Bottoms Up - Card Design Competition Discussion Thread
Submitted 2 years, 7 months ago by
ShadowsOfSense
Competition Theme: Bottoms Up
We're back! Season 5 kicks off with a classic 'latest expansion mechanic' competition - get your trawlers ready!
- You must create a card which uses the Dredge keyword
- Your card doesn't necessarily have to Dredge itself, but synergies should make explicit reference to it - we might do another competition for cards like Ambassador Faelin in the future, but for now they won't count
This starting theme comes straight from me! It's been a while since the last competition, so Dredge up those creative ideas.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Apr 25 17:00 EDT (GMT -0400). Runs until Sat, Apr 30 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Apr 30 17:00 EDT (GMT -0400). Runs until Sun, May 1 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, May 1 17:00 EDT (GMT -0400). Runs until Mon, May 2 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
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Competition Theme: Bottoms Up
We're back! Season 5 kicks off with a classic 'latest expansion mechanic' competition - get your trawlers ready!
This starting theme comes straight from me! It's been a while since the last competition, so Dredge up those creative ideas.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Everybody, welcome back!
We have returned! The hiatus was a bit longer than expected, and we didn't get to make the overhauls we wanted, but we are here. We'll have more to say on the subject in the future.
Anyway, here's my card:
It was gonna be a Pirate, but I couldn't find art I liked. Nautilus was right there, though, so...yeah. It's a Mech lol.
I'm baaa-aaaack!
I've been so busy with my final year of college that the card competitions fell on the back burner, but I'm gonna do my best to keep on top of it. Anyway I've got two variation on Dredge, one that can trigger deathrattles (Sunken Saber is a good combo) and the other that can get big if you have something good waiting for it (particularly if you've played something like Ambassador Faelin).
Feedback:
Demonxz95: It's a good idea and the right stats to keep it from being broken, but I feel like if you can get it to the bottom of your deck, it would take a lot of dredging to take full advantage of and there are other cards (like the sunken cards) I'd want to dredge first.
linkblade91: This is a VERY powerful card if you play it right and leads to good build around ideas, I really like it.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Excited to be back designing cards! These are the two ideas I landed on after far too much deliberation. I really want Shadow-Deathrattle Priest to be pushed, so I'm going to keep making fake cards to fulfill my fantasy. Copying a strong Deathrattle can be powerful, but that often means you put an expensive minion on the top of your deck with limited ways to draw past it. The Naga from Commander's Trident is the same Naga Centaur from Guard the City. I wanted a weapon that was more clearly supported by Lady Ashvane while also potentially giving support for a Big Warrior. It also works for Control Warrior, but contest with other Control weapons can be tight.
I wanted to incorporate some disruption for the dredge keyword and came out with this. Basically you're swapping a card from your opponent's hand with something of your choosing, which usually is advantageous to you, since your opponent can potentially lose a key minion in place for a situational card. So you're disrupting his next turn, and potentially neutering his next dredge, assuming he still wants the minion back.
Descriptions a bit long, unfortunately.
Edit: Made some changes as others have suggested. It may look like a complicated description because its long, but I think the effect is fairly simply: dredge for the opponent, they replace a card in their hand for what you choose. Appreciate the feedback though.
Hey there! I missed participating in these discussion threads, and since I have more free time now and no ongoing projects, I've decided to come back too! Anyhow, here's my cards. Quite a couple of cards here this time, but there's no need to comment on all of them, just your favorite is enough.
I used to watch some random Magnet Fishing videos to help me fall asleep, which is literally fishing, but with magnets instead of fishhooks, so I decided to bring that concept to Hearthstone with Mech synergy. And also a Curse lock card because I would love to see that archetype working some day.
And now a quick feedback:
Demonxz: I absolutely love the design and flavour of this, but I'm really not sure about the balance. Imagine a Gone Fishin' into Tuskarrrr Trawler into Swordfish. If you hypothetically manage to make a Dredge chain, this would be quite cancer, so less stats to make it less aggressive and/or easier to remove would do the trick IMO.
Linkblade: Simple, effective and flavourful, I like it a lot! And honestly, I think it looks way better as a mech instead of a pirate, that art is really fitting.
Hordaki: I like both, but I like Faceless Scavenger a bit more. One suggestion that I make is to either make it cost 4 or make it transform into the minion, the parallel to Faceless Manipulator is nice, but copying stats are far different than copying the whole minion gameplay wise.
