Only a handful of hours separate us from the full reveal of the new Core set and we're very excited to see what we'll be playing with for the next year. As a quick recap and an appetizer for what's about to come, here's what we know so far about the upcoming Core set.
Special thanks to ZelKnow who caught some of these that we didn't.
Buffed Cards
Here are all the cards that we know will receive a buff.
- Assassinate - Cost decreased from 5 to 4 mana.
- Menagerie Warden - Cost decreased from 6 to 5 mana; stats will be reduced by -1/-1.
- Feral Spirit - Overload reduced from (2) to (1) mana.
- Lightning Storm - Damage dealt is now only 3, the possibility of 2 has been removed - no more highrolls and lowrolls!
- Earth Elemental - Overload reduced from (3) to (2) mana.
- Lord Jaraxxus - Hero Card! We don't know what it will look like exactly, but here's something you can chew on while we wait for the actual announcement.
- Raid Leader - Health increased from 2 to 3.
- Sprint - Cost decreased from 7 to 6 mana.
- Tidal Surge - Nature school. Gains Lifesteal keyword.
Wild Cards Returning Without Changes
Here are all the cards we know so far that will be brought back from the Wild format.
Brand New Cards
Here's a list of all the new cards that will be part of the Core set. If you're interested in reading our thoughts about the new Dragon Aspects, we advise you to click here.
- Ysera the Dreamer, which will replace the old Ysera (Dream cards got changed! Check all the changes here!)
- Malygos the Spellweaver, which will replace its older self Malygos.
- Deathwing the Destroyer, pretty much a better Deathwing under any point of view.
- Novice Zapper - A solid 1-drop with Spell Damage synergy for Shaman.
- Thrive in the Shadows - Also known as Lesser Shadow Visions.
- Felsoul Jailer - Acceptable hand disruption for Warlock.
- Overlord Runthak - Very interesting card in handbuff deck.
- Vanessa VanCleef - The only worthy successor of Edwin VanCleef.
Returning Basic & Classic Cards
- Grommash Hellscream
- Tirion Fordring
- Crazed Alchemist
- Murloc Tidecaller
- Abusive Sergeant
- Argent Squire
- Dire Wolf Alpha
- Jungle Panther
- Lightning Bolt - Nature School.
- Deadly Poison - Nature School.
- Rockbiter Weapon - Nature School.
- Elven Archer
- Fireball
- Kobold Geomancer
- Sinister Strike
- Windfury
- Acidic Swamp Ooze
- Fire Elemental
- Sen'jin Shieldmasta
Core Set Breakdown
Here is the breakdown of what we can expect from the new core set.
- 88 cards returning from Classic (54 class cards, 34 neutral cards).
- 54 cards returning from Basic (41 class cards, 13 neutral cards).
- 55 cards returning from Wild (36 class cards, 19 neutral cards).
- 4 cards returning from Ashes of Outland (4 Demon Hunter Class cards).
- 4 cards returning from Demon Hunter Initiate.
- 1 card returning from Hall of Fame.
- 29 new cards (20 Class cards, 9 Neutral cards).
What are your predictions about the upcoming Core set? What cards do you think will come back from Wild? What will stick to Standard and maybe get buffed? Let us know in the comments!
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Comments
Yup, you're correct - I just looked at the Deep dive video, it is "Fire"
rip Walk the Plank
Should be buffed to 3 honestly, but dont see it happening(same as getting rid of the prep tax on od rogue spells since prep has been nerfed.
But hey maybe can hope for buff if it replaces assinate as the core set single targte removal in future.
I'm not sure the restriction on Walk the Plank is really enough to justify reducing it to 3 mana though, since you normally try to kill minions as soon as they are played and they are undamaged anyway. It also has the option to target your own minions, which is minor but not entirely useless, preventing it from being an objectively worse Assassinate.
So it's in an awkward spot where it should really cost 3.5 mana (at least in the context of rogue hard removal. I don't want other classes thinking their mana costs follow the same rules!), and nearly all cards that should cost X.5 mana end up overpowered at X mana or too weak at X+1. I'm sure Wild would handle it at 3 mana with no problem in this case, but it's still a risky precedent to set.
I'm a bit confused about this point:
Ashes of Outland is not rotating, so will the 4 DH cards be from that expansion, but just given to us for free as part of the core set? And how would that look in the collection manager if you already have the cards?
Basically, they're making some of the new DH cards evergreen so they won't rotate when the year is over, and yes, everyone will get those for free.
However.
When you get the cards for free, you still don't own them. For players that haven't crafted them or found them in AOO packs, they won't be able to disenchant any copies and it should look like how Basic cards look today. If you do own them, you'll be able to disenchant them and then keep playing with them through the rental copies.
But, if they decide to remove those cards from the core set at a later date, you won't have them anymore if you disenchanted them since you were using the rental copies so I'll never advise anyone to disenchant their cards.
You will have 4 copies but can use only 2 of them if you already have them. That is how doom in the tomb worked anyway
Deadly Poison is getting the Nature school? I'm glad they're only using natural ingredients, but does it really count as nature magic? I guess they have to stretch a bit to give rogue and warrior any spells with magic schools.
Poisons deal Nature damage in World of Warcraft.
I assumed not all spells would have schools, given how Warrior and Hunter spells usually involve usage of weapons and such.
Maybe it's just poisons that count as nature spells because they something synergistic planned there.
It would be pretty weird if stuff like Shield Block or Eviscerate ended up as Nature spells
I don't think Assassinate got a magic school, so I also expect most hunter, rogue and warrior spells to have no school. I wonder if they'll categorise things like Vanish and Cloak of Shadows as shadow spells though. There's definitely some magic going on with turning invisible (and yes, they do canonically turn invisible).
From a thematic standpoint I can certainly picture spell schools and tribes allowing rogue to really show its WoW specs:
The realist inside me doubts there'll ever be enough cards in Standard for the first two to happen though.
In WoW, poison damage is nature damage. To make it a nature spell is a little bit of a stretch, I agree.
https://www.wowhead.com/spell=2823/deadly-poison
As long as the poison is not made with any genetically modified organisms, and the snakes that the poison is harvested from are free range, then it can be officially recognized as a "nature" spell.
Piloted Shredder
Tar Creeper
As much as I like Creeper, Sen'jin Shieldmasta gives me doubt
really hoping they make the other overload cards for shaman better aswell (dust devil, forked lightning,lava burst,doomhammer) and unbound elemental as support.
Aslo some elemental support would be cool. Maybe with some buffs ontop(liek for stone sentinel the 7mana 4/4)
Also hoping for 1mana rockbiter and 2mana totem (for wild the totem)
Isn't Shadowform gaining shadow school? It is not a big change, but a change kinda =)
I don't think we received any official statement on the matter (or at least I remember so: I definitely might be wrong), but it is very likely, yes.
LET'S FUCKING GOOOOOOO