New Neutral Minion - Mogu Cultist
Submitted 5 years, 3 months ago by
Arthas
A new Epic Neutral Minion, Mogu Cultist, has been revealed!
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A new Epic Neutral Minion, Mogu Cultist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Highkeeper Ra is a 20/20 body that does 20 damage to all enemies at the end of your turn.
Who else thought of Shadowborne Apostle when they saw this card?
Anyway, this is *nearly* impossible to set up, but it will be so satisfying when you do.
They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
I would think so ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
Mogu Cultist + Myra's Unstable Element + Togwaggle's Scheme. But its still a hard combo, probably the hardest in the game and still worst than Mecha'thun.
Edit: It needs a lot of support from this and future sets to work.
My thoughts exactly. It'd be very odd for them to print multiple cards that care about there being more than 2 of the same minion on board without also printing some way to copy minions. 1 is a coincidence, 2 is a pattern.
Glad they're making epics the fun wonky meme cards again.
Mogu Rogue will see less play than Pogo Rogue.
worst community ever
Personally, I hope this is only a meme card. If this becomes playable, it will be Shudderwock all over again...
I'm honestly not really sure where to go with this. Best idea off the top of my head is to something in rogue with Togwaggle's Scheme and a lot of draw.
Valeera the Hollow and Conceal could help maybe? It's worth noting you can double up on the damage from Highkeeper Ra with a Drakkari Enchanter and you don't even need a cost reduction since you'll have 3 mana left after playing the 7 Mogu Cultists.
Just when you think Desert Obelisk was going to be the most jank deckbuilding meme card in the set...
Oh yeah, these Forum Signatures are a thing.
This effect can literally never be triggered by Shudderwock. Also, Shudderwock >>>>>>>>> a 20/20 that deals 20.
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There will be no support for this and I will open 5 copies of it. Just like glacial mastery...
Not what I meant. Shudderwock was orignally a meme that became playable in the tournaments. Eventually, they had to nerf it by nerfing Saronite Chain Gang.
I really meant I hope not to see a deck like this in tournaments.
I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with Mechathun where you're just dead if your opponent succeeds.
Was shudderwock ever a meme? I recall the combo already having been discovered ahead of the set actually being released, and it's not like it requires a great deal of creativity to flesh out the remainder of the deck with the best battlecries in standard + draw and control tools.
I agree though that I hope (and expect) this card won't actually be good enough to see serious play because Ra looks terribly unfun to play against.
Super fun!
A super flashy meme card. Looks really cool.
I hope it stays that way though. I can't imagine a meta deck that revolves around this card is fun to play againt.
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
Def. Gonna try this indeed
HS Gods Battle Royale!
Who will win? Thaddius, V-07-TR-0N, The Ancient One, The Darkness, or Highkeeper Ra!
Oh yeah, these Forum Signatures are a thing.
First of all, like the case with the obelisk I really appreciate the fantasy we can see in the design of this card. Performing some kind of an ancient ritual, where 7 cultists sacrifice their lives, in order to summon a deity, and then a drakkari enchantress steps in, who enhances the power of that god even further. I can't find words to express how fun it is seeing such mechanics in the game.
As far as gameplay goes, I have a hard time believing that this would be easier to activate than Mecha'thun, if we don't see more support for it. Since no one dared to asks questions regarding some mechanics, I would like to ask two:
- How would the cultis's battlecry interact with Heart of Vir'naal? Would we see two deities being summoned or only one, cuz the second battlecry would trigger after the first wave of cultists die.
- What does a full board mean? May I cheat the requirement with dormant creatures like The Darkness, Lucentbark or Sherazin, Corpse Flower?
I'd imagine it only summons one Highkeeper Ra, but who knows? A similar interaction could be tested now with Blood of The Ancient One and Drakkari Enchanter which might give some insight on the interaction.
Even though "full board" is a bit ambiguos I'm going to assume it means you need 7 of these for it to work.
Oh yeah, these Forum Signatures are a thing.
