield for at least a whole turn. Hammerhead Bloodseeker is probably my favorite of the bunch. Nice flavor and mechanics. Abysall Monstrosity is "cute", but I could see it being either OP or trash.

    Valor1204 - Nice flavor, but it seems very weak since it requires you to have several Pirates die on your turn and then it summons a bunch of eggs. As grumpymonk pointed out, the token should also have a watermark.

    DavnanaKillder - Balance is a bit difficult to figure out. I'd say maybe drop the Overload to 2 or the cost to 4.

    BloodMefist - Deepwalker seems really cool. I don't really see the flavor behind making the effect secret, although none of the other cards which use this mechanic really have flavor associated with it either.

    Grumpymonk - Naga Fel Witch is a nice callback to Naga Sea Witch and N[Hearthstone Card (aga Sand Witch) Not Found]. I feel it'd probably benefit DH more than it would Warlock since DH has more large Demons in Standard at the moment. Oacha'noa is a pretty neat card with a huge effect that might be playable. I prefer Naga Fel Witch out of the two, but this is a perfectly serviceable choice as well.

    Arkasaur - The art might be a bit too graphic for HS standards, but the flavor and mechanics are absolutely on point.

    Neoguli - The idea of a sentient anchor being a minion is extremely funny to me. Unless I'm misunderstanding something though, the effect doesn't seem to actually do anything since any card you draw with its effect would've been just as likely to be drawn as the anchor itself.

    MenacingBagel - A really neat idea, although the ability to give Warrior up to 3 removals that don't "kill" seems slightly scary to me.

    I'm also going to add another card to my ideas.

    Swimming underwater makes for some stealthy work to eliminate her targets, although as she's only a human and can't breathe underwater, she will need to go back up for air (hence why she returns to your hand). I was also thinking of making it a Rogue card since Stealth and bouncing are very Rogue-ish mechanics, although Rogue cards with drawbacks feel a bit strange to me.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 4 years, 2 months ago

    Thanks for the feedback guys. This is the adjusted version of the card, but I dont know a site to make tokens with watermark (tokens dont have rarity, in Hearthcards, only free card dont have rarity, but this option removes watermark u.u).

     

    Anyway, I haved another idea for a demon in the molds of Batterhead, but a water demon who jump from the deep, grab and drown a creature and go deep again. Who do you guys think?

     

    1
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago
    Quote From DavnanKillder

    Thanks for the feedback guys. This is the adjusted version of the card, but I dont know a site to make tokens with watermark (tokens dont have rarity, in Hearthcards, only free card dont have rarity, but this option removes watermark u.u).

    To add a watermark to a card without a rarity, you can click on either the cog icon, or the Custom watermark icon and a tickbox that says "Force Apply Emblem (for Basic Cards)" will appear. Click that, and the watermark will appear on the card (it won't show up while creating it, but it will show up properly after you click "Create").

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • DavnanKillder's Avatar
    Design Finalist 435 58 Posts Joined 07/26/2019
    Posted 4 years, 2 months ago

    Thanks Man ;)

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago

    Here is my first idea.

    I will get some feedback out later today.

    Carrion, my wayward grub.

    0
  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 4 years, 2 months ago

    Thought the idea fit the idea of a siren luring its victim to its death. One thing I'm worried about is its a neutral [Hearthstone Card (Vilespine Slayer[/b] but with a 3/2 body after the trade instead of needing the combo activator. Is it too strong for a neutral or is it balanced out?

    ) Not Found]
    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 4 years, 2 months ago
    Quote From Demonxz95

    Feedback:

    Show Spoiler

    TheHoax91 - A flavorful and creative idea, but it clashes with a lot of mechanics that shuffle the deck. I prefer the Spell Damage version personally.

    Linkblade91 - This could potentially allow a lot of burst, which may be worrisome to some, but it's a nice idea.

    Wailor - Sacred Seahorse is kinda neat, although it's difficult to use since it relies on you having multiple Divine Shield minions that have kept their Divine Shield for at least a whole turn. Hammerhead Bloodseeker is probably my favorite of the bunch. Nice flavor and mechanics. Abysall Monstrosity is "cute", but I could see it being either OP or trash.

