Hope you guys love murlocs
Submitted 5 years, 4 months ago by
DoubleSummon
Cause the boogeyman of the expansion is no other than Uther (again) this time with an army of murloc and perfect answers and turn 5 "call to murlocs".
OH and control warrior is way too good as well so that deck isn't going anywhere.
Source:hs replay
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Cause the boogeyman of the expansion is no other than Uther (again) this time with an army of murloc and perfect answers and turn 5 "call to murlocs".
OH and control warrior is way too good as well so that deck isn't going anywhere.
Source:hs replay
using HS replay within the first week of the expansion means jackshit tbh
Their site is heavily flawed when they don't have that much data
I remember when Even Paladin was still the highest winrate deck...post nerf...still running Call to Arms...
Paladin just preys on all the greedy decks that don't run AoE (or know how to capitalize on a deck that has no removal and runs a very predictable amount of minions...probably could beat it with Quest warlock to be honest)
I tried having fun once.
It was awful.
Got 3 board flood cards (2 tip the scales+1 nomi)
Findley, and zephyr the great, it got enough staying power, It's the token druid of the expansion basically.
So it'll be moaned about for a few weeks then disappear into obscurity? Awesome. 😃
Cocked, locked and ready to rock...
Token druid was tier 1/2 the whole RoS expansion..
Yeah but it was initially seen as the unstoppable God-tier deck of the meta, before settling down to being a pretty fair deck that could be easily countered.
Murloc pally smells like an early meta meme deck to me. I reckon it'll vanish eventually as other decks get more refined.
I do agree with you about taunt / control warrior, though. I unpacked Armagedillo yesterday and put the taunt package into the existing control warrior shell. This looks like a deck that's here to stay, as it's basically a refinement of an existing t1 deck. I think it's highly likely that this is the expansion that sees Dr. Boom, Mad Genius getting nerfed
May all your legendaries be golden.
I guess this could have been a Salt Thread post ... but ok ...
Sure there are some Murloc Paladins out there but right now i`ve only encountered 2 - and to cry about it within the first week is a little overdramatic - at least in my oppinion.
And also it`s a little bit high-rolly ...
Challenge me ... when you're ready to duel a god!
Well a turn 5 tip the scales can be compared to a turn 5 mountain giant combo. You need to have the prismatic lens ready on 4, and some luck in fishing the right spell/minion from your deck as well. I would say chance you have that is about 0.3 * 0.6 = 18% chance on getting that combo, based on a deck that only runs those 2 spells.
made this deck the moment i did see the 8 mana card. And it´s quite good and cheap if you just use 2 other murlocs for Finley and Zephyr. Toady i relized it became common seeing the stats in HS replay. This site is liked to it. Quite cool feature.
So all see what we are talking about this is my current version.
The better versions have about 60% on HS replay.
salt? nah I play the deck no need to be salty just looks really insane, tbh now that I played the deck.. it has 0 chance vs warrior so I guess it's fine it's crazy nonetheless though.
ok, at first glance it looked like salt :)
And true, it is a nice deck but defenitely not OP - sure if you play Rogue there´s almost nothing you can do if he get´s the nuts draw but other classes like warrior, priest or mage can hold them of and clear the board
Challenge me ... when you're ready to duel a god!
I've been spamming this deck a lot in brawl to test its power level (and earn gold!). It's good, but not as good as you perceive it to be on the other side of the board. What people see and remember are the highrolls with turn 4 or 5 tip the scales. The main issue with it is that it's extremely bad if you don't get your tip the scales in a timely manner (past turn 8); you can just auto lose any matchup if you draw poorly. It's extremely reminiscent of wild Big Priest in that you can highroll any deck early or struggle hard when you don't
Though I personally don't have a problem with them, these kinds of highroll decks are generally considered to be very frustrating to play against (and with depending on your personality). Whether or not this is a problem that needs to be addressed is another matter entirely though
What I would like to see in a discussion about decks being OP or something like that is some hard verifiable numbers and definitions which can be verified in an independent manner using scientific methods. Something like "this deck will win 75% of all games on average if played by an algorithm that tries to spent as much mana each turn as possible". Something like this would be definitely OP.
I agree that you can detect if a deck is OP on the basis of what is played in the meta, say the majority of games are played between 1 out of 3 decks, 1 is the OP one, the other one is its only counter, and the third one tries to feast on the only counter, and all other played decks have seriously bad winrates against the OP deck. Something like this. Apart from this, people are always complaining about early combo's that seriously unbalance the board state, being either a board of giants, a board of murlocs or a board of big-health taunts which will soon turn into an inner fire OTK. On one hand the insane RNG luck someone can have can be irritating, on the other hand this is just part of the game and works not only for one person, but also for the other.
Are you saying you want stats to back up the fact that this deck is good? Because it is currently one of two tier 1 decks on HSReplay with a 59% winrate over a 110k sample size. I don't know what algorithms maximizing mana expenditure have anything to do with it
No, there is a difference between being OP and being just good. At this point in time a lot of the decks played are still experimental because the new expansion is only a few days old. Therefore stats that only count winrate are not so interesting. Say if the deck has a 75% winrate against all the tier 1 decks of the last expansion, that would mean something reliable. If I look at the best paladin murloc deck it has 60.1% winrate overall, and about even (51%) against Warrior. And its overall is influenced by its good score against the very popular druid deck, which is not so strange since its kinda aggro murloc and when druid finishes quest then we have call of the tides :).