Card reveal season for Forged in the Barrens continues with a Priest card reveal from Tars!
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Comments
Priest is going to 'Control' all the way as it seems...
Out with 4 mana 7/7s, in with the 5 mana 8/8s!
But unfortunately, this falls into the same pitfall that Paladin did in Rastakhan, which was that if you had nothing to heal, you'd get no benefit. Battle Rage has a similar requirement of needing damaged minions, but being damaged and having damaged minions as Warrior is much more likely than as Priest. Additionally, Priest needs a way to heal the damaged things, and the only reliable source is their 2 cost hero power.
The comparison to Zandalari Templar is a really bad one. Yes, on paper they look very similar - a minion that becomes an 8/8 taunt if its battlecry condition is met - but there's a lot of difference here too.
The first issue is the massive difference between "heal 10 over the course of a game" and "heal 1 this turn." Priest can heal 2 every turn without spending a single card, making this requirement very easy to meet and requiring no need to build around this card. By contrast, to make Zandalari Templar trigger often meant running a lot of healing cards to make sure you'd have access to enough healing effects to meet that 10 health threshold; the minimal reasonable package to support it was 2x Flash of Light and 1 or 2x Truesilver Champion, but to make those add up to 10 you'd have to nearly max the healing of each card, and that was often hard to do. You'd often end up spending 20% or more of your deck building around this effect, which is costly.
The second issue with this comparison is the fail state. Zandalari Templar is just a 4/4 when it misses - that's worse than Chillwind Yeti. But Priest of An'she is a 5/5 taunt if you miss the battlecry. That's at least marginally better than neutral (e.g. Booty Bay Bodyguard), and because it always has taunt it can still be relevant as a way to hold off aggro despite offering subpar tempo.
I'm just worried that all the healing support Priest is getting will fail like Paladin's set from Rastakhan's Rumble. It's obviously in a class that can heal on demand with their Hero Power, but it's showing the same reliance on having your face damaged, which can backfire.
They really want to push healing priest, which is actually a good thing I guess
pretty sure a 5 mana 8/8 with taunt will see play. Priest has that 0 mana "heal both players for 5" card that can be played on the same turn as this if you want.
Heck even late game it's good, the buff is easy to activate the later the game goes on, and an 8/8 wall can slow down most other decks.
"Provocation" is nice :D
I like how they are totally unimpressed and he always "huit/huit pour cinq!" KEKW
As Void Drinker, have a sweet battlecry, but if u can't get it on curve every game, won't see play, as Void Drinker.
I mentioned this above as well, but this misses the most important point here - you do not have to build around Priest of An'she at all. It's good enough as is, and has a decent payoff for things Priest already wants to do with their other cards, and regularly does with their hero power.
By constrast, the Soul Fragment package ends up being around a third of your deck. Since it required so much investment, the Soul Fragment payoffs that saw play were all the proactive ones - Shardshatter Mystic, Soulshard Lapidary, Shadowlight Scholar, and Soulciologist Malicia. That proactivity is critical because if you're going to spend 10 or so card slots on an archetype, it better pay off in terms of tempo, and because the smaller payoff cards weaken the big payoff of a bunch of 3/3 rush minions and effectively lose you 2 health, they need to be even more proactive to make up for that loss. Void Drinker didn't really accomplish any of that, so it didn't see much play.
I think the problem with Void Drinker is that you care more about stats if you're the proactive player, but several of the early cards that shuffle soul fragments are defensive (Soul Shear and School Spirits). Particularly School Spirits is a card that you don't want to play if you're ahead on board.
This card might have the same issue, where there is nothing to heal if you're facing a control deck. But maybe the 1 extra attack makes it more acceptable to play this without the battlecry going off.
It's possible to activate this on curve with Raise Dead and Desperate Prayer. Is it worth it? Maybe...? The thing that saves this card from being completely irrelevant is the Taunt keyword. If it was just an occasional 5 mana 8/8 then it would be completely unimpressive. At least it provides some utility in the form of protection for your face and a ton of burn is going away which makes taunts more appealing as aggressive players will need a clear path to face to win consistently. They can no longer ignore a wall like this because they don't have the same over the top reach as before.
Seeing all these 5 mana 8/8's
Void Drinker is feeling hot
Reveal trailer is a good enough reason to learn French! awesome job!!
Its...okay I guess.
5 mana 8/8 taunt is good. 5 mana 5/5 taunt is not so great. And unfortunately its the latter which you'll likely be stuck with every time.
There are some ways to do this on turn 5, like desperate prayer or turn 4 Tour Guide. But both of these options suck and you've got to actually draw them, so that's out of the question. Renew on 6 into this is probably the most likely chance of ever making this card work.
So, probably much like the namesake of its supposed support card. A Desperate Prayer needed indeed.
"Draw a Holy spell" Incoming.
I think its safe to say that if your target for a holy spell tutor card is Desperate Prayer, you will certainly be praying very soon indeed
The target is any holy spell...
Dont know about the card but damn that artwork seems next level
Only relevant in Arena
This makes Desperate Prayer playable