    Valor1204 - Nice flavor, but it seems very weak since it requires you to have several Pirates die on your turn and then it summons a bunch of eggs. As grumpymonk pointed out, the token should also have a watermark.

    DavnanaKillder - Balance is a bit difficult to figure out. I'd say maybe drop the Overload to 2 or the cost to 4.

    BloodMefist - Deepwalker seems really cool. I don't really see the flavor behind making the effect secret, although none of the other cards which use this mechanic really have flavor associated with it either.

    Grumpymonk - Naga Fel Witch is a nice callback to Naga Sea Witch and N[Hearthstone Card (aga Sand Witch) Not Found]. I feel it'd probably benefit DH more than it would Warlock since DH has more large Demons in Standard at the moment. Oacha'noa is a pretty neat card with a huge effect that might be playable. I prefer Naga Fel Witch out of the two, but this is a perfectly serviceable choice as well.

    Arkasaur - The art might be a bit too graphic for HS standards, but the flavor and mechanics are absolutely on point.

    Neoguli - The idea of a sentient anchor being a minion is extremely funny to me. Unless I'm misunderstanding something though, the effect doesn't seem to actually do anything since any card you draw with its effect would've been just as likely to be drawn as the anchor itself.

    MenacingBagel - A really neat idea, although the ability to give Warrior up to 3 removals that don't "kill" seems slightly scary to me.

    I'm also going to add another card to my ideas.

    Swimming underwater makes for some stealthy work to eliminate her targets, although as she's only a human and can't breathe underwater, she will need to go back up for air (hence why she returns to your hand). I was also thinking of making it a Rogue card since Stealth and bouncing are very Rogue-ish mechanics, although Rogue cards with drawbacks feel a bit strange to me.

    This is actually unique enough. Basically if your opponent can't kill it then this can continually come back and forth from the hand and board since that effect will allow it to kill any minion no matter its attack, as it'll just get bounced back after attacking and therefore doesn't count as dying. I wonder if that was your intention.

    If only if it were a 3/1 1 drop then its just beautiful with magic carpet.

    1
  • Hordaki's Avatar
    Dragon Scholar 655 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    "In memory of the brave souls we lost at her last karaoke night."

    My version of a siren that takes control of sailors with her voice before drowning them. She's guaranteed to take out one minion, but if it's particularly powerful you can use it to take another one out.

    Feedback under the sea spoiler tag:

    Show Spoiler

    Cg8889: And I immediately realize I'm not the first one to use a siren. Dang it. Hopefully mine is distinct enough. But anyway yours looks pretty good, the only thing I'd change is the wording to say "force it" instead of "have it" for consistency with other cards.

    KANSAS: Not sure if it's the most ocean-y but I like the effect.

    DavnanKillder: Both cards are good, but I really like the flavor of the Deepfiend Drowner. You might want to take the stats down a notch though to compensate for it being basically unkillable by your opponent.

    Demonxz95: I think Diving Agent fits more as a Rogue card. Does it have to survive to get returned to your hand, because otherwise I wouldn't call that a drawback. I'd still go with Submerged Bomb out of the three though.

    MenacingBagel: I'd raise the cost to 5 and move it to Demon Hunter, I think the effect fits in better with DH's disruption cards.

    TheHoax91: I'd go with the (2) less version.

    Neoguli: it's interesting, but right now it only really synergizes with the Sphere of Sapience so I'm not sure how useful it really is except as a way to decrease the amount of cards in your deck.

    Arkasaur: That is a great card, love the flavor and effect (and makes good use of the dual-class mechanic). I'd leave it as 4/4 though.

    grumpymonk: I don't know about either of these cards, the Naga Fel Witch is decent but lacks much underwater flavor, and Oacha'noa is better but also terrifying in certain (coughdruidcough) decks.

    BloodMefist: I like it, good callback to Fatespinner.

    Valor1204: Not a bad idea, but maybe not the best fit for Rogue. You'd need to have a way to either give them attack or kill them on your own because otherwise you're stuck with useless minions on your board.

    Wailor: I'd go with the Hammerhead out of the three.

    linkblade91: You could probably drop it down to +1, it's already powerful enough (I could also see this as a Prime legendary).

