New Rogue Spell - Shroud of Concealment
Submitted 3 years, 7 months ago by
Arthas
A new Rare Rogue Spell, Shroud of Concealment, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Rogue Spell, Shroud of Concealment, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Not bad but ultimately redundant. TO effectively use it you need to combo it with Prep, which hasn't been in style for a while now. Also, Rogue really doesn't need any more draw at this point, certainly not Arcane Intellect+
I tried having fun once.
It was awful.
This looks REALLY good for Stealth rogue, but stealth rogue already plays plenty of stealth minions... Oh and drawing 2 cards for 3 mana? *Laughs in Secret Passage 1 mana draw 4.*
The only place it MIGHT see play is ODD Rogue, just so you can make your minions stick for 1 turn more easely. But lets be honest, ODD Rogue will probably not use it.
The only time it might see play is in order to tutor out some kind of combo piece, and play it so it gets stealth... Just so it gets removed anyways and you can concede...
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Rogues aren't really hungry for more draw. The tutor effect is good, but I don't think any rogue decks are currently looking for anything that can't just be achieved by Swindle. The side ability is also quite mediocre, and will nearly never significantly alter the game.
This post is discussing the wild format.
5 stars. This will get abused somehow.
If Rogue didn't already have good draw options with Swindle, Secret Passage, and Field Contact, this would be much more appealing. But idk I don't think it'll make the cut.
Rogue already has all the draw it needs. The question is, will the Stealth be good enough to make this worth it?
"Be excellent to each other." -Bill and Ted
Super strong Arena card. Your opponent should already be under a lot of pressure when you run out of cards. If you can then follow it up with Stealth minions the victory is usually yours.
Arena > Wild > Standard
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an Arcane Intellect in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see this ever seeing any play.
Minion tutor is nice and the stealth is just a plus. Nothing fancy but I am sure could find a spot.
Casual Dragon Cardgame enthusiast.
You'll need to draw cheap minions in order to give them both stealth. Maybe it will be worth it if you play this and a 3-cost minion on turn 6. Rogue certainly doesn't need any more card draw.