A new Rare Paladin Minion, Catacomb Guard, has been revealed!
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Comments
A new Rare Paladin Minion, Catacomb Guard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Now there's some fat Handbuff payoff. This looks pretty insane if that deck does come together. Aggro will not have fun against it.
If handbuff works, this will just further Paladin's annoying heal cards. Otherwise, this is just small pings and heals. Playing this for tempo will not feel good.
Handbuff support. With Fordragon, this deals 6 to a minion and heals you for 6. Not sold on handbuff, but I like where they're going with it.
Handbuff support
Insane card once you've buffed it. If you can hold it long enough and buff it enough, you're "gonna be rich!"
Even just 1 or 2 extra attack this guy will be strong. Kill a minion and gain life with leaving a lifesteal body is going to be great.
Handbuff will be good. And this can only get better. Even a +1+1 will make this a respectable card, let alone more than that.
Its only downside is that outside of being buffed, this card maybe just too weak, being value traded by everything without killing anything. But if its attracting aggro away from your face, that's already job well done for this card I'd say.
Reminds me of Dispatch Kodo. Don't feel like it has enough handbuffs to support it though.
yeah, maybe with next expansion this could shine more.
This would be what you want Highlord Fordragon's buff to hit. If that doesn't work, there's Invigorating Sermon. Not really a whole lot of handbuff currently.
A new control slower version of handbuff.
Incredible healing and cleaning card for handbuff decks that I feel will in fact see a lot of play.
Another handbuff card and not a very good actually unless you keep it in your hand for way too long.
I don't like any of this handbuff stuff. The high end is too many hoops to jump through, the low end is too fair.
I could, and probably am, wrong. I'll be happy to play it if I am.
Handbuff. The good thing is that since it doesn't even have rush, it is not likely that it would be run in wild.
Very weak on it's own, but becomes very handy very quickly. As a 2/5 that deals 2 damage with lifesteal, it is playable. As a 3/6, it is crazy strong. I don't have a lot of hope for handbuff paladin, but this could help it be a tier 2 at best.
Handbuff payoff, and pretty good when it does payoff, removing and healing in one!
Well hand buff paladin isn't out of question, so probably can see play
Very good minion for handbuff paladin, seems very solid... At least, it does in standard. In wild it seems a bit less good, but probably still decent.
Just a good minion for handbuff decks.
Just supports the new hand buff direction Team 5 are forcing on paladin again. It works in warrior coz of all the rush minions, but I doubt big stats + divine shield is going to be all that playable. Guess this minion is removal + a big body, but you'd need the effect of Highlord Fordragon to hit this card for it to be any good
With the addition of Alliance Bannerman and Paladin's usual tool box of hand buffs, this should be consistently good.
Not to mention that the lifesteal tag also applies to the battlecry. The only downside is that at 3 mana, it isn't that good on its own stats.
has to be handbuffed
A 3 mana 2/5 with Lifesteal and a battlecry that deals 2 damage sounds decent to me already. And this card will only get better as it gets handbuffed even more. Certainly in Standard, this is good enough to see play in handbuff decks, but it might even be good enough for a Wild deck as well. Not sure about that.
It seems handbuff will be a thing on standard, but in wild probably it will be strong that is right now, with this removal can get soon to face
Might be good in a handbuff Paladin deck, but will that deck be good enough to compete with other Paladin decks? I have serious doubts about that
Love this guy. Exactly the kind of payoff Handbuff needed, since it helps you stabilise after you spend a few turns building up the buffs. Really fun to clear a big threat and swing your health back up with more to come.