Keep On Ticking - Card Design Competition Discussion Thread

Submitted 2 years, 11 months ago by


Competition Theme: Keep On Ticking

It's time for a different kind of counting this week, but don't worry - your cards will be keeping track for you this time!

  • You must create a card which uses a counter similar to those of the Objective spells or the Sigils
    • That's the little marker above your hero that counts down how long an Objective lasts for, or how long until a Sigil activates. So long as your card is counting something, you're good to go!

AeroJulwin is counting on us to do some counting this week - so make sure your cards are keeping track of it!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Jan 10 17:00 EST (GMT -0500). Runs until Sat, Jan 15 17:00 EST (GMT -0500)
  • Voting Phase: Starts on Sat, Jan 15 17:00 EST (GMT -0500). Runs until Sun, Jan 16 16:00 EST (GMT -0500)
  • Finalist Phase: Starts on Sun, Jan 16 17:00 EST (GMT -0500). Runs until Mon, Jan 17 17:00 EST (GMT -0500)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 11 months ago


    Competition Theme: Keep On Ticking

    It's time for a different kind of counting this week, but don't worry - your cards will be keeping track for you this time!

    • You must create a card which uses a counter similar to those of the Objective spells or the Sigils
      • That's the little marker above your hero that counts down how long an Objective lasts for, or how long until a Sigil activates. So long as your card is counting something, you're good to go!

    AeroJulwin is counting on us to do some counting this week - so make sure your cards are keeping track of it!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Jan 10 17:00 EST (GMT -0500). Runs until Sat, Jan 15 17:00 EST (GMT -0500)
    • Voting Phase: Starts on Sat, Jan 15 17:00 EST (GMT -0500). Runs until Sun, Jan 16 16:00 EST (GMT -0500)
    • Finalist Phase: Starts on Sun, Jan 16 17:00 EST (GMT -0500). Runs until Mon, Jan 17 17:00 EST (GMT -0500)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Two Shaman ideas for this week, both placed in earlier expansions:

    Shaman never got a C'Thun card for whatever reason, so I gave it one in Twilight Hammer's Den. Wave of Ooze is a Control card to deny stuff like Dudeadin, Zoolock or a Hunter summoning a bunch of small Beasts. Edit: Added in a Sigil, Sigil of Momentum. Finding art for Sigils is hard, with the added difficulty of trying to phrase it right. My example is, if you have 7 Attack at the end of your current turn, next turn you would go back up to 7 Attack again for that turn (before adding in anything else). You carried your momentum into the next swing.

    Not sure how I feel about using the "Lasts X turns" formatting since it didn't exist back then, but it definitely allows me room to fit the effect. When I came up with two Alraune cards using a multi-turn effect over a year ago, I explained the whole thing more verbosely:

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    I did this as a Secret long before Sigils were a thing, but it definetly fits this mechanic way better.

    I don't know if the numbers are well adjusted. Maybe 2 turns would be more balanced?

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  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    Got two quick Objectives here.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • BasilAnguis's Avatar
    Dragon Scholar 835 426 Posts Joined 05/29/2019
    Posted 2 years, 11 months ago

    3 ideas for this! Buried in Ice is probably gonna get hated because people hate freeze mage and frost in general (hello shaman). Cover Fire might be broken with the quest, but i envision since it's only 1 spell only the first time it deals damage counts. Pacifism is my favorite but might not be everyone's flavor.

    I'll boop you 

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    The first one is an ode to the most fun aspects of Thief Rogue and an homage to Dragon's Hoard. The second is a bit more out there, caring about how long it has been on the board and ramping in intensity. 

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Some early feedback:

    Show Spoiler

    BloodMefist - I like Rain of Chaos: it's a good play on the Warcraft III subtitle, while also being a neat ramp-up clear.

    BasilAnguis - I like Freeze Shaman a lot, but Freeze Mage is a pain in the ass; I think they're doing different things, though, which is where the hatred partially stems from. Shaman is (supposed to be) playing for the board, while the Mage is just stalling for its OTK. Anyway, I like Pacifism the most even though you can circumvent the condition with hero attacks.