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    More feedback:

    Valor1204

    Show Spoiler
    Deathrattles, Pirates and Coins make a lot of sense in Rogue, but unfortunately, this class doesn't have many tools to destroy egg-like minions.

    What about shuffling into your deck Cast-When-Drawn spells that give you two Coins instead of summoning minions?

    DavnanKillder

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    Undersea Ambush: It seems balanced, given the huge Overload cost you're paying, but I'm not sure if the mechanic of summoning a bunch of stuff that attacks immediately is very Shaman-y. The artwork is cool, but slightly blurry, so I'd try to find another version of the image with more resolution.

    Deep-fiend Drowner: If I'm not mistaken, the Dormant is actually meant as a protection, since it would wake up next turn ready to attack with Rush. If that's the case, it's a very creative use of the keyword, even if it feels a bit strange. Also, I believe the creature in the artwork isn't a Demon (it looks like the Old Gods), so maybe I'd remove the tribe tag, I dunno.

    BloodMeFirst

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    What's that creature supposed to be? I don't know if it not being a recognisable marine creature right away will hinder it.

    In any case, if you decide to go with it, make sure to make the token cards.

    grumpymonk

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    Both are cool.

    I like Oacha'noa more, but it's a hard to tell if it's balanced. If you go with it, the cost in the text should be between parenthesis.

    Arkasaur

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    I like the 4/4 statline, and otherwise it's a solid card. I hope the similarities between it and my Hammerhead don't hinder any of us, though :C

    Neoguli

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    While the flavor is good, I think this might be one of those designs that allow you to run a 28-card deck, which are usually deemed broken.

    If other people (who will probably know more about game balance than me) say this card is fine, I'd drop the Mech tag, since the card seems to feature a possesed anchor and not a robot.

    Show Spoiler

    TheHoax91

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    Out of the new versions, I think I prefer the 3/3.

    MenacingBagel

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    I like the design, but I don't think it needs a buff by any means. Most of the time, this card is a Silence+Poisonous weapon, so I think it's actually OP in its current form. I'd either make it a 4 mana 1/2 or a 5 mana 1/3.

    About the class change, the only classes with similar mechanics are Priest and Druid, but those are non-weapon classes. Out of the weapon classes, though, I think Warrior is a good fit, since it's very control oriented and Armor stacks might allow to use the weapon on huge minions.

    Demonxz95

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    I think I'd still prefer Drown, but this one is also neat and definitely more original.

    I've never realised that Rogue doesn't tend to have cards with drawbacks, but it might be the case. For me, both Rogue and Neutral make sense, though.

    KANSAS

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    I'd try to find a flavor that makes sense with the effect, since it seems a bit disconnected right now. Otherwise, nice card.

    Cg8889

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    I'm not sure about having that kind of effect outside of Paladin. The problem here is the flavor doesn't fit Paladin at all :/

    Hordaki

    Show Spoiler
    While the card is fine on paper, the fact you could go face with a potentially huge minion is a bit scary. I like the Deathrattle-steal part of it, even if it'd be pretty minor, though.

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  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 2 months ago

    Slight nerf and sent to demon hunter based on some feedback

    Self proclaimed good at battlegrounds

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  • Pokeniner's Avatar
    Fan Creator 210 67 Posts Joined 03/25/2020
    Posted 4 years, 2 months ago

    Deciding which weapon would be better (worse Axe unless setup? or worse Trusilver without setup?), thoughts?

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

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  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    Changed the wording of Submerged Bomb a bit. For clarification, Diving Agent also does need to survive the attack to return to your hand, or at least that was the intention.

    And for some more feedback:

    Show Spoiler

    DavnanKillder - The wording of Undersea Ambush is definitely better now. Deep-fiend Drowner sounds like it would get an extremely annoying since it can keep continuously killing minions, healing itself (when it leaves its Dormant status), and staying completely safe of any methods of destruction.

    KANSAS - I assume that it goes Dormant, and then goes back to life? Might want to put that on the card. The card seems pretty neat. Compared to [Hearthstone Card (Lucentback) Not Found], it seems okay if possibly weak although it not needing a requirement to come back to life might negate that.

