-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
Except that you can play around random generation. What you have to do in this type of situation is to assume the worst of all possibilities. Take hearthstone for example. Your opponent plays Renew at turn 6 and you have a big board. Your opponent doesn't play the generated card. You simply assume that the generated card might be something like Soul Mirror. And if the card is not the same as what you guessed, it means that the situation won't go as bad as it should. Well, either that or you forgot about a certain card and the situation goes a lot worse but that's not unfairness, that's a form of punish.
So far, the random generation in LOR seems a lot more constrained than hearthstone which is really good since you can guess randomly generated card a lot easier from a smaller card pool.
I like this new meta a lot more, albeit if it is a rather simple and straightforward one. It’s just play green card every turn and win. While this definitely created polarizing matchups for the people that go first having a major advantage over those going second, at least it is a somewhat board-centric meta with minion trading and whatnot.
Yeah, but we still don't know what the options are for the negative effects.
Side note - All of these are pretty clearly themed for Fizz. So, it's looking like the four dual-region champions are counting as the first four champions for Bandle City, given that they are putting out supporting card packages for all of them.
-If you are offered three cards and told to choose one there no need for you to have a prior knowledge of available counter you just read what each card do and choose the appropriate one that's not skill that just common sense. Assume your looking for some form of removal but the only options you got are protection spells with no unit to use them on. It doesn't matter what you choose because they are all equally useless in this situation.
-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
-Discover like effect have their benefits, match up became less polarizing since decks who normally don't run removal, combat tricks, protection etc can generate said cards, and there is some decision making on the player part. But that's all assuming you got some decent card to choose from in the first place and that just a matter luck.
It seems the population of Questline Warlock in Wild is still massive. The overall winrate of this build improved with another solid 1% since yesterday and keeps them in check.
My guess is that Invoke is specifically related to celestials/star style cards and will be relegated to Targon only (though I could see Shurima having it, since they have some ties with Targon)
Since its inception Shurima has had deep political and social ties with both Mount Targon and celestial Targon itself. The knowledge of how to create the first Ascended, the blueprints on how to create the Sun Disc, and the means to revert ascension, was given by Targonians.
During the Darkin War, Targonian Aspects aided Shurimans in both defeating and imprisoning the warring darkin.
Did you read what he said? It rewards knowledge of available counters. How to utilize that RNG in your favor (even if the perfect card isn't offered in the manifest/discover) and provides variety in matchups that become too uniform with the cards. LoR first saw stuff like this with Targon's "invoke" mechanic. We'll see how manifest differs itself (perhaps manifest is more of a bandle/ionia thing, and Invoke is more of a Targon thing..though I could see them including Invoke into Shurima)
And to answer your question: maybe the perfect counter you need to "discover" is "kill a unit" but you get provided a buff, a debuff, a ping, etc that still lets you leverage your board in an intelligent manner to overcome said unit.
You don't need to be skilled to pick a card that says "kill a unit" (who wouldn't pick that card?). You DO need to be skilled to pick a card that doesn't overtly kill a unit, yet let's you use your board to win the game or kill a unit you couldn't before). And unlike Hearthstone, your opponent still has many ways to play around things that get "discovered" or "manifested".
Sergeant Sally is surprisingly alright, actually. She was used in several competitive handbuff decks, back in the day. Seeing as Handbuff Paladin is tops in Wild, maybe you could try slotting her in?
Power Overwhelming, Inner Rage, a buff and Provoke or Hysteria, giving her Lifesteal, the resummon Paladin HP in Duels, Shaman's resurrect cards - there are plenty of other fun synergies! But maybe I have a soft spot for a weird old card, heh.
Very much so. I may not be a fan of the general power level of Warlock/Mage (funnily enough I kind of like Lifesteal DH with the quest, whereas I used to loathe the Skull version and the archetype), but there have certainly been a lot of interesting, high level matches. I learned a lot about how to play these things, especially when it's Europe GMs and Sottle offers insights.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Mana Wyrm?
[Game] Card Treasure Hunt (Hearthstone Riddles)
Pretty dang close. Not a spell though
[Game] Card Treasure Hunt (Hearthstone Riddles)
Wyrmrest Purifier?
[Game] Card Treasure Hunt (Hearthstone Riddles)
Call to Adventure?
Completing Hearthstone's Books of Heroes Will Reward a Golden Standard Pack Starting This Week - Reward is Retroactive
Heroic Naxx was dificult due to the limited card pool. With the amount of wild cards available today, I doubt any boss could be challenging.
Runeterra Reveals New "Manifest" Keyword That Creates Random Cards - 5 New Cards
Except that you can play around random generation. What you have to do in this type of situation is to assume the worst of all possibilities. Take hearthstone for example. Your opponent plays Renew at turn 6 and you have a big board. Your opponent doesn't play the generated card. You simply assume that the generated card might be something like Soul Mirror. And if the card is not the same as what you guessed, it means that the situation won't go as bad as it should. Well, either that or you forgot about a certain card and the situation goes a lot worse but that's not unfairness, that's a form of punish.
So far, the random generation in LOR seems a lot more constrained than hearthstone which is really good since you can guess randomly generated card a lot easier from a smaller card pool.
8 New Bandle City Cards Revealed for Runeterra's Beyond the Bandlewood Expansion
I am a little worried that Riot could overdo the handdisruption theme with Bandle City and cause a very unpleasant play experience this way.
Like decreasing the attack of strike ability-units to 0 permanently or increase the cost by 2 is enough to make certain cards worthless.
