Keep On Ticking - Card Design Competition Discussion Thread
Submitted 2 years, 11 months ago by
ShadowsOfSense
Competition Theme: Keep On Ticking
It's time for a different kind of counting this week, but don't worry - your cards will be keeping track for you this time!
- You must create a card which uses a counter similar to those of the Objective spells or the Sigils
- That's the little marker above your hero that counts down how long an Objective lasts for, or how long until a Sigil activates. So long as your card is counting something, you're good to go!
AeroJulwin is counting on us to do some counting this week - so make sure your cards are keeping track of it!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jan 10 17:00 EST (GMT -0500). Runs until Sat, Jan 15 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Jan 15 17:00 EST (GMT -0500). Runs until Sun, Jan 16 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Jan 16 17:00 EST (GMT -0500). Runs until Mon, Jan 17 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
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Competition Theme: Keep On Ticking
It's time for a different kind of counting this week, but don't worry - your cards will be keeping track for you this time!
AeroJulwin is counting on us to do some counting this week - so make sure your cards are keeping track of it!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Two Shaman ideas for this week, both placed in earlier expansions:
Shaman never got a C'Thun card for whatever reason, so I gave it one in Twilight Hammer's Den. Wave of Ooze is a Control card to deny stuff like Dudeadin, Zoolock or a Hunter summoning a bunch of small Beasts. Edit: Added in a Sigil, Sigil of Momentum. Finding art for Sigils is hard, with the added difficulty of trying to phrase it right. My example is, if you have 7 Attack at the end of your current turn, next turn you would go back up to 7 Attack again for that turn (before adding in anything else). You carried your momentum into the next swing.
Not sure how I feel about using the "Lasts X turns" formatting since it didn't exist back then, but it definitely allows me room to fit the effect. When I came up with two Alraune cards using a multi-turn effect over a year ago, I explained the whole thing more verbosely:
I did this as a Secret long before Sigils were a thing, but it definetly fits this mechanic way better.
I don't know if the numbers are well adjusted. Maybe 2 turns would be more balanced?
Got two quick Objectives here.
3 ideas for this! Buried in Ice is probably gonna get hated because people hate freeze mage and frost in general (hello shaman). Cover Fire might be broken with the quest, but i envision since it's only 1 spell only the first time it deals damage counts. Pacifism is my favorite but might not be everyone's flavor.
I'll boop you
The first one is an ode to the most fun aspects of Thief Rogue and an homage to Dragon's Hoard. The second is a bit more out there, caring about how long it has been on the board and ramping in intensity.
Some early feedback:
BloodMefist - I like Rain of Chaos: it's a good play on the Warcraft III subtitle, while also being a neat ramp-up clear.
BasilAnguis - I like Freeze Shaman a lot, but Freeze Mage is a pain in the ass; I think they're doing different things, though, which is where the hatred partially stems from. Shaman is (supposed to be) playing for the board, while the Mage is just stalling for its OTK. Anyway, I like Pacifism the most even though you can circumvent the condition with hero attacks.
Demonxz95 - Voodoo Grounds could win the whole thing, but that would be very disappointing to me because I think it's too on-the-nose. "They gave the Rogue Baron Rivendare; I'll give the Shaman Brann Bronzebeard." It's low-hanging fruit :/ Icewing Bunker is more interesting, IMO, giving the Warrior some draw.
Wailor - I believe the "three" should be a number, but beyond that it's a neat idea. The payoff is way too low for such a long time to wait, in my opinion; one of those should be fixed. I'd lower the turn count, as you suggested.
A daring 0-cost. It fits Arcane's resourcefulness perfectly. Normally it would be a bit unconventional, which is how I got the inspiration for this prompt.
Works like Tracking, but you'll have to get the draw yourself. The counter shows how many uses it gives and how many have already triggered.
Seems like there's plenty inspiration to go around this week.
Wave of Ooze is okay, but I feel like it should really belong to Warlock or Warrior.
Sigil of Momentum is my favorite. It's quite unique and doesn't seem OP, since you have to pay upfront.
Icewing Bunker is definitely more original, but I'm not sure how to balance its cost.
Buried in Ice is simple, but still a good option.
I'm not sure how I feel about Pacifism. I know Druid uses Taunt, but they also have a lack of removals and I'm not sure how often the draw will be worth it. I also don't like that it affects your opponent, which should probably make it a 1-cost.
I get where you're coming from, but a Dormant minion wouldn't fit the flavor of holding the line until a hero comes to save the day, like Gandalf in The Return of the King. It's not like Blizzard hasn't printed very similar cards implemented with different mechanics (like Feral Spirit VS Saronite Chain Gang).
I'll probably try to think something else, because I think many people could have similar criticism, but I wanted to explain the reasoning behind it.
Feedback:
I'd also remove the Alterac watermark from both Pacifism and Cover Fire: all Objective cards in this expansion are Rare, depict a place and last exactly 3 turns. These cards feel a bit out of place in this context, but in another expansion they would be fine.
I'd personally drop the second part and make it last 3 turns by default. Maybe the cost should be risen to 1 in this case, but I don't think it would be necessary.
New idea that tries to support the Questline from the previous expansion. Not sure if a mine fits Demon Hunter identity, but the effect is so abstract it was hard to find something fitting for it.
Sigil of Momentum appears to be an early favorite - to my surprise, 'cause on the staff Discord there was concern about the phrasing and whether or not the effect was interesting enough. Let's see if I can clean it up!
I think(?) these all say the same thing, more or less, so...it's just a matter of preference. Which do you think is the best way to explain the effect? The first card is the one posted above, but I'm partial to the second iteration. Every Sigil so far has three lines of text, but I just don't see that happening here.
If you have a better way to phrase it, I would be very appreciative to hear it :)
I must admit that I'm late on feedback, but here I am!
Twilight Hammer's Den is pretty weak. Compare to [Hearthstone Card (Beckoner of Evi) Not Found]l which, for the same mana cost, gives you a 2/3 body on the board and applies the +2/+2 buff right away instead of at the end of the turn (which can be important for cards like Twin Emperor Vek'lor).
The other two are better. Although I do like the idea of Sigil of Momentum, it may be better to go with Wave of Ooze because it's easy to understand and the former seems difficult to phrase properly.
Otherwise, i'd go with the first one. "to equal" seems like an odd phrasing for Hearthstone and the third option changes its effect.
It doesn't, the counter was meant for uses. But I think there just isn't enough space to make its effect clear, so maybe sticking to the Objective layout is the best.
Sadly this removes the Arcane synergy I'm so fond of. I want it to be a 2-cost, since I think people underestimate how lucrative getting to choose your cards is, while it guarantees 2 draws and should only be worth including if you have extra card draw. It even supports cards like Refreshing Spring Water in decks that also use a few minions. Although I'd like to know which effect, cost and name you guys prefer?
Late feedback:
Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*
@Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.
@AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.
Good luck everyone :)
Congratulations to Jhamel!