    Cg8889 - This feels like just a 5 mana 3/2 that destroys a minion (without Divine Shield), so the text seems a bit unnecessary complex. Even if it's for flavor, I feel like just destroying the minion would get that job done fine enough. I also agree in that a Neutral Vilespine Slayer might not be a good idea.

    Hordaki - Against a singular small minion, this seems extremely powerful since you're able to get a pseudo-Charge out of a large minion and then no matter what, your opponent doesn't get the minion back.

    MenacingBagel - I like this version better, although it doesn't feel very DH-y to me, both in terms of the effect and the art.

    Pokeniner - Prefer the 3 mana version since it's easier to use.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    I'm not happy with Queen Azshara so I made this:

    Lost Tallstrider stats, but a Dragon and you can replicate it for the cost of a Coin ('cause Plunder Drakes flock to treasure). I have to assume that the expansion Plunder Drake comes from would have additional means of generating The Coin, but even if you look just at Standard there's Licensed Adventurer, Lucrative Contract, and Umbral Skulker (with more in Wild, obviously).

    I'll try to provide feedback tomorrow after I get home from work: I have a massive headache and might just go to bed.

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    The original picture was a Naga Lord, but it definitely wasn't super clear and didn't feel very 'sea-esque'.  Illithid's/K'thir are much more easily identifiable as relating to the sea so that's the route I decided to go.  No stat or effect changes since feedback was pretty positive on those fronts.

    If I don't get to feedback tonight, it will be first thing I do tomorrow!

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Here's my first Idea:

     

    But im still working on different Versions. Just wanted to throw the first one out there for feedback :) 

    Also thought about Changing the Battlecry into a Deathrattle.

    Challenge me ... when you're ready to duel a god!

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  • bigcums's Avatar
    Dragon Scholar 215 93 Posts Joined 07/26/2019
    Posted 4 years, 2 months ago

    My first idea. Any thoughts?

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    That would be the Deathrattle Version - and i also made it into a Beast.

    Another Version:

    But i thought that would be too similiar too North Sea Kraken. So i came up with another Version:

    So far im not sure which one i like best. So far my Favourites are the Original One but adding the Beast Tag or the Second Version with Deathrattle Damage to all minions.

     

    Challenge me ... when you're ready to duel a god!

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  • grayghost39's Avatar
    240 34 Posts Joined 03/26/2020
    Posted 4 years, 2 months ago

    Inspired by a few of these to try and come up with a "watery" mechanic. 

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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 4 years, 2 months ago

    A few observations.

    Grayghost39

    Show Spoiler
    Quote From grayghost39

    Inspired by a few of these to try and come up with a "watery" mechanic. 

    I think the description should read deal x damage to all other minions. Otherwise this is in fact just a 4/3 most of the time. It wouldn't make sense for it to damage itself anyway, I mean, flavorwise.

     

    bigcums

    Show Spoiler

    Quote From bigcums

    My first idea. Any thoughts?

    Nice effect. But I think it goes against blizz's design to have a card that can easily permanently change minions attack to 0, since it can lockdown the board.

    Flavorwise, its also kinda weird. How can there be an environment that is advantageous only to murlocs?

     

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 4 years, 2 months ago

    The idea is that it's hiding in water until it leaves to catch prey.

    Also, I decided to give some feedback to latest posts:

    grayghost39:

    Show Spoiler
    Seems good, the effect is quite unique, and quite flavourful with stats and effect similar to that basic naga (don't remember the name).

    FieselFietz

    Show Spoiler
    Its surely balanced, and I wouldn't be surprised to see card like this printed, but it just doesn't look realy interesting in my opinion. If I would have to choose, my favourite is one of board clears. However, if you want to print the battlecry board clear you should specify that it affects only other minions. Also you shouldn't capitalize 'minions'.

    bigcums

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    Simple and quite unique. I only wonder if it shouldn't say 'gain' instead of 'lose'. Anyway, some people may consider this to simple.

    BloodMefist

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    I think this is quite neat. However, it doesn't have such interesting use of secret deathrattle as Fatespinner, because it doesn't realy affect enemy gameplay depending on what you choose (he will just have to keep two different clears to be sure he can deal with summoned minions). Still, I realy like both effect and even more flavour.

    linkblade91

    Show Spoiler
    I like it more than Queen Azshara for sure. The mechanic is interesting, and balanced.

