I think ''Nullify'' means that noxian fervor simply won't go off so the friendly ally who was supposed to receive 3 damage doesn't take the 3 damage aswell.
10 Mana is way too high for this to be viable unless there are support cards that reliably can trigger multiple times. The 10 Mana 6/6 Quick Attack that costs 1 less for each spell you've played was awful, and I'd argue most decks cast more spells than they play support units and spells that target allies. That being said, if Targon has good support cards for this (like Sonic wave or an elusive support unit) and attack buffs to benefit from the Overwhelm keyword, this might see play.
Getting that 0+2 on the right target can be a game changer combined with the other support card ''Mountain Sojourners'' that gives 2+2 to this card and then 2+2 to the supported ally makes an character pretty hard to kill.
Yeah that'd make the most sense, since the Spellshield should only protect the unit with it. But what if the enemy casts Vile Feast on the ally with Spellshield? Will the spider still be summoned, or will the entire effect of the spell be nullified? Or if the opponent casts Noxian Fervor, will their unit that they used to cast Noxian Fervor still take 3 damage? It seems like it'd be hard to code every interaction with Spellshield if it doesn't counter the entire spell (I don't really know how coding works though, so if anyone knows better please illuminate me). Given how inconsistently worded Rising Tides was, I think we'll need either Riot confirmation of the mechanic or a video of the keyword in action to be fully sure how it works.
Nice a good reward for support characters, maybe a Shen deck with Targon? since Iona already has multiple support cards, and i think Taric may be a support champion.
Why does War Chefs get to be a 2/2/3 and this card has to be a 2/2/2? Nevermind, just figured it out lol. It doesn't specify "this round" on Tyari, so the buff stays.
Mana cheating cards have always been problematic. Ramp for druid, auto-play cards, and cost reduction are that group. For druid, that means all the ramp into ramp so you can play 7 mana cards on turn 4 will be in the nerf considerations. Kael'thas Sunstrider needs to be, along with the Lightning Bloom. Though hits could also come to the very powerful spells druid gets to abuse once ramped - Guardian Animals and Survival of the Fittest. High Abbess Alura and the cost reductions to librams should be, as well.
Cheap draw was always hated in paladin and then they gave a bunch to demon hunter. Glide has to be looked at, especially since it's outcast effect is far worse than anything divine favor could ever accomplish. Voracious Reader is pretty strong, as well. Single sided draw makes it better than Jeeves and it costs 2 less with only 1 health lost. The same is true for Secret Passage, which is insane for 1 mana.
Does Spellshield counter the spell, or does it just nullify the effect for that one unit? For example, if your opponent cast The Ruination, would a Spellshield on one of your units completely counter it and leave all units alive, or would only the Spellshield unit be alive? Deny says “Stop” and not “Nullify” so that’s what makes me question how Spellshield works. Maybe Nullify is like Stop but the spell stills counts as being cast (for things like Lux)?
In my book a control desk needs to have ther gameplan laid out before the match in order to wipe aggro. Gala priest relies to much on randomness.
Highlander mage despite having some tools vs aggro loses to it more times than it should. And its mid to late game value relies again too much on random with stuff like box reno and the big dragon i cant remember the name that gives u a free spell cast.
Thats why pre nerf boom hero warrior was a true control deck despite the little rng on its hero power. Warlock with its reno versions or the guldan one when it was standard. Reno priest takes the cake now cause how it staves off aggro and has a pre determined late game win con
How is Galakrond more random than Dr. Boom, Mad Genius? Priest doesn't use Galakrond cards to beat aggro, just the control tools you put in the deck. 90% of the time, I never play Galakrond against an aggro deck unless it's for one final board clear. You use Penace, Breath of the Infinite, and Soul Mirror to control the board, and heal up with all your healing cards.
Galakrond is only there to beat other Control decks, because it gives you infinite value. Also, that's a gameplan. It doesn't matter if Galakrond gives you garbage, the hero power/Invoke still gives value, which is the gameplan of the deck. The hell are you talking about?