I think dormant creatures may actually help us trigger the cultist's battlecry. Reliquary Seeker states, that the player must have 6 other minions on the board, in order for the 1/1 to receive the buff. But if you go to the following page:
https://hearthstone.gamepedia.com/Permanent#Notes
you would see, that dormant creatures narrow down the board space and the seeker gets buffed regardless, if you control 5 minions or less. Another example would be the case with Mind Control Tech, where the battlecry doesn't activate, if you have only 3 minions and a permanent. All of the above makes me believe, that the condition could be cheated by having a bunch of dormant creatures on the board.
Maybe it will work then. You can never be too sure with stuff like this since Hearthstone is consistently inconsistent.
I just comes down to how they code the card. They may just code it to check for 7 [Hearthstone Card (Mogu Cultists) Not Found] or they could code it to check if the number of [Hearthstone Card (Mogu Cultists) Not Found] is equal to the number of valid board spaces.
Oh yeah, these Forum Signatures are a thing.
I would imagine it only summons one Ra. For a battlecry to trigger a second time, it makes sense that the first one must resolve completely first. After one Ra is summoned, then the battlecry attempts to resolve a second time. It checks the board state, sees that it is a) not full, b) contains no other Cultists, and c) doesn't summon a second Ra.
worst community ever
Your statement is very logical and I suspect this is most likely the case, but please take a look at Blade of C'Thun. I have watched enough Dane's videos to know, that in combination with Brann Bronzebeard the 4/4 kills a minion twice and gives twice as many stats to C'Thun.
I'd guess they're slightly different because of how their conditional is worded. (This is merely a guess based on my extremely limited knowledge of coding ->) When Blade of C'Thun destroys a minion, its stats get stored as some variable, which then get added to C'Thun's. At some point after the battlecry triggers the first time but before a new game is started (tbh I don't know when), that variable gets reset. So, when Brann causes the battlecry to trigger a second time, it checks the value set in that variable, sees that it's still there, and adds it to C'Thun's a second time. Note the exact wording, this is a two part conditional separated by a period. My guess is that the animation triggers, but technically a minion isn't destroyed twice. Regardless, the target minion's stats get added twice because the variable is still storing them when the second triggering of the battlecry checks for them.
With Cultist, the board state is checked as an "if" conditional. It triggers the first time because the conditional is True. The conditional is two parts, joined by "and". Only both or neither will ever trigger. Since the conditional is False the second time it checks, both don't trigger.
worst community ever
Nice explanation. I would give you more upvotes, if I could.
Like I said in my previous post (I have edited it, so you probably didn't see it), I suspect that the things you wrote in your second paragraph most likely reflect the reality. But on a second thought, I am almost 100% sure that the Cultist's code is really based on an "if" conditional. I guess that minions with a targeted destructive battlecry or a combo (Vilespine Slayer) are coded differently and only the animation triggers twice like you suspect.
My thoughts exactly
Dormant cards are weird. I've played a game where Mecha'thun still triggered even with a dormant Lucentbark on board. That would mean that Lucentbark does not count as an entity on the board. It might just be some un-updated coding though, since other dormant cards seem to count towards a full board, as others have said.
Well it's over
Man, I really hope that Mogu Cultist is coded to check not whether there are 6 other cultists on the board, but whether the cultists occupy all other available board spaces. If this is the case, then it will be possible to summon Ra with just 1 or 2 minions. I admit that making a such set-up is not easier than going for the 20/20 directly. So using The Darkness or Sherazin would be a bigger meme in wild. Using Mogu Cultist in a normal Lucentbark deck however, while admittedly not really necessary, doesn't ruin your deck or its gameplan too much. You multiply the 8-drop a bunch of times like you would normally do, but in the cases, when you stumble upon control decks with a lot of AoEs and you don't receive much damage for your heals, you could take advantage of your legendary's weakness (not being a living entity on the board) and go for the 20/20. I am a dreamer, I know, but even if the current minions with dormant are weak or expensive, the permanent-Mogu Cultist interaction would be better in the future, if we get minions, that summon a handful of dormants on the board.
Again, all of the above is valid only if the interaction works like I want it to work. In the case it does work like that, I would like to imagine the surprise on people's faces when their opponents cheat the requirement:
I just checked it. It actually works! It summons 2 Highkeeper Ra and then deals 40 damage to all enemies.