    Demonxz95

    Show Spoiler
    Out of your cards i would choose Diving Agent. It's unique and simple. In fact it was clear for me that it does not return after death. Submerged Bomb is good on paper, but on the other hand it is not realy intuitive if it triggers when opponent plays a minion while having only one other at board (In which case this is rather weak). Drought is technically good, but I'm worried if it is not too simple

    Pokeniner

    Show Spoiler
    In case of balance I would choose 3 mana version. However, 4 Mana version looks more cool for me for some reason. Technically, it's not bad idea, but I doubt it would get to finals to be honest.

    MenacingBagel

    Show Spoiler
    Actually, it fits best with warrior in my opinion. It is still quite strong, but not as much as 4 Mana version. I'm not sure if it is good enough to win, but that depends on what other people think

    Hordaki

    Show Spoiler
    Looks quite good, but at first I didn't realise it is meant to give ability to attack immediately. Maybe, to be more similar in wording with other effects like this, you could change it to something like 'Gain control of an enemy minion until the end of turn. Then, it dies.'

    Cg8889

    Show Spoiler
    As someone already said it is usualy a more complicated destroy effect, except a few specific situations. That's why you could consider to change it slightly.

    KANSAS

    Show Spoiler
    That's quite good. Maybe it could have higher stats, but other than that is an interesting card.

    DanvanKillder

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    I prefer Undersea Ambush. It is flavourful and cool. Deepfiend Drowner is good too, but not as Undersea Ambush in my opinion.

    Ok

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Thx for the feedback ChickyChick!

    I went with the Battlecry Version - specified it to other minions and "decapitalized" the word minions :) 

    Challenge me ... when you're ready to duel a god!

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago

    Feedback:

    Show Spoiler
    TheHoax91, Neat card. I am not too sure about it since it is a totally unique ability, and therefore hard to evaluate. But I think it's pretty cool, maybe a bit on the powerful side though.

    Demonxz95, Personally I like Drown best, though I am not a big fan of the art. Submerged Bomb is pretty good, not terribly interesting, but a solid card. Diving Agent is interesting, it reminds me a bit of Pen Flinger. It seems well balanced and playable.

    Wailor, I like Hammerhead Bloodseeker the best. Abyssal Monstrosity is my second favorite. Hammerhead Bloodseeker is probably the most realistic and balanced of your cards, I don't have anything to criticize.

    Valor1204, The main problem I have with this card is that now you, a rogue, have to kill all of these 0/2s that are taking up space on your board. If you are playing an aggressive pirate deck you probably don't want to waste resources and space on the board summoning minions that can't deal damage.

    Davnan Killder, Undersea Ambush is definitely too cheap for what it does. Nagrand Slam is a 10 mana epic spell. This costs less, and is way more powerful. I think it could cost 7 mana and have overload 1 or 2. Deep Fiend Drowner is interesting. I think that since it is so hard for your opponent to attack it the health should be reduced. Other than that it is fine.

    BloodMefist, I think the cost and stat distribution could be a bit better, right now it is half-way between Dragonmaw Sky Stalker and Eccentric Scribe, neither of which are very good. If it had either more base stats or more stats from the deathrattle, and also a keyword then it would be better.

    grumpymonk, Naga Fel Witch seems kind of risky. Mana cheating is always going to be dangerous. Oacha'noa is an interesting card. If you can cheat it out in any way shape or form it has the potential to utterly and completely break the game. But, as a vanilla 10-drop it probably isn't the worst thing in the world. 

    Arkasaur, I like it. Good flavor, well balanced, good art. 5 stars.

    Neoguli, Personally, I never liked the idea of a card that specifically goes to the bottom of your deck. Why would I want to craft a card and stick it in my deck if I was never going to be able to have it in my hand and play it?

    MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.

    Cg8889, The text seems needlessly complicated for what it does. Why not just have a 5 mana 3/2 that says "Battlecry: Destroy an enemy minion"? Aside from any attack triggers, it would be functionally the same. 

