New Druid Spell - Kodo Mount
Submitted 3 years, 5 months ago by
Arthas
A new Rare Druid Spell, Kodo Mount, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Druid Spell, Kodo Mount, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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It's kind of slow but also technically one of the better removal spells Druid has. It's basically 8 damage you can trade with and doubles as reach. The only issue might be having something to attach this to.
I tried having fun once.
It was awful.
Reminds me of a card like Fishy Flyer which already is one of the better cards in Arena. Big upside is that you don't have to pay 4 mana for the second body, but you have less control over when it comes into play and as with all mounts you already need a minion in play to play the mount. Overall, I expect this to be stronger than a Fishy Flyer.
Arena > Wild > Standard
Giving any specific minion rush can be very good, especially when playing a minion on the same turn. This spell may surprise ppl in it's efficiency
TREMBLE before.... the most legendary dragon that ever existed!
Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with Umbral Owl will serve as a potent removal.
Hey, you heard about that Mario guy?
The card itself is alright (could be removal, seems more promising as burst damage), but I did just realize that these mount spells leave Deathrattles on their minions... that might be fun to exploit sometime!
Better call Thrall!
Reminds me of Restless Mummy. Has 1 more attack on each, but requires a target. Not a fan of this Mount spell and don't think it'll see much use.
4 mana for giving a minion you just dropped rush sems terrible, the good part of this card is just the stats
NOt a bad buff, but for Druid I don't imagine this being used a lot
clearly overstatted and i expect will be a nerf candidate.
(altho arbor up is stillaround, somewhow.)
Very nice removal spell and also providing an extra minion on top. Solid card.
Casual Dragon Cardgame enthusiast.
Kodos in Stormwind?
I like the entire concept of the mounts. I think they will all get play within their respective classes. This one is nicely versatile with some nice burst if a minion is already on board and the obvious dual layered removal.
Unfortunately, common sense isn't as common as it should be.
Pretty strong buff, juggernaut in arena, but in standard needs a fit, and I am not sure it is there
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
This card is strange. On one hand, the buffing component makes Kodo Mount a win more card. On the other, it's a +4/+2 Rush, meaning Kodo Mount is more suitably used as a comeback option. I'm guessing the rather modest statline Kodo Mount gives is mainly because of Solar Eclipse, but still, the seemingly anti-synergy this card has with itself makes it less reliable as a removal option.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
A very useful card. Giving a minion rush which also summons another rush minion is incredibly good removal.
Giving rush feels a bit weird since you will have to summon the minion and still have 4 mana left over, which means you will be playing a 1-drop on turn 5, or a 3 drop on turn 8. But the reward is very powerful. Instant impact with multiple target removal.
I so like the rush though since it fixes a big problem with buff cards which is that they help you reinforce your board, but aren't useful if you don't have a board established. Since this gives rush it is always going to be impactful.
Carrion, my wayward grub.
Its a buff card for removals. Lake Thresher, Twilight Runner, Strongman, you name it. Run samuro, because why not.
Unfortunately, its probably never going to see actual inclusion into a deck. Its just too expensive for what it does, and its a decent spell among so many broken ones that I simply can't see it. A nice choice discover, is what this card essentially is.
Oh, and its not a nature spell. That another star off out of 5.
Pretty solid value for 4 mana. I'm glad it's not a Nature spell!
"Be excellent to each other." -Bill and Ted
You are on to something, and like Bob would say '' I like where you are going with this ''
Struggle with Heroic Galakrond's Awakening? I got your back :
Hmmm, I'm unsure of how good this is.
On one hand, this is amazing to Lake Thresher and especially Blademaster Samuro. Practically a guaranteed clear.
On the other hand, the disadvantages I see:
Overall, the card is IMO is great on very specific situations but not in general.
Not sure about this one - maybe i would like it better if it was a Nature Spell so it could work with Dreadfang for example.
Still a decent card.
Challenge me ... when you're ready to duel a god!
Seems kinda. decent? On first glance it might seem bad, but if you thing about all the stats you get it gets way better.
Kodo Mount + minion can count as single target removal, which is something druid is often not that good at.
I think Kodo Mount will see play in standard, probably in either Celestial Druid in order to stay alive before/after celestial, and maybe primordial druid will also use it.
In wild i dont see it getting any play. Token druid wont use it, and i dont think OTK druid decks will ever use it.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Kind of slow and not sure where it would fit in, but it's good removal. Can see it in a deck with Guardian Animals to enable and pump up your Lake Thresher if you draw it naturally.
Whether or not the target benefits from Rush, +4/+2 is pretty big, and you summon another Rush when the target dies, which can be used to trade into something else. This seems pretty good.
Very good for a token deck with very cheap minions, it grant a kill and leave a 4/2. Can be easily a board clear.
Nice mount! I do not think it is anything crazy, but it is not bad either.
Lemushki - The one and only since the 2006 rebranding.
Weak in the mode of wild.
Decent mount card, useful tool to instantly remove an opposing minion and have a minion remain on board as well.
Actually this is an amazing tool for druid.
Really surprised this isn't in hunter. I mean 4/2...
Papa Nurgle wants to share his gifts.
Seems good, let's find a deck for it.
Chumbawumba is the worst band name.
too slow
I am 69 years old and still reach Legend
4 mana to give something rush means it has to be played on the same turn, which is a bit on the expensive side, wspecially when we have broomstick. But the buff with the deathrattle alone is good for four mana so still a decently strong card.
Looks decent, but I'm not sure where it'd fit in the current Druid archetypes
I like it, but I don't know what Druid deck I want to run this in right now. Nothing stands out to me as particularly needing this kind of effect, but maybe it's just efficient enough to get run as a good buff.
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