Because until the very last nerfs to DH gala priests lost consistently to aggro dh and for the late game win con vs other slow decks they relied on scamming hard their opponent with random steals and chaining random stuff with that epic minion that gets u lyra effect or getting good cards from invokes cause they had those too. How can a rng value be a gameplan tool? Boom might be RNG but it had 4 predetermined hero powers. Gaka priest is a clown fiesta of getting super high rolls or low rolls that lose u the game
I don't know, while pretty popular deep has never really been a top tier deck.
Sure if it high rolls like this it seems pretty insane but generally for them to get deep this quickly means you've pressured them little to not at all. They can't effectively remove a threatening board while also getting into deep this quickly.
So my advice is to check the decks you're playing because they're either not fast enough, or don't have enough lategame to match deep.
Both options should easily be feasible for most decks, which is why deep isn't that great of a deck.
Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.
Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it
I like how it was just people discussing how aggro wasn't their prefered playstyle and they didn't mind if other people liked playing it, but it wasn't the way they enjoyed playing until this guy came in lmao. But sure we're the elitists lol
Elitist is for those that say im a rogue or shaman main and ppl that plain and simply refuse to play a certain type of deck style. I prefer control myself but i dont restrain my ability to play all types of decks. I want to try out everything the game has to offer. Same for classes. I prefer warlock above all but i dont main the class. In fact ive never hit legend with it.
Other thing that ticks me off is ppl saying playing a certain archetype is easy and brain dead. Aggro may seem like that when u face a heavily favoured matchup. Try the aggro mirrors or beat control decks after they play reno and u will experience the most skill intensive wins u ever had on HS.
2 seasons ago i experienced exactly that with pirate warrior in wild. And it took me a lot of games to reach legend. If it wasnt for farming odd demon hunter and quest mage it wouldnt be possible.
Last season i went with my own version of dragon reno priest tailored to beat only aggro. It was the easiest climb ive had from rank 5 to legend with only 3 losses and they were mirrors while they ran a combo oriented version unlike mine.
You see i went aggro pirate and the next season i played the exact opposite. Why? Cause i play the game to its fullest. Same for standard i played aggro murlocs to gala rogue and highlander mage and hunter and even went with a bit of quest warlock and libram paladin before the new expansion
Yes i prefer control yes i prefer warlock but damned if im restraining my range of playing the game. Dust is the only limit for me.
Sorry I get it now, were not elitists because we play control we're elitists because we dont want to play the way you enjoy playing and were playing the game wrong, because it's not the way you play. Sorry I misunderstood....
Elitism is exactly that. Someone partition themselves into something not following the general thing. Choosing just a particular thing when u can experience the whole is what elitism means. Its not to be taken as a personal offense either which u seem to be taking. I apologize if u somehow find it offensive.
People who are suggesting OP to play wild clearly haven't played wild constructed in a while.
It was bad enough for a control player in wild last expansion with Quest mage running rampant.
And now you've got Reno priest, which was already a top tier deck before, with a bunch of new cards AND druids with their regained innervate all over the place.
Wild is combo all around right now. Good luck playing a control deck there.
But as others have rightfully said already, there's plenty of viable control decks in standard right now.
Highlander mage, bomb/big warrior and galakrond priest (in order from most to least effective) are all more than serviceable decks.
Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.
Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it
I like how it was just people discussing how aggro wasn't their prefered playstyle and they didn't mind if other people liked playing it, but it wasn't the way they enjoyed playing until this guy came in lmao. But sure we're the elitists lol
Elitist is for those that say im a rogue or shaman main and ppl that plain and simply refuse to play a certain type of deck style. I prefer control myself but i dont restrain my ability to play all types of decks. I want to try out everything the game has to offer. Same for classes. I prefer warlock above all but i dont main the class. In fact ive never hit legend with it.