    Hordaki, Spending 8 mana to destroy a random enemy seems like a lot. I would reduce the stats and make the battlecry target things. If you are concerned with it taking over huge deathrattle minions you could always have it only be able to target things that cost (X) or less. But making it random only makes players salty.

    Pokeniner, I think it should cost 4 mana with 3 attack. A 3 mana 3/3 weapon would be pretty good, and it isn't hard to get a ton of murlocs, making this weapon a 3-mana Blood Fury.

    Linkblade91, My main concern is that it's kind of hard to get coins, and even when you do the result isn't that spectacular. I really like the ability, but getting one or two extra Lost Tallstriders doesn't seem like a worth while payoff.

    FieselFitz, It seems a bit expensive for what it does. The battlecry version is definitely the best, though I think you should increase the damage to 4.

    bgicums, the text should say "Give all minions -2/-2 except for Murlocs".

    Grayghost39, This is kind of weird. I think the idea is that on your turn minions are easier to kill, but then go back to normal on your opponents turn. The main issue I have with this is that a 5 mana 4/5 is pretty easy to kill, so half of the time you may not even get the start of turn trigger. 

    ChickyChick, Interesting design, but there is no way an 8 mana 5/5 will survive long enough to kill more than 1 minion. If you play it on an empty board then it is incredible, but if your opponent isn't able to play any minions on turn 8 then they probably already lost.

     

    Carrion, my wayward grub.

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  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 2 months ago
    Quote From KANSAS

    MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.

    I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap

    Self proclaimed good at battlegrounds

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago
    Quote From MenacingBagel
    Quote From KANSAS

    MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.

    I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap

    Yes, you are technically not killing them. But sending them to the bottom of their deck is probably worse. Unless you shuffle your deck in some way, you will probably never see them again. Only, unlike if you had killed them, you don't get their Deathrattles and you don't get to resurrect them. 

    Sap is as cheap as it is because your opponent can immediately play the minion again, so you aren't removing it so much as delaying it for a while. Psychic Scream only costs 1 less than Twisting Nether and it shuffles them in so that it is possible to draw them again.

    Carrion, my wayward grub.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 2 months ago

    I don't really like my first design and several people said it wasn't ocean-y enough, which I can understand, so I made these two cards.

    I am not sure if he should be a shaman card or a neutral card, so any feedback on that would be welcome. 

    Carrion, my wayward grub.

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Finally got around to feedback! Sorry its late, had some power outage issues.

    Show Spoiler

    linkblade91: I really dig the idea behind Plunder Drake, very flavorful and a nice alternative use for Coins.

    Demonxz95: I like the idea of Submerged Bomb more than Diving Agent or Drown.  Diving Agent feels like it would be extremely annoying to play around in the early game since it offers very little counterplay in early stages.  The only thing I would change about Submerged Bomb is to explicitly name it like a mine or depth charge.

    Valor1204: Seems super slow, but I like the different direction it brings Pirates in, especially with how it differentiates them from Warrior Pirates.  Make sure you put the water mark on the token card too.  

    grumpymonk: Definitely prefer Oacha'noa over the Naga. Cheating out an Enhanced Dreadlord or Ancient Void Hound would be devastating.  Oacha'noa has some scary combos like Wolpertinger, but its gated enough by late game that I think its alright.  Definitely an interesting build-around.

    MenacingBagel: The idea behind Abyssal Anchor is alright, but I still feel like the class flavor is off.  I don't think DH should have access to hard removal.  I think if you move it over to Shaman the flavor and balance feels better.

    KANSAS: I like the Shaman version more since it's a more interesting design, while the Neutral one is just an auto-include in Murloc decks.  I still feel like the theme could be a bit more underwater-y, but I like the fishing take on it.

    Cg8889: I like this take on a siren card. I'm a bit iffy on the balance since it seems like a much better version of Turalyon the Tenured.  It might also be scary giving hard removal to every class.  Restricting it to a class and making it conditional removal, like a stat threshold, could help alleviate its universal strength.

    Hordaki: It seems a bit strong as a fast removal wit a bulky body, I think lowering the stats would be a good call.  I also think giving the affected minion charge, assuming it works like Shadow Madness, is really scary since it could just turn around and kill the opponent in some cases, which feels exceptionally bad to play against.

