New Mage Minion - Prestor's Pyromancer
Submitted 3 years, 4 months ago by
Arthas
A new Common Mage Minion, Prestor's Pyromancer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Mage Minion, Prestor's Pyromancer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Not limited to the turn it's played and therefore extremely strong. Delayed effects with full control are always good.
I tried having fun once.
It was awful.
First i thought it has to be played in the same turn but seeing now that is doesnt this looks very good.
Challenge me ... when you're ready to duel a god!
The fact that it is next Fire spell cast, and not cast this turn is big. Most Mage decks run Fireball, so now you can just slap a couple of these in your deck and when you get to Fireball, enjoy the 4 cost Pyroblast.
Good catch! I hadn't noticed that. That makes this card so much better.
It'll be interesting to see if this gets used more in combination with burn or boardclears. I have little doubt this will see at least some constructed play.
Arena > Wild > Standard
Solid card you can play on curve if you want. Time to BURN EVERYTHING.
"Be excellent to each other." -Bill and Ted
Nice that it isn't a 'this turn' effect. This can help to set up for some big turns and makes the tempo play a little more palatable.
Unfortunately, common sense isn't as common as it should be.
2 for 2/3 with the caveat of needing more mana to spend on a spell that turn... eh, getting kinda iffy there guy. The only saving grace is that it isn't limited to the turn
Good 2 drop that can stack up spell damage into a bigger hit.
Casual Dragon Cardgame enthusiast.
Makes your Fire Sale good. Even in the late game it just adds tremendous power to cards like Fireball and Flamestrike.
On top of that, you can just play this on 2, have lose absolutely no value unless your plan is to play Hot Streak next.
Just a solid card overall for most mages.
Good enough card to give your spells some extra oomph, not sure if it's worth it to run a mage deck with minions though.
Nice, good body, good effect and the fire spell tribe seems to have a good support with this expansion.
I can't complain about an extra 2 damage from a Fireball or something. I wonder when we'll see a Fire Spell Damage minion like Bru'kan
Good stats and effect.
Good stats and effect for the cost. If a fire spell centric deck sees play then this will too
Lemushki - The one and only since the 2006 rebranding.
Fire Mage incoming! I am kind of hyped to experiment with this new archetype.
very good
I am 69 years old and still reach Legend
There are better cards.
But it's full of flavor.
Ashy flavor.
Papa Nurgle wants to share his gifts.
Good that you can bank the Spell damage for your Combustions and Fire Sales.
Hey, you heard about that Mario guy?
It's alright. Sure it's effect can permeate to future turns after the minion is dead but there are better spell damage minions like Imprisoned Phoenix
TREMBLE before.... the most legendary dragon that ever existed!
2 mana for 2 extra damage isn't great, but you can always try and use it on a spell with multiple targets to amplify the spell damage, and the 2/3 isn't useless either. Of all the spell damage cards in the game, this is above average.
Carrion, my wayward grub.
Makes Combustion crazy if all goes to curve.
Chumbawumba is the worst band name.
Interesting card, but i feel like Imprisoned Phoenix is just better in spell damage decks. Still it might just see play because you can play anytime you want and get the spell damage +2 for fire spells.
But i feel like its probably better in control mage decks or maybe hero power mage because it buffs Fire Sale and Combustion.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
No, not impactful enough
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
From an historical stand point, Pyromancers are good and overused in HS, so this one may perpetuate the legacy ?
Struggle with Heroic Galakrond's Awakening? I got your back :
Very strong for First Flame and Ignite shenanigans, or a better Pyroblast too lol
Given its stats, it's a strong card for any mage deck, since it has potential to make fireballs even scarier
You could save up some Spell Damage with it for a big impactful turn, but then you'd need to be careful what Fire spells you're using. Can't wait to see someone accidentally waste this on a Hot Streak.
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