New Warlock Spell - Touch of the Nathrezim
Submitted 3 years, 5 months ago by
Arthas
A new Rare Warlock Spell, Touch of the Nathrezim, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Warlock Spell, Touch of the Nathrezim, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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1 mana heal 4. Reminds me a lot of Dark Pact, but usable on enemies.
This card will help enable questline Warlock significantly, as long as small minions are available. Weird that it's deal 2 damage, whereas similar cards (Mortal Coil, Final Gasp) only deal 1.
Im a bit torn on this one vs Armor Vendor. At least with the latter you'd get your 4 health guaranteed. This one needs to actually kill something to get anywhere.
It does have synergy with tamsin, but its funny how getting that mana discount from Runed Mithril Rod removes it.
I can see it being played, but its probably less because of the card's strengths and more about fitting a spell instead of a minion into the deck.
This is just a very good card, that's a lot of usefulness packed for 1 mana. Another tool to helpfully make Control Warlock viable, or that new questline card which definitely needs healing. Not to mention that Wandmaker can generate multiple copies of this for you. Hard to see this not seeing any play.
This card is insane for Warlock, solves the issue of not getting heals on demand as well as providing some early game pings
This ain't no place for a hero
Warlock can always use more healing. not deck defining, but very solid card
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
I think it's a solid card for the combined healing and removal, the real question is "do you run this along side Drain Soul and Soul Shear?"
The answer is Not Quite, you run cards like this instead of the Soul package in a Neeru/Pain Questlock deck.
Hey, you heard about that Mario guy?
Great anti-aggro tool. Something that slower warlock struggle with. Add Armor Vendor to the mix and i think warlocks can finally do things that they want.
Good card but warlock has a lot of healing options. Might still see play.
Casual Dragon Cardgame enthusiast.
This card should see a fair amount of play. Especially against aggro matchups. Also works with the quest, so 4/5 stars, should be good!
TREMBLE before.... the most legendary dragon that ever existed!
Can you spell '' OP '' ?
Struggle with Heroic Galakrond's Awakening? I got your back :
I really hope that we'll eventually have enough healing to just ditch the Soul Fragment package entirely. I really hate having to gamble on whether I stay or live or die each turn.
Now give me some big demons and make Willo a real card.
I tried having fun once.
It was awful.
GREAT control card! Works with Tamsin Roame as well! 1 mana deal 2 is great already, and it has an additional upside of healing you for 4 health if it kills a minion. (Which it probably will) Also Touch of the Nathrezim costs 1 mana, so it can be generated from Wandmaker. In b4 it's going to be nerfed to 2 mana because of some angry aggro players that are going to be complaining about it... :P
The only problem for Touch of the Nathrezim is that Drain Soul and the Soul spells exist. It will be very interesting to see if it makes the cut in most control warlock decks. Personally i think it probably will, because instant healing is way better than "please game i need to draw soul fragments please please i got 2 hp, 8/10 cards in my deck are soul fragments please please.... NOOO"
The one deck i'm 100% sure it sees play in is The Demon Seed warlock, because it's immediate healing which is nice after dealing a bunch of self-damage.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
A great anti aggro card. With this and the soul package, warlock will become better than priest at shutting down aggro.
I like this card. It has a similar thought and feel to Mortal Coil. I think this will be a staple card in most Warlock decks.
Unfortunately, common sense isn't as common as it should be.
This looks very good. It's a nice little bit of healing that will be sorely needed in Questline decks.
"Be excellent to each other." -Bill and Ted
Some good healing for the Demon Seed. But also just a really useful card. It reminds me of a cross between Zilliax and Mistress of Mixtures, which are both strong cards. This will 100% see play and is appreciated by all control warlock players everywhere.
Carrion, my wayward grub.
1 mana 2 damage is kinda ok. But add on the 4 heal and it is suddenly amazing.
Mortal Coil is heavily used and it only does 1 damage for the draw. The only reason I make the reference is that with Warlock, Health = Cards
Deal 2 damage and heal for 4 seems like a lot for 1 mana. Sure it has to kill the target for the healing, but maybe you have to trade first or something to get a minion's health in range. I'm not seeing it as a huge problem.
Wow this is really good, you can just apply this to any other of the damaging spells warlock has to heal as much as an armor smith. Really good.
This is that type of card that will pop in out of decks depending on the meta. It will never be a cornerstone of a deck, but it won't see zero play either.
Arena > Wild > Standard
Obviously great against aggro and aggro is definitely a thing.
4 stars
Decent card, with the likes of Drain Soul and Soul Shear, Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage Touch of the Nathrezim has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the Soul Fragments. The extra tempo and curve fixing it can provide is insane, though.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I would argue that the heal for 4 is more impactful then the soul fragments. It heals twice as much as a soul fragment and you don't have to wait extra turns to draw it
Carrion, my wayward grub.
In the late game, of course heal 4 is better because it's faster. In the early game, which is when the damage portion is more impactful and you can more effectively trade 1 for 1, the healing portion is less, because there's a real chance you haven't Life Tapped yet and there's a juicy Intrepid Initiate to kill, for example (hence me saying the heal 4 is less impactful early).
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Looks decent enough to see play!
Challenge me ... when you're ready to duel a god!
Great anti-aggro tool, which Warlock could always use more of.
It's ok but armorsmith is usually better.
Cheap removal against any tempo/aggro deck is great, this fits like a glove in control warlock.
Papa Nurgle wants to share his gifts.
If Warlock is good it'll be because of this type of card. Hang around until they can do the cool stuff.
Chumbawumba is the worst band name.
Healing for the quest. Really nice!
Lemushki - The one and only since the 2006 rebranding.
Nice additional card for Tamsin Roame to copy.
great card. Useful a synergyze with the questline to help survavibility
I am 69 years old and still reach Legend
Very powerful for quest and heal enabler for survival
Auto-include in decks running the new questline, since removal and healing are all that matter while completing it
Really nice inclusion for the Questline deck, since you want to make sure you don't die too quickly - against an aggro deck that might pose a threat to you this helps so much.
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