We've got a new card revealed for Voyage to the Sunken City by IGN - Nellie, the Great Thresher! Looks like Pirate warrior is going to have some fun!
Don't forget to follow us on Twitter @OutOfCardsHS to get notified of new card reveals! You can also follow along with us on Discord.
Learn More About Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City to learn more about the new expansion and to see all the revealed cards!
Support Out of Cards - Get Premium
Love what we're doing? Support the site for $2 a month to remove ads and get some site cosmetics! Discounts are available if you subscribe for multiple months at once!
Get Cheaper Hearthstone Packs with Amazon Coins
Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!
Comments
These colossal cards should take up two deck spaces during deckbuilding to be fair given their power level. At least that's my first impression of these cards, we'll see how they hold up in practice.
A lot of the colossal cards so far have been way too slow and costly for what they do. IMO, the only ones worth running so far have been the Warlock and DH leggy, and the DH one is still questionable at best.
War Golem, we still love you buddy!
So, Avalon ... you were saying maybe they had learned their lesson about mana cheat? I'm pretty sure they have not. :-P
Puck firates
F
I think you people are forgetting that Quest Warrior can also be played as a Control version. Just throw this in there, it's good stats and it gives you 3 1-mana Quest procs, or fuel for a Smite combo later on. Of course The aggro version won't play it. The aggro version sucks. Don't play it.
I have to admit that I was naive enough to think that they've learned and had plans to reduce the power level...
If the cards would be normal power level, they would be overrun by last years madness. So the new norm is 7 mana 7/11 over two bodies generate 3 cards and reduce they cost to 1
This isn't a Questline Warrior card. It's just too expensive and slow, and it's completely unnecessary alongside the Questline reward. The dream is obviously a 1 mana Smite, but just like highrolling Smite off Juggernaut, it just won't happen that often (especially because we're going to be seeing more pirates this expansion). Not to mention the deck that wants to play this card may not be playing many pirates at all; it's a pretty solid stalling tool for slower decks that also refills the hand with some nice value (with pirates such as Wealth Redistributor, Stonemaul Anchorman and the new Bootstrap Sunkeneer). In fact, depending on the pirates that are released this expansion, this card could become very powerful with a lot of high-value pirates.
You cant get pirates from other classes, its a discover effect. So only warrior and neutral pirates.
Her flavour text mentions that the ship belongs to Captain Hooktusk. No surprise that she's coming back, but I wonder if that means she's a Warrior legendary this time around?
Before anyone start holding up their torches and pitchforks, this is not quest pirate warrior support. Its far too costly, is a beast, and there's no obvious way warrior can kill the ship themselves so it's wide open for silences, not the mention that this along with the quest reward is just unnecessary overkill.
And then there's the pay off. With Mr. Smite its probably dealing around 10-12 damage, because most pirates are low costed, and the earliest you can do this is turn 8, which means you get to play smite along with only two pirates for face damage...which can be blocked by taunts. Of course, if you manage to discover mr smite himself as a 1 costed card, that's different, but its no different from highroling with juggernaunt anyway.
I think if you run this card at all you'd probably wont be running it in quest warrior, but some kind of midrange warrior with a smite end game. Quest warrior's powerlevel drops exponentially each time they dont draw a pirate, and since they dont tend to draw very well, they can easily end up losing the early game which will more or less scupper their ship regardless of how powerful this card may or may not end up to be.
What I'm tentatively raising a pitchfork for is that Nelie's ship is covered with the Sharks logo, and thus directly linked to Hooktusk. If they do rogue dirty and make her a warrior card I'm going to be genuinely annoyed. Tbh I was hoping rogue would get the inevitable colossal pirate ship, so I'm already a little peeved. Just stop giving all the pirate stuff to warrior Blizz, please...
Pretty sure WoW lore is big enough to have more than one pirate captain it in so even if warrior gets hooktusk, perhaps rogue will get her kinda evil twin or something. Its likely that rogue would be pirate themed as well, judging by the sole rogue card reveal so far.
In this case the character herself matters as much as the tribe. Hooktusk was one of the coolest HS-original characters full stop, let alone just in rogue. It is also pirate rogue players, not warriors, that formed the strongest attachment to her, so having her switch class would be a slap to the face to the people who most care. It wouldn't be as big a deal if I enjoyed pirate rogue and warrior equally, but I really don't. The warrior variant is always a linear, brute force aggro deck that has never had any appeal to me. It has none of the rogue game play that I obviously gravitate towards.
It's also not clear now whether that rogue pirate is a one-off or not. They have been strangely rare lately, but it used to be normal for rogue to get a single pirate here and there. Now I think about it, I'm probably a bit of a Salty Dog as I've watched rogue hallmarks like pirates and shuffles be completely shifted to other classes (keep in mind warrior only actually had pirates in Old Gods until DoD when it took over everything to do with them), and even things like deathrattles feel like they've been transferred to DH since rogue can't actually get any of its own 'rattles these days. So I've become pretty jaded as lots of my favourite archetypes get moved out of rogue and into classes with play styles I don't enjoy.
Deathrattle: Deal 12 damage to the enemy hero and also equip gorehowl somehow.
Honestly it's actually a very cool top-end for pirate warrior. It's just that Mr. Smite exists.
I highly doubt that Pirate Warrior plays this. It's a 7 mana taunt minion that gives you pirates if and only if it dies. No aggressive deck wants this, not to mention the Questline reward already kills the opponent. It's like saying Tirion would be good in an aggressive Paladin deck because the 5/3 weapon can deal a lot of face damage