BloodMefist: The trident looks nice, but Gaze into the Abyss flavour's amazing! Easy 5 stars for me, you should go with that one.
dapperdog: Your idea is very nice! But your card has some execution problems, its too wordy and the flavour is not quite there. Here's two suggestions for you: The card here is changed to a pirate hanging an anchor to a minion's leg who makes it go to the bottom of the sea (your deck) and brings a new one to replace the anchored bastard. Less wordy, and fits the Dredge flavour better, but of course, it's just a suggestion, do what your heart tells you.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Here are my suggestions. Also, if you somehow did not get the reference, Tender Fledgling is a tribute to Vicious Fledgling.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Got a few ideas going on in my head, but this is the one I'm most happy with at the moment:
Feedback:
Demonxz95: Rally neat idea and it can't really be abused since there aren't that many Dredge cards. Could probably be a 3/4.
linkblade91: Card looks fun. Can get some pretty disgusting value with Sunken cards and minions from Ambassador Faelin.
Hordaki: Both look good, but I like the Snorkeler more, since you need to build your deck around it a bit.
BloodMefist: Same thing I told Hordaki above, except in regards to Gaze into the Abyss (you'll want to capitalize the 'i' from 'into', though).
dapperdog: Too many lines, and it should be 'their deck' instead of 'his deck'. The effect is pretty complicated, and it wouldn't really do much most of the time.
MrRhapsody: Those are all really good. Can't really pick one. Would probably go with Clutch of the Deep simply because it supports Abyssal Warlock.
Neoguli: Pearl Empress is realistically the better of the tree, though I really like the Fledgling's design so much! The Legendary card is pure meme.
We're back! Here's something simple this time around. Feedback soon.
I'll boop you
Time for some feedback. Not gonna lie, I almost forgot what it feels like to be back here. My thought for Hydronicus is to probably make it a 2 mana 3/2.
Magnetic Fisher is a cool callback to… Magnetic. Putting aside my distate for Mech Mage (which will not affect my voting for the card if you choose to submit it), I think it's pretty good. It does also force you to build Mech Mage in a way that's different to current Mech Mages since you skip Battlecry effects on those Mechs.
Magnetic Harpoon is pretty good and quite like the "draw and attack again" effect.
Clutch of the Deep is probably my least favorite of the three cards, but it's by no means bad. It's a perfectly balanced piece of support for Abyssal Curses.
Pearl Empress is my favorite of the three, but the Battlecry should be written after the passive effect and it should use the VttSC watermark.
Tender Fledgling is realistically balanced, but the usage of both Dredge and Adapt on the same card rubs me the wrong way, and the watermark does not help that either.
Sek'xeth is very weird. A part of me wants to believe that Team 5 would never print a card to support all-Legendary decks since, even if it's not competitive, a slap in the fact towards F2P/low-budget, but absolutely anything is possible with the stuff that they've been printing in recent years.
Glad to have this back!
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
Feedback:
In any case, it's a pretty interesting way to improve Dredge.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
Commander's Trident is nice, but I don't like it as much.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Lobstradon is my first idea for this week, basically you can Dredge up to 3 times with this. I just have to find some better quality art. I will give feedback in few hours hopefully.
Edit: Added Grotesmal - a neutral Colossal with Dredge, Sunken, Faelin synergy.
Edit2: Added my last idea for this week - Slithering Herald. Perhaps this may enable some Naga Demon Hunter deck, and is great with Azsharan Defector.
Ok
This is a card that allows you to Dredge a card after drawing. Shuffles the library after each draw to refresh the Dredge choices.
-=alfi=-
[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Thanks. I played MTG a lot :-) For anything, that draws more than one card or Cast when drawn, shuffle then randomly dredge.
-=alfi=-
Another round of feedback.
First up, it's impressive that you found good Colossal art for Grotesmal, however there are some problems with it. Namely the UI. We only have a maximum of 4 choices on any given choice card in the game, and I feel like 5 is probably the absolute limit that you can use. You've got 5 by default here, but what would happen if you were to somehow summon multiple copies of the tentacles and then you tried to Dredge?
Fuzzy Lobstradon has a "cute" effect, but it doesn't feel particularly practical and the choice to end the effect is a little weird. I feel that it should also be a Beast too.