    Pokeniner: I like the idea of a Murloc synergy weapon.  I think I prefer the 3-cost one to fit with the low curve of Murlocs.

    FieselFitz: It seems a bit boring.  The effect isn't especially flavorful and it just isn't very interesting.  I think starting with lower base stats but gaining stats per minion killed could add a bit more flavor and zazz to the card.

    bigcums: Seems alright, I like AoE that excludes certain minions a lot.  Stat lowering isn't exactly Shaman's typical MO, but I think that's fine since it works with their AoE and Murloc identities.

    grayghost39: I dig the idea of combining AoE healing and damage into one card.  It opens the possibility for opponents to play around it but still mostly benefits you since you can make use of the healing first.  I think it's good to go.

    ChickyChick: Neutral hard removal is always scary, but being gated behind an expensive cost and weak body makes it alright.  I am unsure if the stealth is needed, I get the flavor aspect, but I think it adds a bit too much to the card.  You could remove the stealth portion and add 2 health to make up for it.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    I apologize for not providing feedback sooner.

    Show Spoiler

    KANSAS - I think the Shaman card is the more interesting of the two. It functions like Madam Goya but self-contained and slightly cheaper. At 5-mana you have to compare it to Barnes, and that's when the warning lights come on. Pulling the full-size Y'Shaarj, Rage Unbound or whatever could lead to some frustrating games for your opponent. Tad is a powerful card for Big Shaman; I just wonder if it's too powerful.

    FieselFitz - I think it's fine…it's just not very exciting. Not much to say about it.

    ChickyChick - Deadly Shot is 3-mana, so that + a 5/5 is about 8-mana's worth of value, so I guess it might be balanced. The Stealth could make it bonkers, though. I think it should say "or gain Stealth until your next turn if there are none."…and lose the Classic watermark :P

    grayghost39 - I agree with dapperdog in-that it should say "other minions", to avoid the self-damage. I think the ebb-and-flow effect is flavorful, so kudos there. Change the Classic watermark :P

    bigcums - The card is interesting, being a control-y kind of effect in a deck that wants to swarm the board and win fast. I feel like most Shamans would just use it without the Murlocs, as a generalized AoE effect, but that's not necessarily your fault. All-in-all, I like it, and I don't generally like Murloc cards.

    BloodMefist - I like the change to "not-Illithids" lol. I think you're ready to submit :)

    Demonxz95 - As I noted in Discord, I like Submerged Bomb the most.

    Pokeniner - I like it costing 4-mana because that's different - we have a lot of 3/3/X weapons in the game already - and it also comes after most Murlocs in terms of cost. That makes it an upper-end "closer" for the deck.

    MenacingBagel - I support making it a Demon Hunter card - they have a lot of unusual control elements going on. I think nerfing the cost was the right call, as well: Yeah Recycle is a bad card, but this is a Recycle you can use three times so costing 4 would be quite powerful. All-in-all, I think you're good to go.

    Hordaki - I like her. Fits with what the Priest does mechanically, and has good flavor overall. Making it random keeps the effect from being too strong.

    Cg8889 - I think I agree with the others in-that this is unnecessarily complex and might be too good as a Neutral card.

    DavnanKillder - I like both cards, even though Undersea Ambush would make more sense to me as a Demon Hunter card (given Illidan's association with the Naga, and the token-summoning/sacrificing cards like Command the Illidari). For Deep-Sea Drowner, the Dormant is a major positive, being hard to kill and coming back with Rush again, so I think you should knock the stats down a little more.

    TheHoax91 - Of the three presented in your latest post, I like the one on the right the most ("Your spells cost (3).") A major boon to a Mage that wants to drive home some big spells, but not as powerful as the middle version (which can play 4 big spells in a single turn, after you lay down Azshara). "Your spells cost (2) less", by comparison to the other two, is not a big enough payoff for the effort involved and not very interesting.

    Neoguli - I find your card interesting and weird. It's technically like having two less cards in your deck, because you'll never truly draw the Anchor until there's nothing left. A godsend to a Combo deck, and I'm not sure I like that. Could do some interesting things with [Hearthstone Card (Lorekeeper Polket) Not Found], as well, since you know the card will be the lowest-Cost of what's left.

