Why do ppl like C'thun the Shattered so much?
Submitted 3 years, 9 months ago by
Live4vrRdieTryn
Whether it's ranked or duels I see this card all the time. For the 80 times I've seen it shuffle in at the start of game I think I've seen it actually play out three times or so. Still people always throw it in. Why? No I do not play aggro decks.
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Whether it's ranked or duels I see this card all the time. For the 80 times I've seen it shuffle in at the start of game I think I've seen it actually play out three times or so. Still people always throw it in. Why? No I do not play aggro decks.
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
I like it because it provides an extra win condition should I end up in a grindy control vs control matchup, and against aggressive decks it provides 3 extra removal tools and an extra taunt. The spells also cost 5 mana which means they can activate Anubisath Defender in my druid deck, and can be tutored by Storm Chaser in my Shaman decks. Shuffling 4 extra cards into my deck lets me delay fatigue by a few turns, which can be the deciding factor in longer games. Also, I just really like C'thun.
Carrion, my wayward grub.
In duels, it absolutely crushes the first few matches and in standard, honestly, the cthun cards aren't really half bad when you think about it. If you're playing a draw heavy deck, is there a reason not to play it?
Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it to be a bust.
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
That's fair enough. It does extend your deck size by 5 and a win condition that will likely kill your opponent. Perhaps if you're playing as or against an aggressive deck this isn't much a problem, but against control it really can decide matches, for the first few rounds anyway.
Of course, Cthun gets really inconsistent the farther you go in duels, but if I have an extra slot and my game is midrange-control, why not would be the better question.
I run it in a few Control Hunter decks for reasons similar to KANSAS:
So I don't run it with the expectation of playing C'Thun himself, but rather I like getting 4 useful tools for the price of 1 card that can also be a finisher. Admittedly, those extra cards can sometimes get in the way of drawing your win condition, but Tracking or a tutor like Scavenger's Ingenuity help counteract that. However, I'm sure if you pressed me enough I'd confess that I'm still just nostalgic for the Old Gods ;D
Edit: There's also the minor benefit in that the pieces are never offered in the mulligan phase so you have slightly better odds of finding crucial cards like Zephyrs.
Where i play (silver dumpster rank) i see c'thun a bunch too and only once the c'thun was completed in all the games i played.
I think it's just a fun card people use and i think the card is quite fun to use myself even if i don't own it.
Well i mostly run it in control or highlander decks. Like others stated before it gives you an extra Win Conditions and Board Clears.
I think its pretty good and therefor gets played a lot.
Challenge me ... when you're ready to duel a god!
Because players are still trying to get the achievement for the extra experience. Once rotation happens you will see less of it.
It's mostly a matter of perception. As you can see in this thread as well.
People think it's good because it does something different than what other cards do, which makes it harder to evaluate.
Let me just start out by saying there's a reason most slower decks have tried running the card but he hasn't stuck around in any of them. (Highlander mage and control warrior being the main ones he was tested in most.)
Slow decks generally already have a win condition against other slow decks. Warrior has the Silas/ETC otk and mage has Reno and a ton of value cards.
Other big reason is that it clogs your deck. Sure you can think "well those cards are pretty good", but are they better than the 30 cards in your deck? Probably not. There's a reason other card games play with as few cards as possible (i.e. YuGiOh can have 40-80 cards in their deck, but all competitive ones use 40). It's because you want your deck to be consistent, and C'thun only adds inconsistency by clogging your deck with 4 mediocre cards, only to maybe give you a payoff you will rarely use anyway. Especially in a meta as fast as this one.
Personally, I think the 4 extra cards can give you an advantage in certain decks. For example druids don't have any AOE better than [Hearthstone Card (Heart of Cthuun) Not Found], and in my warlock deck I am drawing so many cards that the 4 extra cards delay fatigue. I can definitely see how in a lot of cases the extra cards aren't great, but in some decks they can be helpful.
I agree that in a lot of competitive decks C'thuun is unnecessary, but for a lot of the odd janky strategies I enjoy, C'thuun helps.
Carrion, my wayward grub.
I can sort of understand the sentiment of wanting AoE in a slow druid deck, although I still doubt running an overpriced Hellfire is really worth. Especially if also adds three other mediocre cards.
But your rationale behind adding it to a warlock deck seems odd to me. Slow warlock decks make up being deeper in their deck than their slow opponents by playing double Tickatus, so isn't needed there either. Only reason I can see him being useful in warlock is if he's your primary win condition. In which case, all the power to you.
It's still a fun card, but unfortunately not as strong as many might have hoped (myself included).