Comments

  • Congratulations for your imagination. "haha"

    -9
  • Good nerfs for Standard. Handlock will still be very strong but at this point it can't really cheese the bad matchups with Giants nearly as efficiently so it should eventually drop to an appropriate winrate. Stealer OTK is dead hopefully.

    Problem is, this does nothing for Wild and if I have to deal with a whole expansion of Wild players lamenting how Wild is dead (isn't it always?) I'm gonna lose it. Just ban the Quest from Wild entirely until it rotates and then dumpster it afterwards. Clearly it's not possible to balance a card that suddenly enables years-worth of woefully undercosted self-damage support.

    14
    • Maybe its specifically designed by team5 to wean players off wild so they go back to standard. Curious to know if that's what preventing them from nerfing wild more often.

      3
      • Dean has said they do not make balance changes with monetary gain in mind. I imagine the data that they have is different than the data we have so they have been reluctant to nerf it.

        0
      • no this is wat wild is tey said since the start that they dont gona nerf a lot there.
        So the whining is just weird because they knew it

        -3
        • The biggest problem with their approach to Wild is how contradictory it is. They describe is as "a place where you can play all your favourite decks from the past" and use that as justification for almost never nerfing anything lest it alter a deck from the past. Fine, except that they routinely add cards that make it nigh impossible to actually play those decks.

          The truth is there is no way to satisfy the stated aim, so they should just commit to either leaving Wild completely alone, or otherwise give it more attention and take steps to establish something that at least looks close to a balanced meta. Neither choice will please everybody, but they're better than the current approach which pleases nobody.

          0
      • because it's aa pointless effort. You nerf one broken thing in wild and another one takes its place.

        People were crying about Secret Mage for years and now, all of a sudden it completely fell off the map The mode is unpredictable and would need a ton of effort to ever bring into any state of balance. It's just not worth it.

        2
      • It sounds like a conspiracy theory, but I had the same thought about Mercenaries when I saw the nerfs. Killing all the Reno decks might alienate a big part of the Wild player base and maybe Blizzard hopes those people will flock to the new game mode instead.

        0

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