A new Priest & Warlock card has been revealed by Tars!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy to learn more about the new expansion and to see all the revealed cards!
Support Out of Cards - Get Premium
Love what we're doing? Support the site for $2 a month to remove ads and get some site cosmetics! Discounts are available if you subscribe for multiple months at once!
Get Cheaper Hearthstone Packs with Amazon Coins
Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!
Comments
Sorry but this just looks like lazy design. "If your Hero's health changed this turn"? Seriously?
Having said that this will probably be a staple in Priest, great combo with Renew. Not so sure about Warlock.
Why does that line mean lazy design to you? Priests often heal on their turn and warlocks often self damage on their turn. The card's wording is the most concise way to cover both possibilities. Or were you referring to the requirement to trigger the effect as being lazy?
I don't know, it just doesn't sound right to me. It's too simple, too roundabout. Sure, Priest and Warlock both have Health related Hero Powers so it's reasonable to do something with that, but gaining and loosing life are very different things and reaping the same reward for them feels strange to me. It's like they couldn't come up with an effect that is Health related and makes sense in both classes, so they just went with "something has to have happened to your Health".
I guess you could argue it's genius because of its simplicity. I still don't like it.
I'm genuinely curious. If Priest had more options to damage itself (which it might be getting; still lots of cards to be revealed, and Shadow magic isn't very good for your health/sanity...), would you like the design more? That way, both classes could both damage and heal to some extent.
I can understand what you mean by "gaining and losing life are very different things", but I'd actually feel like the design would be lazier if it was only one or the other. To me, one of the signs of good design is something that has flexibility and facilitates creativity/player choice, yet is specific/limited enough to not be used in every deck ever (though this card might be used in every deck ever, I think it's quite good).
Thanks for your friendly reply. It's hard to put my finger on it, but what irritates me is the generality of the condition. I'm just not sold on "something has to have happened with your Health". What would you say if Warrior or Druid got a card with a condition like "If your Armor changed this turn"? Or Rogue "If your Hero equipped or destroyed a weapon this turn"?
I'll step away from this for a while and wait and see how the other dual class cards look. Maybe I'm only irritated because the card covers two oppositional ways to interact with your health which is necessary as a Warlock / Priest card.
It is a fairly similar difficulty to activate for both classes too, since they both have hero powers and many cards (including lifesteal in both classes) that will activate it, so I like it. In fact, I think it is a clever way of getting 1 card to push 2 very different decks, which is great for diversity.
I can respect that thought process. It does feel odd to equate the two conditions. Maybe we'll have a better feel for it once it gets played a few times.
It's pretty good considering how easy it is for these two classes to change their health totals. But what is that thing supposed to be? It looks like a demon! Why it doesn't have a tag?
It's clearly an undead(possibly lich) fam
Poor Keli'dan. Powercreeped while in Standard.
not really powercreeped, just expanded upon if you really think about it. Keli'dan is still good in Plot Twist...and who says you can't run him alongside these? Extra removal with tempo never hurts....well I guess you have to hurt yourself first.
I was wondering how Priests and Warlocks would connect on a Game Mechanics Level, and completely forgot that they interact with Health, lol.
Looks like a good Card. 6 Mana summon a 3-3, destroy a Minion and draw a Card / restore 2 Health seems good. And it gets even better with cheap Cards like Renew.
I'm sorry what? So you're telling me I get a 4-mana Vilespine as long as I either punch or heal myself?
Well, Warlock certainly won't be having any issues with single target removal now.
Comparing it to keli'dan the breaker, a legendary, and vilespine slayer, which was already a busted card, I really feel like this should cost 5.
you know what that means: everyone who opens a golden one gets free extra dust down the line.
Essentially 6 mana for a hero power, kill a minion, summon a 3:3. Looks pretty solid to me.
Will totally see play in Warlock. More consistent than in priest. Altough priest can use it.
I think this Will see play in wild
Good (6) minion destroyer.
Not particularly flavourful tho, especially as a bi-class card. It's just a dull skeletal spellcaster that could have fit either class with no effort...
I dont know what to say...
ok - wait until you do before commenting :P (j/k)