Blizzard has revealed additional cards today from Onyxia's Lair!
- This reveal brings us 10 new cards.
- If you missed yesterday's reveals, find them here.
- If you missed today's earlier reveal of Hunter, Druid, and Demon Hunter cards find that here.
- There is one more reveal today which is from Kripparrian.
- We've now seen 25 new cards of the 35 coming in Onyxia's Lair.
- Onyxia's Lair launches on February 15, 2022.
Build New Decks With Onyxia's Lair Cards
If you want to theorycraft with all the new decks, you can do so over in our deckbuilder!
New Cards Revealed
Here are all the new cards revealed in this Blizzard reveal.
Comments
More new cards :)
- Stormwind Avenger is a soft taunt. Play it on 3 and your opponent will do everything they can to remove it. In libram pally its just absurd amounts of damage...in theory. In reality, it'll never actually survive a turn past turn 5, so its damage is likely only going to be increased twice at best. And with only 1 damage at the start, its not exactly hard to remove until further buffed.
- Battle Vicar is one of those interesting cards for paladin that is currently more relevant in duels and on post rotation, because I can't think of too many reasons why'd you run this in your pally deck. Control pally isn't a thing, and libram pally would rather just draw their librams.
- SI:7 Smuggler is only good because its an SI card.
- Smokescreen is yet another attempt at deathrattle rogue. While I like the concept, and really love deathrattle decks, I think it'll never make it past tier 3. It reminds me heavily of Roll the Bones and Shadow of Death: very good cards in theory, but never really seeing upper tier play.
The first problem is that its an 8 cost card, and the second is that you'll want to have decent deathrattles in your deck, and currently there's not many we'd run in rogue. Maybe Death's Head Cultist and korrak? Because the main issue here is survivability.
Bizarrely, drawing 5 cards is a problem in of itself. That means your hand must be 5 cards or less or this card would just burn your cards (and presumably not trigger those burned deathrattles).
- Spirit Mount is just good. Burn shaman would love it. We'll have to see if every shaman can somehow fit this everywhere now, because spell damage is no joke with shaman.
- Bracing Cold is just very good healing in a class that has little to none. But the best part of this card isn't the healing, its mana cheat. Just imagine reducing something like dunk tank by 2 mana. Im a little concerned, but at least it isn't bs levels of stupid like Siphon Mana or octobot.
- Impfestation is that one card that'll make aggro tear its hair out. Certainly hard counters aggro druid.
- Curse of Agony = 6 damage for 1 mana against rogue, mage and ironically warlock. Even more funnier is that you'd likely never play this against warlock. Meta dependent for sure.
- Hit It Very Hard is still good removal for 1 mana. Unless there's a way to get that 10 damage to face (outside of Soulbound Ashtongue) it'll likely just be decent but rarely played.
- Shoulder Check will likely be more relevant after broom rotates.
Did we *really* need to go and give warlock MORE ways to deal fatigue damage? Sigh...
At least it deals your opponent's fatigue damage. So in most cases its just 6 damage. Its no garrote that's for sure.
Well the first one is 6 damage, for all 3, but also you can cast 4 of these with Tamsin Roame so that damage scales significantly.
Good point. I still think its okay, because its basically like warrior's bombs, and honestly would warlock save up 3 cards just to pull it off with tamsin, and then there's the rng factor because its your opponent who needs to draw those, not yourself, making it substantially less consistent than something like garrote.
Hit It Very Hard seem like funny OTK material with Soulbound Ashtongue and Silas Darkmoon
How does Curse of Agony work? Does it just accelerate the opponent's fatigue count (aka deal a total of 6 damage if the enemy hasn't reached fatigue yet?).
im sure it works in the same way any cast when drawn spell works, say Bombs from Wrenchcalibur. It shuffle 3 cards that deal fatigue dmg, the first drawn deal 1, the second 2, then 3, etc. So you will deal 6 dmg with one spell, and 21 in total with a second one.
OK, fine Blizz, I'll craft Lorekeeper Polkelt again. How can I pass up a turn 6 Preparation into Smokescreen with a guaranteed draw of 5 massive deathrattles*?
* Rogue deathrattles not included... actually Cursed Vagrant might make it in.
shuffle multiple Humongous Owl copies into your deck with Togwaggle's Scheme , play Archmage Vargoth and Smokescreen (with 2 mana discounts from Efficient Octo-bot) , not the best way to use this but hey the idea works (in theory)
Okay this is my favorite mini set so far...
No Legendary/ Epic cards?
is only 1epic in the mini set and was already revealed (whelp bonker)
I love the amount of deathrattle support and the minimal amount of deathrattle cards that rogue have
Meanwhile, in wild, this card is insane!
Meanwhile, in wild, this card is too slow.