    Demonxz95 - Voodoo Grounds could win the whole thing, but that would be very disappointing to me because I think it's too on-the-nose. "They gave the Rogue Baron Rivendare; I'll give the Shaman Brann Bronzebeard." It's low-hanging fruit :/ Icewing Bunker is more interesting, IMO, giving the Warrior some draw.

    Wailor - I believe the "three" should be a number, but beyond that it's a neat idea. The payoff is way too low for such a long time to wait, in my opinion; one of those should be fixed. I'd lower the turn count, as you suggested.

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 11 months ago

    A daring 0-cost. It fits Arcane's resourcefulness perfectly. Normally it would be a bit unconventional, which is how I got the inspiration for this prompt.

    Works like Tracking, but you'll have to get the draw yourself. The counter shows how many uses it gives and how many have already triggered.

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 11 months ago

    Seems like there's plenty inspiration to go around this week.

    Feedback

    linkblade91
    Twilight Hammer's Den doesn't seem like it needs to be spread out, since it already doesn't give any immediate benefits.

    Wave of Ooze is okay, but I feel like it should really belong to Warlock or Warrior.

    Sigil of Momentum is my favorite. It's quite unique and doesn't seem OP, since you have to pay upfront.

    Wailor
    I feel like this should probably be a Dormant minion.

    Demonxc95
    Voodoo Grounds is good, but indeed not very original.

    Icewing Bunker is definitely more original, but I'm not sure how to balance its cost.

    BasilAnguis
    The Questline phrases it as "Deal damage with 2 spells.", so this is fine. I like how the effect works, although I'm not sure 1 damage makes this card worth it to me.

    Buried in Ice is simple, but still a good option. 

    I'm not sure how I feel about Pacifism. I know Druid uses Taunt, but they also have a lack of removals and I'm not sure how often the draw will be worth it. I also don't like that it affects your opponent, which should probably make it a 1-cost.

    BloodMefist
    I like both of these. Rain of Chaos is very interesting, but needs a few turns to get strong and could backfire, but it's still a great control tool. I like Massive Hoard slightly better, because it seems really fun.

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago
    Quote From AeroJulwin

    Wailor
    I feel like this should probably be a Dormant minion.

    I get where you're coming from, but a Dormant minion wouldn't fit the flavor of holding the line until a hero comes to save the day, like Gandalf in The Return of the King. It's not like Blizzard hasn't printed very similar cards implemented with different mechanics (like Feral Spirit VS Saronite Chain Gang).

    I'll probably try to think something else, because I think many people could have similar criticism, but I wanted to explain the reasoning behind it.

    Feedback:

    linkblade91
    The first three cards are very solid, but I think my favorite one is Sigil of Momentum. Effects that allow you to keep something from previous turns are always very original and interesting.

    Demonxz95
    Voodoo Grounds is a bit too on the nose. I think I prefer Icewing Bunker.

    BasilAnguis
    I really like Pacifism, very flavorful and interesting. It should probably cost 1, since your opponent can also take advantage of it.

    I'd also remove the Alterac watermark from both Pacifism and Cover Fire: all Objective cards in this expansion are Rare, depict a place and last exactly 3 turns. These cards feel a bit out of place in this context, but in another expansion they would be fine.

    BloodMefist
    I really appreciate the pun in Rain of Chaos, but the text looks too crammed. Massive Hoard is also cool, so I'd go with it.

    Aerojulwin
    I really like the core idea behind Arcane Insight. However, it looks very weak. Yeah, it costs 0, but it doesn't give you card advantage, you need to build around it and takes several turns to pay off.

    I'd personally drop the second part and make it last 3 turns by default. Maybe the cost should be risen to 1 in this case, but I don't think it would be necessary.

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    New idea that tries to support the Questline from the previous expansion. Not sure if a mine fits Demon Hunter identity, but the effect is so abstract it was hard to find something fitting for it.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Sigil of Momentum appears to be an early favorite - to my surprise, 'cause on the staff Discord there was concern about the phrasing and whether or not the effect was interesting enough. Let's see if I can clean it up!

    I think(?) these all say the same thing, more or less, so...it's just a matter of preference. Which do you think is the best way to explain the effect? The first card is the one posted above, but I'm partial to the second iteration. Every Sigil so far has three lines of text, but I just don't see that happening here.