Slithering Herald has a nifty idea, but it seems difficult to use properly without relying on just being lucky. If I have a Naga Giant or Coilfang Warlord at the bottom of my deck, then that's great, but it otherwise doesn't seem like the effect will matter a lot of the time. Feels too "all of nothing".
This way it always dredges from 3 new cards, otherwise you would see the same 2 card
-=alfi=-
Ok, time for some feedback
@Wailor
@BasilAnguis
@Nirast
@Neoguli
@MrRhapsody
@dapperdog
@BloodMefist
@Hordaki
@linkblade91
@Demonxz95
Ok
Feedback:
Alfi - I'm worried that repeatedly Dredging after card draw could bog down one's turn, leaving less time for actually playing the cards you're drawing/Dredging. It also seems crazy good with an effect that draws more than one card; I know your reply to Neoguli suggests it would randomly Dredge, but I don't agree with that assessment. As written, I'm inclined to believe an Arcane Intellect would have you [draw first card -> Dredge -> draw second card -> Dredge again], which is both powerful and time-consuming.
ChickyChick - The Fussy Lobstradon is an interesting idea, potentially setting up your next three draws (because you can move three cards to the top of your deck). Actually seems quite powerful, saying it like that; might need to nerf it a little. I completely agree with Demon's review of your Colossal and the Herald: I think the Colossal would be a major problem on mobile, and the Herald is too all-or-nothing. I would stick with the Lobstradon (and make it a Beast, at least).
Wailor - Make Yogg'Siren target "enemies if possible" and you've got my vote lol. Big Spell Mage would love such a card, as random targeting is always the downfall of the archetype. Clumsy Courier, for example, is a fine idea if you don't need to target something…and yet that's a lot of what the Mage does. I know that would defeat the point of it being Yogg-related, though. Anyway, I focused my review on this card in particular because it's my favorite of the three: even if you don't change it, I would still prefer Yogg'Siren over the others.
BasilAnguis - "Scuba" is spelled with a C, unless the K is a reference to something I don't understand. I think this kind of card can work if it had higher stats and Rush: higher stats means it's not guaranteed to die in a trade, while Rush means it could die and thus benefit from the Deathrattle + Dredge combo. That leads to decision-making: keep the minion alive for efficiency, or trade it away for the combo. As it stands right now, Tuskarrrr Trawler is very similar to this.
Nirast - Not a fan, to be quite honest. In particular, the Colossal is only one card in your deck so either you greatly risk whiffing or you have to play Ambassador Faelin first, and that design is not my favorite. Synergy is fine, but one Legendary specifically relying on another is not a good idea IMO.
Neoguli - Pearl Empress is cool: you can chain-Dredge the same card repeatedly if you can keep her alive. I like it the most of your three ideas, for sure. One little niggle I have is the word "shuffle"; just say "put a copy of it on the bottom of your deck". Shuffle implies the whole deck is being rearranged, which would complicate the card and also makes the sentence sound weird.
MrRhapsody - Clutch of the Deep is my favorite. Magnetic Fisher could get out of hand if you manage to pull Gaia, and the Harpoon is probably broken in a Mech deck. Clutch of the Deep, however, is fine as-is, needing additional help to generate a Curse (which isn't hard given one's Hero Power, but still: that's 2 more Mana that has to be spent). Move the word "Abyssal" onto the bottom line so "Curse" isn't an orphan-word, and it'll be perfect.
dapperdog - Dredging for your opponent is a really cool idea. The five lines of text is a problem, though. I would keep tweaking it, 'cause I like this direction a lot.
BloodMefist - Commander's Trident is neat. A good connection to Guard the City, while being worth it for Lady Ashvane (could even pull her and still summon the Naga, which is good reverse-synergy). Might be my favorite of the cards posted so far.
Hordaki - Shady Snorkeler is more interesting than the Faceless Scavenger, in my opinion; I would go with the first card. The text is missing an A, though: "If it has (a) Deathrattle, summon…"
Demonxz95 - I personally feel like Dredging could be used more beneficially than repeatedly summoning a small minion without Rush or Taunt. The other problem I see is…what if Hydronicus is not on the bottom of your deck to start? You'd have to find it first, play it, get it killed, then start the Dredge game. That's a pain in the butt lol.
Ok, I was really tempted to go with Magnetic Fisher as a Paladin card, however, Warlock is my fav class and had a nice feedback, so Clutch of the Deep it is!
