New Rogue Spell - Find the Imposter
Submitted 3 years, 4 months ago by
Arthas
A new Legendary Rogue Spell, Find the Imposter, has been revealed!
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A new Legendary Rogue Spell, Find the Imposter, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
I tried having fun once.
It was awful.
Interesting !
And i think they mean Cards with the SI:7 in the Name. Seems decent enough to see play.
Challenge me ... when you're ready to duel a god!
It functions the same as poisons in that regard, so it's perfectly consistent with rogue card wording this year. Honestly I like that approach for things that aren't really tribes/spell schools, so long as there aren't any awkward cases. Now I think about it, Mathias Shaw would be such an awkward case if they actually printed him. They'd have to call him SI:7 Master Shaw, or something similar.
Anyway, yes, the quest looks a lot of fun, and is certainly making a completely unique archetype. We have to keep in mind Shadowstep and other bounce/copy effects exist, so the number of gizmos we can get its bonkers.
It is funny for the fact that unlike other mercenaries, Scabbs ends up 'losing' on his quest journey, that sad look on his face. But fortunately he got away.
Very interesting that Scabbs "learns the truth" about Lady Prestor. Keen to see the story for his book of merc adventure
TREMBLE before.... the most legendary dragon that ever existed!
Overall, this looks good and really fun. I don't know why the mole Spy Gizmo gives you a card "from your opponent's class". I thought they had moved away from that because of how much it sucks against other Rogues.
"Be excellent to each other." -Bill and Ted
Very interesting that they made SI:7 its own thing, kind of like Watch Towers. The Gizmos are neat, but not really game winning. It'll be fun to experiment with in a Tempo Rogue deck, but if a Rogue deck is meta, this won't be a part of it.
Wow just incredible
Your whole deck is built around this card with the new SI:7 cards that are just terrible and borderline boring and what do you get at the end?
5 cards that are not so bad but can't win you the game and sure you can Shadowstep Spymaster Scabbs but still no win condition
I wish they did something fun with the Deathrattle cards that they just printed and didn't even give them any kind of support and are just kinda dead on arrival
As a Rogue main I'm just disappeared in the last two expansions and wish they actually give Rogue some kind of a win condition to the class
( Elwynn Boar is my last hope even though it's a meme card it might be just memey enough to win you the game )
I saw this played during the theory craft streams. I wasn't impressed with how it worked out. The randomness of the reward cards made it a little awkward to plan for.
Unfortunately, common sense isn't as common as it should be.
Interesting Questline. I like the gizmos mostly but randomness of getting them worries me. Will be fun to try and I like the SI:7 tribe idea.
Casual Dragon Cardgame enthusiast.
I've not so familiar to Warcraft lore, are there already SI:7 cards thematically that don't have SI:7 in their name?
The spy gizmos are incredible, which means its worth your while to build around this quest.
But it really does suffer from a few issues. Firstly, rogues cant heal, so if this doesn't win them the game it's basically asking for you to die. Second, the SI cards are decent at best, and none of them have taunt. Is it worth it to both skip one turn and draw one less? Aggro decks basically eat this quest alive.
It can certainly get better, because rogue can easily just shadowstep scabbs to perpetually have reload in hand. Its just the healing issue they need to resolve.
Either way, for being one of the few quests that can actually be completed without breaking a neck, and that the reward is decent, its definitely a cut above the others.
This seems kinda bad, the Spy Gizmos are incredibly overpowered but the SI:7 cards are mostly bad. Also, rogue is so dependent on Octobot right now that you don't want to give up a mulligan slot for this.
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
In wild: the 6 mana 4/4 mech that deals 1 damage to all characters at the end of each turn, plus give it poisonous, and permanent stealth.
Good but not that exciting....
Lemushki - The one and only since the 2006 rebranding.
One of the more interesting and fun questlines.
Rogue DH
Incredible flexibility, awesome flavor, and the mustache... The perfect Rogue questline. SI7 tho... not that great...
Papa Nurgle wants to share his gifts.
Sorry, but the best thing of this card is the cool art with Scabbs. Might improve with future SI:7 cards though.
I'm excited to try this quest out!
Chumbawumba is the worst band name.
*HOOONK*
Alright, let's sus this out before we vote:
With two of the SI:7 cards and two gizmos either have or could gain/give stealth, I think combining this with the Ashes of Outland's stealth package (or specifically Greyheart Sage) is the way to go with this quest.
As for the SI:7 cards themselves, they range from decent to pretty good, though the top end of Informant and Assassin really does require you to go all in on the SI:7 package to shine. Overall, while I don't think that you can or should blitz through these tasks, playing the deck like a Tempo Rogue will still complete them in a reasonable time.
The Spy Gizmos are all fantastic for their low low costs of 1 mana: As I alluded to earlier, Undercover Mole and Noggen-Fog Generator makes me inclined to combine the Questline with Greyheart Sage to keep up the tempo. Turning Scabbs into a 9/7 Stealth is also very nice. Hidden Gyroblade is actually a crazy efficient damage, even though the deathrattle only targets enemy minions. Fizzflash Distractor is straight up better Sap, nuff said. Spy-o-matic is the least impactful of the five gizmos, but even he can still be a bit disruptive to your opponent's gameplan by messing with their top deck.
Overall I think this is a really fantastic quest. Probably not Tier 1, but a very solid Tier 2.
...
ඞ amongus ඞ
Hey, you heard about that Mario guy?
Decent quest but not as good as some other
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Hmm interesting card. Spymaster Scabbs seems like a solid Value bomb, just like [Hearthstone Card (Ysera the Dreemer) Not Found] and you can bounce it with something like Shadowstep. SI:7 Rogue seems like some kind of midrange deck, which also seems very fun to play. Also if ANY card with SI:7 works with quest, than maybe SI:7 Agent sees play again. SI:7 Infiltrator probably still wont see any play though. lol
Also contrary to some quests like Making Mummies, Find the Imposter actually can get more support in future sets, which is overall quite good. Even if the quest wont be that good now, but maybe some more SI:7 cards get printed in the mini set and upcoming sets. SI:7 has always been quite an unexplored thing for rogues, and im happy that SI:7 finally gets used. About time lol.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
The SI:7 cards are quite bad. What is the point to build a deck with them?
I am 69 years old and still reach Legend
Think this may be the easiest quest of the lot to complete. Way less restrictive than what other class have to go through.
Dayum!
Struggle with Heroic Galakrond's Awakening? I got your back :
One of the more fun quests, but also one of the few quest that doesn't win the game on its own
I really like the design of this quest and I think it and its supportive SI:7s have enough tempo to actually be good. If not this entire expansion has basically been a failure for rogue.
Arena > Wild > Standard
The more flavor is strong on this one, even the other mercenaries know that Scabbs is a great SI7 agent even though he is actually trying to hide that fact. And fits better with Mage questline, he worked along Dawngrasp to escape, they are one the same cell too. I like it very much
Doesn't seem very impactful, but still a fun questline for sure. Hopefully a competitive deck can be made around those gizmos and SI:7 cards
I like the idea of this Questline, but it's a bit disappointing that the Reward doesn't seem to actively generate a win condition, just a lot of value. Unless there's a hidden combo with one of the gizmos I'm missing, this seems like a bit of a miss.
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