    If you have a better way to phrase it, I would be very appreciative to hear it :)

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  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    I must admit that I'm late on feedback, but here I am!

    Linkblade91

    Twilight Hammer's Den is pretty weak. Compare to [Hearthstone Card (Beckoner of Evi) Not Found]l which, for the same mana cost, gives you a 2/3 body on the board and applies the +2/+2 buff right away instead of at the end of the turn (which can be important for cards like Twin Emperor Vek'lor).

    The other two are better. Although I do like the idea of Sigil of Momentum, it may be better to go with Wave of Ooze because it's easy to understand and the former seems difficult to phrase properly.

    Wailor
    I prefer Irondeep Mine.

    BasilAnguis
    I think Buried in Ice is the best of the three for me. Cover Fire seems too weak and Pacifism (although super flavorful) seems to require too specific of a game state to be practical.

    BloodMefist
    Definitely prefer Rain of Chaos personally.

    AeroJulwin
    I'm a sucker for anything resembling a Scry-like effect, although this one seems pretty weak to me. The word "turns" also should be singular if the effect normally only lasts a single turn.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 2 years, 11 months ago

    Quote From linkblade91
    If you have a better way to phrase it, I would be very appreciative to hear it :)

    Otherwise, i'd go with the first one. "to equal" seems like an odd phrasing for Hearthstone and the third option changes its effect.

    Quote From Demonxc95
    The word "turns" also should be singular if the effect normally only lasts a single turn.

    It doesn't, the counter was meant for uses. But I think there just isn't enough space to make its effect clear, so maybe sticking to the Objective layout is the best.

    Sadly this removes the Arcane synergy I'm so fond of. I want it to be a 2-cost, since I think people underestimate how lucrative getting to choose your cards is, while it guarantees 2 draws and should only be worth including if you have extra card draw. It even supports cards like Refreshing Spring Water in decks that also use a few minions. Although I'd like to know which effect, cost and name you guys prefer?

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  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Late feedback:

    Linkblade91
    I prefer Wave of Ooze from the 3 options, its simple and sweet. Twilight Hammer's Den is a cool idea, but it seems a bit weak and low tempo, there aren't any C'thun buff cards that don't provide some board tempo. Sigil of Momentum scares me a tad too much since DH ca pretty easily reach very high Attack values, especially considering it just doubles down on weapons baseline. It's also hard to word it that the Attack gained is temporary.

    Wailor
    If you go for Glimmer, I would say that 2 turns is more balanced, but you could also stack more keywords like Taunt or Lifesteal to the summoned thing if you want 3 turns. Irondeep is simple and effective, but perhaps a smidge niche given how little card draw Hunter has. Also, how is it intended to work with targeted draw such as Barak Kodobane? Is it a generic extra draw, or another targeted draw?

    Demonxz95
    Voodoo Grounds spooks me as a 3-mana un-interactable Brann Bronzebeard effect. Snowfall Graveyard is fine because Deathrattles are inherently slow and Rogue only has mediocre Deathrattles. Shaman has powerful and cheap Battlecries. Sleetbreaker and Primal Dungeoneer alone would create huge amounts of card draw, but then you have crazy value or threats like Granite Forgeborn or Snowfall Guardian, and that's not even to say the absurdity in Wild.

    Basil Anguis
    I would consider quitting the game if they printed a card like Buried in Ice. It is just too frustrating. Pacifism is neat, although I still worry about Rogue having too much access to weapon attacks and burn damage to stop them from abusing the easy card draw. MAssive fan of Cover Fire though. Really flavorful and a nice way to support slower Hunter decks.

    AeroJulwin
    Clairvoyance I think provides too much consistency for Mage while they are still pumping out OTKs like no one's business. I could see it being limited to the first draw on a turn and being fine, though it could be dropped to 1-mana if that's the case. Otherwise, I might consider another small overhaul.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*

    @Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.

    @AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Good luck everyone :)

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2915 Posts Joined 02/09/2019
    Posted 2 years, 11 months ago

    Congratulations to Jhamel!

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