And now, another round of feedback:
Dapperdog: It seens you wanted to keep the original flavour and text, that's fair, but I'll they you this, people here love flavourful cards that fits the competition theme. Also, you should DEFINALLY make an effort to make it 4 lines maximum and add the VttSC watermark, I know at least one guy here that will be quite pissed about it…
Neoguli: It seens you already submmited, but know that I think you choosed tthe best one.
Nirast: Honestly, I'll have to agree with Linkblade. It has flavour and an interesting effect, but it is kinda inconsistent and it is not really clear about where it wants to go. What about switch the effect to Legendary minions or 8+ cost minions instead of colossals and sunken cards? It loses a little bit of flavour but at least it will be more consistent and look more realistic. Also there's nothing wrong with the art, but it could definally be better.
BasilAnguis: Looks simple, flavourful and nice. I think you should change the art and mess with the statline a bit, but overall it is a very cool card.
Wailor: I'm in love with Blessing of the Ocean, amazing effect and flavor, Buuuuuuuuuut, I have a feeling that Yogg'Siren will do better, the flavour is also awesome and the art is pretty neat. The only suggestion I give is to raise the cost a bit and maybe make it targets enemies if possible. (and by the way, the name Anchor Guy was just a place holder :P )
ChickyChick: Grotesmal is my favorite overall, however, it is quite problematic as Demon pointed out. That said, I think you should either go with Fussy Lobstradon and change it to a Beast, or make some adjustments to Grotesmal's Tentacles.
Alfi: Personally, I like it, quite solid and flavourful, for me you should just change "library" to "deck" and add the dot to the end and you're good to go. However, it seens some people here are confused and overthinking about the effect, that's definally not a good sign for your card, think about it before submmiting.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Would slapping "(up to 5)" on Grotesmal's Tentacles be too brutal? I thought that having 10 cards UI is possible, but I'm not convinced anymore.
Ok
More feedback:
About your other cards, I like Fussy Lobstradon (even if I seem to be alone with this), although it should definetly be a Beast.
@Wailor
The idea was that Tentacles increase reach, allowing to Dredge more things, so I would rather keep the effect on them. That said, I suppose with more complicated cards people have to focus more on effect from gameplay perspective, so flavour may have less meaning, so I can at least consider your idea, though I will probably just add limit note in parentheses.
Ok
Welcome back, everyone!
I wasn't quite inspired earlier this week, so I decided to silently sneak in my submission. Looking forward to all the amazing prompt Sunken City and season 5 may bring!
Updated based on feedback.
-=alfi=-
@Alfi
Effects which resolve at the end of your turn trigger after timer for your turn ends, so they can't allow player to make actions, they are always resolved automatically, so this would just Dredge randomly.
Ok
@linkblade91: I only card I could find with an equivalent text is Roll the Bones which doesn't use "has a Deathrattle", so I'm gonna leave it as is.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
That's fair. I still think it's weird, but you win this round :P
Followed the feedback and came up with this guy. Keeping the Sunken effect, but the Colossal effect has been replace with a "minions that cost 7+" one. The only colossal that can't be summoned is Crabatoa. Also made it Epic, see how it's received.
Feedback:
BasilAnguis: I like it, simple, but effective design. Great if you can kill it the turn it's summoned, like with a Rancor, or in a Warlock deck.
Wailor: Yogg'Siren simply because of the name. The others aren't bad either.
ChickyChick: So Grotesmal would give you 5 options for dredge? Not sure how the UI would work if you have more than 2 tentacles. Either way, I like the Herald the most.
Alfi: The shuffle effect is basically meaningless unless you Dredged, or you played Lorekeeper Polkelt before, Ambassador Faelin, or Sir Finley, Sea Guide, in all the cases the card being anti-synergistic (except for maybe Finley). Also, you can't really interact with the game after the turn ends.
You've got a little less than 24 hours to submit.
Good luck to the finalists :)
MrRhapsody takes our first gold of the season.
Congratulations to MrRhapsody!
Congrats! Very cool card :)
Wow, I REALLY wasn't expeting to win that one to be honest, but I'm glad I did, thanks guys!
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
CG! It was a good card design but f**************************k Abyssal Curses :D
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Congrats! Guess today I learned not to submit half assed cards when I don't have the time for something better. Whelp!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I don't think people disliked your card's effect, but the fact it was trying to remake an existing card. If you had used a different name and art, it may have even reached the finals IMO.