New Demon Hunter Spell - Acrobatics
Submitted 3 years, 11 months ago by
Arthas
A new Common Demon Hunter Spell, Acrobatics, has been revealed!
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A new Common Demon Hunter Spell, Acrobatics, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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For a class that has plenty of draw already, this just seems too clunky.
I see this as a kind of Divine Favor.. you empty your hand and then refill with this card.
There are quite a lot of cards that refill your hand as DH so you never run out of gas without life tap.
Not sure about this card. DH already has some fantastic draw, and this seems a bit... bad. Which is weird, guess it's because DH is just such a powerhouse of a class. Also Acrobatics really seems like it's supposed to be a late game draw option, because late game it's easier to fulfill the condition. And DH loves to use cards like Skull of Gul'dan in aggro decks, so if you pull that with Acrobatics you might as well have used Spectral Sight instead.
Standard: I'm not sure about this card. But it does have some potential... i'm guessing this sees experimentation in aggro DH and Soul DH. But that's it.
Wild: ODD Costed, so it can go in ODD DH. In ODD DH it actually seems pretty good, surprisingly.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This card will definitely be played. At it's base it's good, but if you are playing a relatively low curve, this is 3 mana draw 4, which is insane.
Carrion, my wayward grub.
Kinda feels like a draw win more one
Struggle with Heroic Galakrond's Awakening? I got your back :
At the start of scholomance, a super-low mana curve aggro DH was shortly popular before soul DH got mainstream and it relied heavily on constant refills. This seems better than other card draw engines in that deck so it might work in a deck like that.
Arcane Intellect+, seems strong. The late game potential for this pushing lethal seems massive. I already roll my eyes at Skull of Gul'dan when it gets played, this will tilt me so much as a late game topdeck.
No, DH does not need more draw. What the heck even is this?
"Be excellent to each other." -Bill and Ted
theres much better card draw in dh than this just use Spectral Sight instead
TOTAL CORRUPTION
TOTAL POWAAAAAAA
DH already has good draw, this is a good card but I don't know if it'll replace the other card draw options.
Welp, this convinces me to make an at least 25 1-drops odd demon hunter.
I eat your fast food spare changes when you sleep.
If you RNG into a really awesome draw that allows you to drop 3+ cards in the turn then it's amazing. If not... well, at least you're drawing fast
If I recall correctly, pure aggro DH dropped Skull of Gul'dan in favor of more aggressive cards and Voracious Reader. This card could easily fill a role similar to Skull of Gul'dan in the deck while being more versatile and simply be used as an Arcane Intellect.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I suppose can be ok if aggro DH comes back
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Its another bait for that hyper aggro Glide deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace Spectral Sight. And the answer is no. Drawing 2 for 3 mana is what I would call fair, and dhunters are particularly allergic to fair cards.
It's an interesting design for DH, but it feels too hyper aggro, like you'd want to build your deck around low cost minions. You could also just add one of these copies and just play it very late in the game, at 10 mana, but currently there's no existing archetypes that would want to do that
TREMBLE before.... the most legendary dragon that ever existed!
Decent - another Buff for Tempo DH i guess. Could also work in Bigger Lists but i think Tempo would benefit the most of this card even tough DH already has lots of draws.
Challenge me ... when you're ready to duel a god!
Now this card is obviously quite strong, but I'm not sure it'll even see play simply because Demon Hunter already has a lot of strong draw, so they don't really need this.
Love the art, an lorewise I think it's the first saberon on the game and as a demon Hunter, maybe a hint?
Great design, Strong effect. Will push aggro DH more, though you cant run a soul fragment package because it wont allow another draw if one of the cards is a soul fragment.
"Some inspirational quote from some famous person" - Some famous person
I think it is a bit clunky you might not be able to play both cards and then you miss out on the bonus draw or you might get 4 cards who knows!
Self proclaimed good at battlegrounds
The issue with Acrobatics is that it sort of works against itself. The nature of the ability lends itself to aggressive strategies as having a low cost deck allows for the bonus effect to occur more often. However, aggressive DH decks want to play cards on curve, meaning Acrobatics is a bad on-curve play and competes with Skull of Gul'dan for mid-to-late game draw. I think Aggro DH already has efficient card draw with Voracious Reader and Skull that they don't need to include this.
For glory, honor, and gold!
Keep printing more shit like this so Glide never sees play please
Living like that.
More draw for DH, great... NOT!
Great in a low-curve odd demon hunter. Might help make it relevant again.
A lot of draw. This is just a better Arcane Intellect.
Seems broken in fast aggro decks
All hail the banshee queen.
Do Demon Hunter's need more draw? I don't play them but when I play against them they seem to go through their decks pretty well.
More card draw! MOAR!!! I want to be able to mill myself before I even reach turn 10!!!
Hey, you heard about that Mario guy?
Arcane Intellect with upside. It's kind of funny that I have to question whether a card that is unquestionably better than a staple card-draw spell for Mage can even make the cut in Demon Hunter, but that is where Blizzard leaves us. Probably at its best in a faster Demon Hunter deck that can expect to get the extra card-draw most of the time (but the fail-case isn't terrible...)
I don't want to cure cancer; I want to turn people into dinosaurs.
3 mana draw 4 at late.
It's not better than Skull of Gul'dan, but can see play.
By The Holy Light!
3 mana sprint. Very solid. Will see play
In a low curve deck, this can easily be a 3 mana sprint as soon as turn 6. This card has insane potential, if aggro DH is possible to exist in a world with Soul DH this card will be one of the best cards in the deck.
Demon Hunter is the king of draw, it seems
Strong enough card that won't see play because Demon Hunters already have good card draw and don't need it.
(Please don't be wrong again like I was about like, every DH card ever).
Welcome to the site!
Three mana draw two is already a playable card. The option to draw four makes it even better. You can get acceptable value early to mid game and good value late game.
Unfortunately, common sense isn't as common as it should be.