Making Highlander Paladin Work
Submitted 5 years, 4 months ago by
CableKnight
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it:
Anyone else having any success with this archetype?
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So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it:
Anyone else having any success with this archetype?
Gosh dang it, cards bad.
Hi
I made one for fun. Not enough games to tell if it´s at lesat T3 but i guess so. Card draw is weak if you don´t draw Subject. Maybe i need to improve that a bit.
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Intriguing idea ... saw Kibler playing his list and i kinda liked it - right now i`m trying to make Highlander work in every class but with some of the classes it´s almost not worth it because the decks would be bad :)
but those lists look nice, gonna try them!
Challenge me ... when you're ready to duel a god!
HI i've tried to make an Hakkar Highlander deck but it turns out it was way too slow and got destroyed by mage and warrior when not comboing too well winrate was 50 procent over 100+games.
So i redid a much more Tempo version and i have to says it's great.
https://hsreplay.net/replay/Upah9WJP5GXaGRmwPeZWnaThe sick glass knight combo against hunter ( colossus of the moon i just wanted to see in action but is always gonna come too late.
against a mage (of course no luna T5) https://hsreplay.net/replay/nYHRDRcPjTypHGDWjivgxG
You could include Bellringer Sentry and Masked Contender to get the secrets out faster.
Gosh dang it, cards bad.
So much anti-synergy between Sir Finley and the Quest. Paladin secrets sadly aren't that great when played randomly and not the exact turn you need them. Every Highlander Paladin deck I've made seems to never have a good wincon and goes in too many different directions.
I'm currently tinkering with a dragon based highlander Paladin deck, I just don't have it uploaded. It is fun, it still needs refinement though
If anything you need to go for Tempo. The Quest is pointless due to FInley override.
If Hearthpwn is to believe there are a bunch of tempo based highlander decks out there (Highlander Zoolock and Highlander Aggro Warrior for instance) so I think the concept of an aggressive Highlander deck isn't too far fetched
Zephrys is nuts in any tempo deck because he can turn most losing situations around (or just give you lethal).
The main question is: do we go for a secret build or in a more midrange focussed version. Mechs could work, but not with a Whelp/Egg package but rather focussing on the faster options like Menace, Wargear and ofc SNIP SNAP. MAybe even cut Army because it's really just a dead card in a lot of cases.
Micro Mummy is the one reborn Minion I'd actuallly consider running purely because it can help you snowball against slower decks.
Subject 9 would probably end up being too slow. Bellringer Sentry is just a great card that already does half of 9's job. Combine it with a Masked Contender and there's no real reason to run the Dino
In any case, Tirion and Leeroy are a must in this type of deck, regardless of where you're going (leeroy just for the Zephrys synergy where you can get Windfury for lethal)
I tried having fun once.
It was awful.
I have seen the Shrivalah OTK highlander decks work okay.
I would remove skaterbot and Sandbinder and add Kangor and the 3 mana draw cheapest minion spell instead (keep forgetting it’s name, would give you better card draw and add value to the deck in general.
Why does everyone keep putting Sandbinder in their highlander decks? This card is so bad in terms of tempo. And if you draw Siamat before playing it, it’s basically dead. Also it screams “Hey, I have Siamat in hand now”, so your opponent knows it as well.
Sometimes the same is different, but mostly it's the same.
Thats the kind of list i would persue if i wanted to build a Highlander Paladin ! Sure you could try some sort of Aggro/Tempo Highlander with Quest for Example but i personaly would prefer the Shirvalah OTK list
Challenge me ... when you're ready to duel a god!
As I said in the write-up, I don't have Kangor. Sandbinder is good because he also draws Zephyrs, which is the best card in our deck
Gosh dang it, cards bad.
Sandbinder is bad as hell for a turn 4, it's even worse in the late game. For persistent draw you can add call to adventure and remove your T1s because when sandvinding and getting siamat it's bad as hell.