It is however less toxic than the MTG interation where you can just say: I pay 2 mana I remove the best card from your hand - enjoy.
Still the hand disruption theme usually can be quite unfun and I doubt it's that fun to use
8 New Bandle City Cards Revealed for Runeterra's Beyond the Bandlewood Expansion
Design Lead Alexz Lee shared a lot of answers on the topic on Twitter, here are the important points (reformatted):
[Game] Card Treasure Hunt (Hearthstone Riddles)
Kinky! But no, nobody wants Priests kissing anyone. You were closer a few guesses back
Completing Hearthstone's Books of Heroes Will Reward a Golden Standard Pack Starting This Week - Reward is Retroactive
Having not really played Warcraft since Warcraft 2, I found the stories mostly baffling.
"When I was a kid, Azeroth was the name of a kingdom and Orcs were always green. What's a dragonflight? What are you doing on my lawn?!"
[Game] Card Treasure Hunt (Hearthstone Riddles)
Power Word: Tentacles
New Arena Impact thread?
I like this new meta a lot more, albeit if it is a rather simple and straightforward one. It’s just play green card every turn and win. While this definitely created polarizing matchups for the people that go first having a major advantage over those going second, at least it is a somewhat board-centric meta with minion trading and whatnot.
8 New Bandle City Cards Revealed for Runeterra's Beyond the Bandlewood Expansion
They did show two options on their twitter account:
8 New Bandle City Cards Revealed for Runeterra's Beyond the Bandlewood Expansion
Yeah, but we still don't know what the options are for the negative effects.
Side note - All of these are pretty clearly themed for Fizz. So, it's looking like the four dual-region champions are counting as the first four champions for Bandle City, given that they are putting out supporting card packages for all of them.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Warlock can't make those kind of kisses
RATatouille
+1 for the achievement themed deck, the title, and the flavor! Can't wait to give this a try!
Runeterra Reveals New "Manifest" Keyword That Creates Random Cards - 5 New Cards
-If you are offered three cards and told to choose one there no need for you to have a prior knowledge of available counter you just read what each card do and choose the appropriate one that's not skill that just common sense. Assume your looking for some form of removal but the only options you got are protection spells with no unit to use them on. It doesn't matter what you choose because they are all equally useless in this situation.
-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
-Discover like effect have their benefits, match up became less polarizing since decks who normally don't run removal, combat tricks, protection etc can generate said cards, and there is some decision making on the player part. But that's all assuming you got some decent card to choose from in the first place and that just a matter luck.
[Game] Card Treasure Hunt (Hearthstone Riddles)
[Hearthstone Card (Succubus) Not Found]?
Dean Ayala's Hearthstone Community Q&A #25 - Ladder Class Bans, Westfall Expansion, Battlegrounds Damage Cap
you have to be trolling mate...
Completing Hearthstone's Books of Heroes Will Reward a Golden Standard Pack Starting This Week - Reward is Retroactive
I don't particularly like PVE, so in my opinion, they can drop it altogether.
Questline Druid (Season 89 - Legend)
It seems the population of Questline Warlock in Wild is still massive. The overall winrate of this build improved with another solid 1% since yesterday and keeps them in check.
Beware of builds which include Battleground Battlemaster, because getting pummeled by Flesh Giants and Molten Giants with Windfury will still kill us.
Runeterra Reveals New "Manifest" Keyword That Creates Random Cards - 5 New Cards
My guess is that Invoke is specifically related to celestials/star style cards and will be relegated to Targon only (though I could see Shurima having it, since they have some ties with Targon)
Runeterra Reveals New "Manifest" Keyword That Creates Random Cards - 5 New Cards
Did you read what he said? It rewards knowledge of available counters. How to utilize that RNG in your favor (even if the perfect card isn't offered in the manifest/discover) and provides variety in matchups that become too uniform with the cards. LoR first saw stuff like this with Targon's "invoke" mechanic. We'll see how manifest differs itself (perhaps manifest is more of a bandle/ionia thing, and Invoke is more of a Targon thing..though I could see them including Invoke into Shurima)
And to answer your question: maybe the perfect counter you need to "discover" is "kill a unit" but you get provided a buff, a debuff, a ping, etc that still lets you leverage your board in an intelligent manner to overcome said unit.
You don't need to be skilled to pick a card that says "kill a unit" (who wouldn't pick that card?). You DO need to be skilled to pick a card that doesn't overtly kill a unit, yet let's you use your board to win the game or kill a unit you couldn't before). And unlike Hearthstone, your opponent still has many ways to play around things that get "discovered" or "manifested".
Completing Hearthstone's Books of Heroes Will Reward a Golden Standard Pack Starting This Week - Reward is Retroactive
Sergeant Sally is surprisingly alright, actually. She was used in several competitive handbuff decks, back in the day. Seeing as Handbuff Paladin is tops in Wild, maybe you could try slotting her in?
Power Overwhelming, Inner Rage, a buff and Provoke or Hysteria, giving her Lifesteal, the resummon Paladin HP in Duels, Shaman's resurrect cards - there are plenty of other fun synergies! But maybe I have a soft spot for a weird old card, heh.
Hearthstone Grandmasters 2021 Season 2 Begins! Earn a Total of Six Packs by Watching
Very much so. I may not be a fan of the general power level of Warlock/Mage (funnily enough I kind of like Lifesteal DH with the quest, whereas I used to loathe the Skull version and the archetype), but there have certainly been a lot of interesting, high level matches. I learned a lot about how to play these things, especially when it's Europe GMs and Sottle offers insights.