    Arkasaur - I would leave it as a 4/4 Shark, given it's only a 2-mana spell. I like the class combination (with Beasts on one side, and damaged minion-synergy on the other), and I think the flavor is there.

    grumpymonk - I like Naga Fel Witch a lot. Like, a lot a lot. It perfectly matches the other Naga Witches (Naga Sea Witch, Naga Sand Witch), and it's something both classes could appreciate and use. I would definitely go with her.

    Valor1204 - I don't think I like it :( There's a lot of effort involved to get the Coins: the Pirates have to die on your turn (so you can cast the spell), you have to spend 3-mana and a card to summon the chests, and the chests then have to die (not easy when they have no Attack). I just don't see people taking the time to jump through those hoops in a Pirate deck.

    Wailor - I like Sacred Seahorse, in-part because it's so dramatically different to everything else that people have come up with. It's a Paladin card, for one thing, and the flavor fits the class. A lot of new/recent Paladin cards play with Divine Shield, so I could see this having a home in a deck somewhere.

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Thx for the Feedback y'all - here is the new Version with quite some changes:

    Got 1 mana Cheaper. The Stats changed from 9/9 down to 5/5 because of the new second ability that it gains +1/+1 for every minion it killed. 

    I know the phrase says that died this turn so right now it also gets buffs for minions that died before his ability.

    But im not sure how i should phrase it?

    Mabye:

    Battlecry: Deal 3 damage to all other minions. Get +1/+1 for each minion killed by it.

    But that does not sound right.

    Or do you guys think the ability is fine as it is?

     

    Challenge me ... when you're ready to duel a god!

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  • GroovyChicken's Avatar
    405 136 Posts Joined 06/18/2019
    Posted 4 years, 2 months ago

    FieselFitz

    Maybe 'Gain +1/+1 for every minion killed' in comparison to Cycle of Hatred

    Ok

    1
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago
    Quote From ChickyChick

    FieselFitz

    Maybe 'Gain +1/+1 for every minion killed' in comparison to Cycle of Hatred

    Thx , that sounds better!

    Challenge me ... when you're ready to duel a god!

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  • Hordaki's Avatar
    Dragon Scholar 655 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    So I've been debating whether to take my card in another direction due to feedback of it being too swingy with getting a big minion with charge. I came up with another take on the idea, so let me know what you think (original on left for comparison).

    The new Siren is much more control oriented, and plays more into the N'Zoth theming by letting you steal a specific Deathrattle from your opponent that N'Zoth could summon later. Let me know what you prefer (I'll try to come back tomorrow and give some more feedback).

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    @Hordaki I fear that the new version is basically an anti-Deathrattle tech card, and tech cards should not be class cards.

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  • Hordaki's Avatar
    Dragon Scholar 655 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Thanks for the input. If only I remembered to come back and submit it before the deadline.

    Whoops.

    Anyway, good luck to the other contestants!

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    Aww, that sucks :( I was at work and could not post a "you've got X to submit!" warning like I usually try to do.

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  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 4 years, 2 months ago

    Really cool cards this week. My favorites are Dive, Drowned Harbinger, Naga Fel Witch and Submerged Mine. My money is on the Harbinger, but Submerged Mine would be a great first win for Hunter. The card has so much potential but it needs some time to think through how it would be played and I'm not sure all the voters can spare that. Fingers crossed anyway!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    Good luck to our finalists :)

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Good luck to the finalists!

     

    Challenge me ... when you're ready to duel a god!

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 2 months ago

    That one wasn't even close. Arkasaur completely crushed it.

    But hey, Hunter finally won a comp! It's also only the second card ever to reach a score of 4.00 or higher.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 4 years, 2 months ago

    Congratulations to Arkasaur!

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  • Arkasaur's Avatar
    Design Champion 250 47 Posts Joined 09/12/2020
    Posted 4 years, 2 months ago

    Wow, such a great result!

    Thanks to the other finalists, and all the entrants and voters!

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  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 2 months ago

    Congrats, Arkasaur!

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Grats Ark. You were the better shark :)

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  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 4 years, 2 months ago

    Congrats Arkasaur!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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