New Neutral Minion - Replicat-o-tron
Submitted 4 years, 8 months ago by
Arthas
A new Epic Neutral Minion, Replicat-o-tron, has been revealed!
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A new Epic Neutral Minion, Replicat-o-tron, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Really cool effect, but... What archetype can use It? A 4 mana 3/3 body is weak to be used on token decks and too slow for a buff deck.
By The Holy Light!
Hand buffs most likely.
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Screw Wild I guess.
“Golly bob howdy, I am undead!” - Wretched Tiller
Not really, this just makes decks that can use Plague of Flames and Devolve even more relevant.
What are some Enchantments that you'd like to copy? That new Pally Spell Libram of Wisdom comes to Mind.
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And a shitload of replicating magnetic add-on, most likely ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
Hand buff Mech Paladin in wild?
In standard this card could fit into a token deck that uses buffs, probably Paladin in combination with Libram of Wisdom.
I don't think there is an existing archetype where this can fit in. If it finds a home, I think it will likely be with pally or priest since they have the most buff cards I think. Moreso with pally since he can guarantee a minion to transform with his hero power.
Overall, seems like worse version of Faceless Corruptor.
Unfortunately, for standard, all magnetics rotate with Boomsday.
That sounds amazing for Libram Paladin.
You can stack your Wisdoms on this guy and then spawn Silver Hand Recruits for him to copy. Becomes incredibly powerful after LIadrin when you can stack and duplicate like 4-5 Librams
I tried having fun once.
It was awful.
Favorite mechanics of the expansion!
Ultra Cutie for the reveal season bingo?
Anyway, I don't think the card is too good. It is too slow because it only transforms one minion each round. If you can get two or three of them to stick then your board would be fairly powerful because they would constantly be turning your 3/3s into more 3/3s, fully healing them each turn. But that won't happen often. And even when you do get 3-4 of them onto the field, it shouldn't be too hard for your opponent to clear it.
Carrion, my wayward grub.
Interesting one. A really cool effect and on a mech nonetheless. I guess the magnetic madness is not over with the rotating of Boomsday.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Amazing card. This and the +1/+1 libram will probably be a strong combo.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I would actually argue that it is fortunate, as it would have been way too strong, multiplying buffedup mechs ...
Struggle with Heroic Galakrond's Awakening? I got your back :
This card would be broken with sn1p sn4p or zilliax, guess that's why it's printed now.
doesn't fit this expansions' theme one bit though.
would be good in a buff pally deck when you turn a 1/1 into a buffed robot of death..hope to see some play in this card
Very weird card, that will mostly see play through ruining Evolve effects. Counters Magtheridon though, but that card's bad anyway.
I'm pretty sure this mech was seen on some of the concept sketches for Boomsday.
I love his effect and in wild will be brokne. In standard some deck like paladin are going to abuse its effect but it will not so easy
Another card that I'm so happy magnetic won't be around to abuse. Wild can handle it.
Very expensive card. Mech hunter can't afford to run silly value cards. Best case that I can think of is theis plus zilliax for two 6/5 taunt lifesteal divine shield minions, which is not amazing for 9 mana.
This post is discussing the wild format.
Random card for this expansion, plus I don't really like it. Are you planning to combo it with Libram of Wisdom? That's about all I can think of.
There's not a lot to say bout this card besides it's a fun, win more card.
It's not as strong as the Faceless Corruptor since it doesn't have the rush, but it's effect is ongoing which may allow for you to build up a huge board if your opponent doesn't have any good answers
This might be more annoying then Annoy-o-Tron and its mates.
Unpopular Opinion Incarnate
Interesting. Could be strong in libram buff paladin in theory, but maybe not so consistent.
Really neat, fun effect. Get some buffs on it and you can generate a lot of value. I guess Paladin and Shaman will make the best use of it through their hero powers.
"Be excellent to each other." -Bill and Ted
This is much more crazy than the Rot card, because this one actually does copy itself in its entirety. Which means that things could get out of control pretty quickly if this gets buffed. You are going to see buffing jank in Wild that does exactly this and it could be pretty good, especially with magnetic effects going off on it. Maybe it could serve as a win condition for Paladin's Making Mummies quest?
Looks way too gimmicky to see reliable play. Maybe in wild with magnetic though.
Who needs consistency when you could have fun?
With the mech synergy going away from Standard, it'll likely shine in Wild where it can take advantage of multiple buffs.
This card is kind of interesting. I don't think it sees play now but it has potential. You drop this between two 1/1s and end the turn with 3 3/3s which is a solid 4 mana play, but its not like fungalmancer because you can't trade or push with the 3/3s that turn. You can still do stuff like trade your 2/3 into a 2/2 and then have it transform into a 3/3 but idk. This does have big synergy with cheap buffs though.
Cool design. Hope it sees play and it might with the right synergy/support.