Praise Galakrond! Or don't, since its likely on the chopping block along with other overperforming Shaman cards in a balance patch scheduled for some time next week, as confirmed by the PlayHearthstone twitter.
Assuming it arrives on schedule, this will be the fastest balance change in Hearthstone history.
Quote From Blizzard We’re currently working on a balance update that will arrive within the next week containing adjustments for #DescentofDragons, including some changes aimed at Shaman.
Any cards that are affected will be given full arcane dust refunds. Stay tuned for more details next week.
Comments
While I like how quickly they are reacting, at the same time, I have the unpopular opinion that they might be moving too quickly on this one.
But I'm probably wrong, and it will be interesting to see what decks can start to show up instead of every single match being Shaman. (seriously, I don't think I've played against another class in the past 2 days)
Are there any buff rumors?
Haven't seen any.
Considering that they buff cards when they want to refresh the meta, and that we already have a (possible) meta-refresher coming in January in the form of the single player content (which, much like the old adventures, will award you with a total of 35 or so new cards), I wouldn't expect buffs before late February/March, if at all.
I'm betting we get a hero card for all the "good" classes in the adventure
To be honest, I don't think shaman need a big nerf, as strong as they sound, they are still weak against tempo/aggro decks, and they are slower if they don't get the perfect draws.
I've beaten many shamans with my Galakrond warlock deck, cause I go very aggressive, and shaman will eventually have an empty hand to remove my minions despite being a galakrond shaman, while I refill my board with decent amount of cards in hand.
But I guess shaman is strong against the other classes.
I might would consider buffing some cards that isn't shaman(or warlock) cards to balance it up
The data doesn't bear this claim out - Pirate Warrior and Galakrond Warrior both have over 50% winrates on HSReplay, but against Shaman they're both around 44% winrates. I don't mean to say that your described experience with aggro vs. Galakrond Shaman is dishonest, but in aggregate most people trying what you're saying aren't having that level of success because Shaman has so many rush minions and so much reload potential.
Same. If anything, Faceless Corruptor should be nerfed. Hard. Card is just straight up unfair.
well thats magic right there. need to beat shaman? easy go full aggro. so...if full aggro is the way to go, which btw i have nothing against aggro, but then why am i playing a new expansion?
every aggro deck feels the same. i like to win sure, i play aggro sure, but it has to have something new and exciting. if theres no synergy or combos etc, if all there is is go face and play every green card i have then why am i playing standard ladder?
i can just play mech buff pally, secret mage odd pally pirate warrior odd rogue in wild and get the same results. i want to play something new exciting something that requires me to hold cards in hand, choose what path to take in each turn. Sure it has to have consistency, the deck needs to be solid cause i also like winning, but any of this is hard countered by the current shamanstone.
sorry for the rambling
actually shaman galakrond is warlock galakrond's weakest matchup currently. The corrupt elementalist, huge taunts from dragon pack and invocation of frost make for a hyper defensive deck.
Care to share that Lock deck? I’ve been pretty disappointed with the Warlock Galakrond so I’d love to try something that works.
more info on the link
Make mutate transform a friendly minion of the same cost, not 1 cost higher. That's an easy enough fix
I hope they remove Rush from 2/1 elementals, I'm most triggered by all this Rushing guys rather than anything else...
Please! I need some dust lol
I won't miss shaman. It's not even that it's Tier S (it's not, but definitely tier 1. I beat plenty of them with quest hunter). The bigger problem is how it feel s and how shaman wins that needs a nerf.
Their Galakrond invokes allow for near constant board floods, and they can access to some pretty powerful discover mechanics that have the potential to chain (Dragonqueen Alexstrasza in singleton builds, lackeys, discovered shaman spells that also discover, etc.), since Blizzard insists on allowing cards to discover themselves for some godforsaken reason.
Faceless Corruptor is pretty strong but I'm not convinced it's OP yet. People keep saying it's a 5-mana 10/8, but you need to spend at least 1-mana to produce a minion or token of some kind for Faceless to target. You can't argue that it doubles it's own power based solely on its own cost; it's can't do that on an empty board, so there's always a deeper cost, even though the payoff is extremely good.
Mutate and Mogu Fleshshaper could potentially both use a simultaneous rework. Mutate might be fine for now, but the recommendation that DelkoHS made for Mogu is my favorite one: make the discount only apply to your side of the board. You want to discount Mogu? Play your own minions and empty your hand to get there. If that doesn't cool the jets on Mogu, then they could examine Mutate's cost, although to keep things in line for wild, that would mean a cost bump for Evolve, too.
We need Blizzard to really nail this balance patch. Shaman might not be utterly broken, but it is terrible to play against, and we're already coming off a shaman-dominant meta that went unanswered by Blizzard.
So 5 mana 10/8 rush = OP, but 6 mana 10/8 rush = balanced?
They also need to change Faceless Corruptor's text. They keep printing cards that let Shudderwock copy itself.
Transforms based on the mana cost of a minion need to be based on the cost that was paid for the minion, not its base card cost. If you pay 5 mana for a 3/3 with a great battlecry and transform it, you get a 6 mana body, nice combo. If you pay 0 mana for a 3/4 and transform it, you get a 1 mana body, not an 8 mana body. That would fix the "mana cheating" issues they keep having.
I love this very much
There is one thing in your post that really jumped at me and I want to reinforce
This x 10. There should be a rule in place that no matter what, cards should not be able to discover themselves.