A new Druid card has been revealed by LiBo - Best in Shell! We originally named this Fluffy Turtles.
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Comments
Summon two 7-health minions... This card has potential!
This card could slow the meta a ton. I love control so I'm fine with that.
"Best in Shell"
https://playhearthstone.com/en-us/cards/64292-best-in-shell?set=united-in-stormwind
Not as good as spreading plague but tradeable makes it varied to me. Since its basically also 1 mana draw a card too which might put it over plague. Still an insane card and one I will be testing out. Hopefully I make it to turn 6....
Wait this is nuts. It's 4/14 worth of stats with taunt...for 6. Compare that to Sleepy Dragon. And it's for Druid, a class that is notorious for struggling with staying alive until they hit their powerspikes. How many aggressive decks can easily punch through this?
Very Fluffy indeed. ^^
The turtle on the left is a strong contender for the "cutie of the set" award.
But that makes this card busted.
I can't kill cutie turtle!! I'll have to run silence or something :)
Is it really fluffy Turtles? Or actually fluffy Mal'Ganis?
If you had not commented o it, I would. Well played :)
The fact that its tradeable means its always going to be useful one way or another. Those two taunts work really well for 6 mana too, but is hardly ever going to light the world on fire.
Decent, but unless youre not aware of this, decent in druid decks just doesnt cut it. Maybe the tradeable keyword is enough though.
It's good that it's tradeable, but the effect seems just bad for 6 mana.
This is 4/14 worth of stats split between two minions, and considering that Druid can ramp very easily, you could be facing this card much earlier in the game. No aggressive or midrange deck can punch through that easily, netting the Druid at least a turn or two to allow them to stabilise. Add on the fact that it's tradeable and it's never useless. It might not be good enough to be run in Druid decks, but it doesn't necessarily mean it's a bad effect. It compliments Druid's current class identity quite well: one that struggles to stabilise until they can hit their powerspikes (this is obviously not as applicable for Token Druid, but I'm mainly considering Celestial or Guardian Animals Druid as that seems to be the fantasy that Blizzard wants to take the class this expansion). This just adds that little bit more safety to a class that's quite fragile to aggressive decks otherwise.