Grimm Face Hunter
- Even Hunter
- Wild
- Ranked
The characters of the famous tale have grown older...
Red Riding Hood has gone missing in a mission!
The Old Wolf is the main culprit
The Hunter is on her tracks
He's visited the Grandmother first, to gather any clues - wait, this one looks so much like the Old Wolf... AAAGH!
Deck Overview
Welcome to my Even Hunter list, the next generation of Face Hunter.
DoD UPDATE: the deck is currently further shifted towards Face archetype.
> It's better than you think: I just climbed from rank 5 to rank 3 with it, with a winrate that I believe should float around 60%. Sure, this is also because i am skilled with the deck (after losing tons of games), but the results are quite good for an out-of-radars archetype.
Even with no board-significant turn-1 plays, Secrets are perfect to regain initiative and keep up with Tempo.
Indeed, this deck has tools to deal with almost any deck in the meta, provided a wise mulligan, smart plays, and obviously, a decent card draw RNG. The only decks where the game is more in the hands of your opponent than yours are Reno decks.
You might even consider The Darkness, if Reno decks are so frequent in the meta (not sure of how this could perform tho).
The Golden Rule of the Grimm Face Hunter
- No, it doesn't mean you only SMORC face here, it means you try to prevail with the damage output as fast as possible, helped by the upgraded Hero Power.
- This still implies trading with the board, whenever that gives you an additional advantage for the next turn, and holding from going full-board, if you expect board-clears.
- The skill to know when it is best to go face or trade is extremely subtle (you must know pretty well what your opponent might be playing in the next turns), but hugely rewarding when mastered, especially with Face/Aggro decks: it makes the whole difference between losing badly and surprisingly prevailing on your opponent (i spent whole days losing with the deck before reaching that point).
Mulligan: main keepers
- ALWAYS keep 1x Mad Scientist.
- If that fails to happen, and you are unsure what kind of deck you are facing, keep 1x Kindly Grandmother.
- Cat Trick against Mage and Priest, but any deck with a number of spells will do (few popular exceptions with little to no spells anyway: Odd Rogue, Mech Hunter, Aggro Quest Shaman).
- Spellbreaker is vital against Warlock, Big Priest, Mech Paladin. But notice it is also significant against a number of typical Wild situations, such as Stargazer Luna, Doomsayer, but also against Aggro/Tempo playing Mechs or Murlocs, etc.
- SI:7 Infiltrator against Mages.
Mulligan: secondary keepers
Once you have already secured a main keeper in your hand, depending on the matchup, consider a secondary keeper:
- Hyena Alpha and Houndmaster are probably safe secondary keepers for any matchup.
- Snipe, Houndmaster Shaw against any Aggro and Tempo, including Pirate Warrior, Odd Rogue, Secret and Cyclone Mage.
- Explosive Trap, Glaivezooka against Aggro and Token.
- Lesser Emerald Spellstone only against Control.
Tips & Tricks
- Snipe denies the nasty effect of Duplicate against Secret Mage, because sniping happens during their turn.
- Turn-4 is generally your swing turn, even moreso with the new Hyena Alpha.
- Houndmaster is a real monster. The swing he grants if you manage to play him is often game-winning.
- Don't be afraid of playing Houndmaster Shaw on curve: in the very worst case, he will act as a great soft taunt. Additional synergy with Kindly Grandmother and Big Bad Wolf (pretty ironic), as they all rush in the same turn.
- Lifedrinker gives you more reach, as well as an additional edge against other Aggro and Burn decks, including Secret Mage: it's always a fair topdeck.
- Against Secret Mages, try your best to pop secrets with playarounds (it takes time to get the right skill to do so).
- Mages will probably feel safe behind Ice Block, and wait to use Reno Jackson until the block is triggered: you should hold SI:7 Infiltrator for lethal, to remove the Ice Block followed by lethal damage.
Tech Cards
Flare instead of 1x Kindly Grandmother, if Secret Mages are too frequent.
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30- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 2 Cat Trick x 2
- 2 Explosive Trap x 1
- 2 Freezing Trap x 2
- 2 Glaivezooka x 2
- 2 Kindly Grandmother x 2
- 2 Pack Tactics x 2
- 2 Phase Stalker x 2
- 2 Quick Shot x 2
- 2 Rat Trap x 1
- 2 Scavenger's Ingenuity x 1
- 2 Snipe x 1
- 4 Dragonbane x 1
- 4 Houndmaster x 2
- 4 Hyena Alpha x 2
- 2 Mad Scientist x 2
- 4 Lifedrinker x 2
- 4 Maiev Shadowsong x 1
- 4 SI:7 Infiltrator x 1
- 6 Genn Greymane x 1
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Comments
Updated the list (not the guide yet sorry) with AoO.
Pack Tactics and Scavenger's Ingenuity gave the deck further consistency.
I added back one Explosive Trap against the current Aggro meta, I might have to find room for one more.
there is a replace for Houndmaster Shaw?
Replacement is meta-dependant, and i still have to understand it.
So far it seems the only relevant novelty in the meta is Pirate Warrior.
Right now i think i'd try Golakka Crawler,Explosive Trap, Bear Trap.
thanks
Update with the new DoD cards.
Tbh, the deck looks pretty sick now. Can't wait to test it.
I'm excited for you! I'm really hoping I unpack dragonbane. I think if that happens I'm finally going to craft Genn!
I've started playing wild with burgle Rogue and it's actually been fun so far so I really wish I could play this deck :)
Genn is a solid craft for Wild, if anything for Shaman.
Let's see about this one.
I don't quite have the support cards for even Shaman and also a cheapo FTP casual so am super conservative with my crafts haha.
Like you said, wait and see. Especially with how op the new set seems!
Refined for the new Wild meta, and updated with Mulligan guide.
It is still an off-meta deck, but it has plenty of cards to counter a number of meta decks in current Wild. The fact it is off-meta might actually help you in deceiving your opponent.
If you have any questions, feel free to ask! :)
Even the storytelling is on point. +1
What are you running atm in place of the hyenas?
I am trying different cards, including Sunreaver Spy for the same mechanic. And the spy tbh is crap in this deck, extremely clunky. I expect hyenas to be much better due to Beast tag (Houndmaster is literally a monster) and multiple bodies.
It also possible i will have to adjust the deck with more Secrets, for this synergy to be consistent enough.
Yeah, maybe cut Hunter's Mark?
It makes sense, considering the deck already has quite a number of removals.
As for the additional trap, i think it is either a 2nd Wandering Monster, or a Venomstrike Trap, depending on the meta being more token or big guys. Or Snake Trap for some of both.
Going to try this some time this weekend. Thanks for sharing!
You're welcome, hope you enjoy it.
I'm a ftp player, and have never played wild. But this looks so fun that I would consider crafting genn for it!
I hope it's reasonably successful and that you give us an update when it goes live!
Well the deck has been surprisingly successful for me, but it is still an off-meta deck, and i would suggest against crafting cards EXCLUSIVELY for it.
On the other hand, once you have Genn Greymane, you can build Even Shaman (top tier deck) for very cheap, Even Warlock with some extra, but also Even Rogue, and then also try any other Even deck that comes up to your mind, as i did here.
So yeah, if you already tried some Wild games, and you liked it, starting from Genn is a smart idea, cheap, effective, and fun.
That is super insightful. Thanks dude. I think like you say, and ods/even deck will be the strongest thing I could build on a budget :)
This is a pretty clever idea! :) Wish there was more of the story tho! :)