All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Hero - Magister Dawngrasp

    This a pretty slow card. I've seen the package of spells everyone expects to be run with this. So, how many of those do you want to have in the pool before you feel this is a viable play. You should be able to get at least two of them just from playing on curve, but do you hold out for three or all four? Arcane Brilliance will at least let you reliably get those spells to play, however it will take up a spell school slot and put you in real danger of over drawing your hand. It is a pity that Rune of the Archmage isn't a spell school, but I suppose that would have been broken.

  • New Demon Hunter Minion - Caria Felsoul

    Transforming into a Pit Commander that summons a Mo'arg Forgefiend for 6 mana?

    Yes please

  • New Hunter Weapon - Bloodseeker

    This feels a little out of sorts with the rest of the hunter cards this expansion. Is it supposed to be early control for a big beasts hunter? It has to be aimed at controlling the board, otherwise you don't have the honorable kill keyword on it.

  • New Hunter Minion - Ram Tamer

    Nice secret synergy. A stealthed 5/4 is nothing to sneer at and will make for quite an annoying minion. I guess the hard part will be making sure a secret sticks from turn 2. You'll be giving up board initiative to play that secret. That will give your opponent more opportunity to trigger it and negate the buff advantage.

  • New Hunter Minion - Mountain Bear

    I like the idea behind this card. It provides a couple of layers of defense for you, but if this is what you are counting on I think it comes a bit late. I suppose Stormpike Battle Ram Can get it out for you on turn 5, which would make it playable.

  • New Hunter Spell - Revive Pet

    This also seems to indicate that big beasts hunter can be a thing. You obviously have to survive and get something big played. This will be good to really get the big guys flooding the board.

  • New Hunter Minion - Stormpike Battle Ram

    First off, I love this art. I wanted it to be a tauntaun from the Star Wars universe at first glance. I like the mana banking effect that it gives you. This could help enable a big beast hunter deck.

  • New Hunter Spell - Spring the Trap

    Very nice. Running a specific secret package usually works out and being able to put two out at once will make them much more effective. I like the idea of secret hunter being a thing.

  • New Hunter Minion - Wing Commander Ichman

    I guess this is supposed to go in midrange hunter? Standard aggro minions wont have a high enough attack to make multiple triggers happen. Maybe you work it in Big Hunter so that you can pull lots of high impact minions on the same turn. I'm interested to see how it plays out.

  • New Neutral Minion - Korrak the Bloodrager

    5 stars just for the memes. I presume that the honorable kill trigger doesn't activate on your turn, just like Overkill didn't. That would mean as long as you control when he dies you will always get him back. I love it.

  • New Hunter Hero - Beaststalker Tavish

    I think this can be very interesting. The bump in mana cost for the hero power makes me wonder how much it can help. You lose the face damage, and for me at least, it isn't always Huffer. I do like the secret archetype and hope it does work out. The improved secrets look pretty cool.

  • New Demon Hunter Hero - Kurtrus, Demon-Render

    Wow very powerful hero power, and the tokens are 5/4 if played on curve and attacke all turns. It has a great potential

  • New Hunter Spell - Ice Trap

    I love this card, Freezing Trap but for spells. For playing the card I like the ability to counter a spell and for this being played against me I like that you don't just lose the spell. It just gets delayed a little bit and you still get to try and work it in.

  • New Mage Hero - Magister Dawngrasp

    Playing 8 mana fro recasting 4 spells is not a bad tempo play, as always, it depends on spells you are getting, but you can control it via deck bulding. It is very stron imho

  • New Druid Minion - Clawfury Adept

    Not quite strong enough to be a finisher on its own, but good enough to give you a little more burst to get through taunts and such. I think it gets included just for ramping up damage.

  • New Druid Spell - Heart of the Wild

    Nice board buff for beast decks. If you can manage to put this on Moonfang he gets really tough to deal with outside transform effects. Maybe beast druid works, but I'm not expecting it to.

  • Hearthstone's December 2021 Card Back, Scarf of the Hearth, Has Arrived! Important Events to Expect This Month

    Also two bundles will be released with 5 portraits each - Winter cheer and Winter chill bundle

  • New Druid Minion - Dire Frostwolf

    More support for the token (maybe mid-range) beast druid. I'm not sure this makes enough happen since it is a deathrattle and not a battle cry. I don't think it is fast or strong enough, which of course means that it will do just fine.

  • Fight The Power - Card Design Competition Discussion Thread

    Already submitted my idea, but here's some feedback nonetheless.

    Show Spoiler

    linkblade91
    I think I like the first version better. I do believe it would be better if it had an immediate effect. Currently it triggers after they use their Hero Power. Perhaps replace 'after' with 'when'.

    Wailor
    I believe the cards are suppose to hinder/help your opponent. Unless using your opponents Hero Power disables it during their turn, this doesn't exactly match. I still think it's a good card, but I have previously had a card be disqualified because it only counted on a technicality, so you've been warned.

    Demonxc95
    Great card! I think you're spot-on with the value and class identity. I think the 1/4 is fitting.

    BloodMefist
    The effect has good potential, but I'm a concerned about its value. A 3/2 is considerably better than any Hero Power (although ping still holds it's value), so playing this simply means your opponent won't want to use their Hero Power for the rest of the game, which seems pretty boring. And then there's the exceptions like Hunter and Mage, against which this is a hard-counter.

    MenacingBagel
    Definitely go with the second art. Based on the name I assume it's a reference to something else, which is fine, but the first art just doesn't fit in with Hearthstone.

    The 'attacking' effect is quite unconventional without introducing an entirely new keyword. Therefore, it might be best if you made it a Battlecry and use the phrasing Wailor suggested.

    Neoguli
    It's not that big of a deal for your opponent to stop using their Hero Power. This effect doesn't work well if your opponent is aware of it. It only really works against Hunter/Mage decks that use their Hero Power a lot, because for them the trade is worth it.

    DestroyerR
    Simple, but effective. That's what makes this a great card! Not sure the effect needs to be a class card, but since the art fits Paladin, I think you're set.

  • New Druid Spell - Frostwolf Kennels

    I suppose this is supposed to help with reducing the cost of Frostsaber Matriarch. It also just puts consistent minions on board for several consecutive turns. I kind of wish it wasn't end of turn as that loses you the chance to buff that minion.

  • New Druid Minion - Pathmaker

    I like this a lot. It allows you to get both effects at different times. It will play similar to the minion that draws a Choose One and splits it except this lets you save some mana on the bigger ones. Very solid.

  • New Druid Minion - Pride Seeker

    More mana discounts that are not specific to the turn it is played. This is another strong card. Chaining it up with Nourish followed by Pathmaker makes for a really strong sequence of turns.

  • New Druid Spell - Capture Coldtooth Mine

    I really like the flexibility of this card. Tutor cards always find play and this one can tutor any card, not just a minion/spell/tribe etc. Add that it is flexible for a big card or a small card and this will be nice to have.

  • New Druid Minion - Frostsaber Matriarch

    Do you pair this with the legendary for extra beasts? Beast druid has tried and muddled through for a bit. There are a few other beast support cards in this expansion so maybe this makes it in.

  • New Druid Minion - Wing Commander Mulverick

    It seems ok,  but that doesn't work for a legendary card. I guess it can help control against aggro. It just doesn't seem to fill a need that druid has right now. I'm planning to try to get every card for this expansion but I won't be planning what to do with this one.