Other thing that ticks me off is ppl saying playing a certain archetype is easy and brain dead. Aggro may seem like that when u face a heavily favoured matchup. Try the aggro mirrors or beat control decks after they play reno and u will experience the most skill intensive wins u ever had on HS.
2 seasons ago i experienced exactly that with pirate warrior in wild. And it took me a lot of games to reach legend. If it wasnt for farming odd demon hunter and quest mage it wouldnt be possible.
Last season i went with my own version of dragon reno priest tailored to beat only aggro. It was the easiest climb ive had from rank 5 to legend with only 3 losses and they were mirrors while they ran a combo oriented version unlike mine.
You see i went aggro pirate and the next season i played the exact opposite. Why? Cause i play the game to its fullest. Same for standard i played aggro murlocs to gala rogue and highlander mage and hunter and even went with a bit of quest warlock and libram paladin before the new expansion
Yes i prefer control yes i prefer warlock but damned if im restraining my range of playing the game. Dust is the only limit for me.
Sorry I get it now, were not elitists because we play control we're elitists because we dont want to play the way you enjoy playing and were playing the game wrong, because it's not the way you play. Sorry I misunderstood....
Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.
Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it
Can you please eloborate why you think Galakrond Priest isn´t a control deck? I also would like to call Highlander Mage a control deck. With the latter being more value orientated and the former closer to a fatigue deck.
In my book a control desk needs to have ther gameplan laid out before the match in order to wipe aggro. Gala priest relies to much on randomness.
Highlander mage despite having some tools vs aggro loses to it more times than it should. And its mid to late game value relies again too much on random with stuff like box reno and the big dragon i cant remember the name that gives u a free spell cast.
Thats why pre nerf boom hero warrior was a true control deck despite the little rng on its hero power. Warlock with its reno versions or the guldan one when it was standard. Reno priest takes the cake now cause how it staves off aggro and has a pre determined late game win con
Thank you for elaborating, while I do not agree with your point of view I can see what you are coming from regarding the random factor. I do have to add, from the position of playing against Galakrond Priest, it feels a lot like playing against Dr Boom Control warrior. I have personally played a lot of Highlander Mage last month and greatly enjoy that deck and since I dislike playing the traditional fatigue style control decks, you might be right there that it is more of a very slow midrange deck ;)
In my book a control desk needs to have ther gameplan laid out before the match in order to wipe aggro. Gala priest relies to much on randomness.
Highlander mage despite having some tools vs aggro loses to it more times than it should. And its mid to late game value relies again too much on random with stuff like box reno and the big dragon i cant remember the name that gives u a free spell cast.
Thats why pre nerf boom hero warrior was a true control deck despite the little rng on its hero power. Warlock with its reno versions or the guldan one when it was standard. Reno priest takes the cake now cause how it staves off aggro and has a pre determined late game win con
How is Galakrond more random than Dr. Boom, Mad Genius? Priest doesn't use Galakrond cards to beat aggro, just the control tools you put in the deck. 90% of the time, I never play Galakrond against an aggro deck unless it's for one final board clear. You use Penace, Breath of the Infinite, and Soul Mirror to control the board, and heal up with all your healing cards.
Galakrond is only there to beat other Control decks, because it gives you infinite value. Also, that's a gameplan. It doesn't matter if Galakrond gives you garbage, the hero power/Invoke still gives value, which is the gameplan of the deck. The hell are you talking about?
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
so if the enemy cast an unit killing spell, the spellshiel can be casted and nullify the killing spell, Not too much different from a DENY ...
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
I think ''Nullify'' means that noxian fervor simply won't go off so the friendly ally who was supposed to receive 3 damage doesn't take the 3 damage aswell.
New Targon Card - Arbiter of the Peak
10 Mana is way too high for this to be viable unless there are support cards that reliably can trigger multiple times. The 10 Mana 6/6 Quick Attack that costs 1 less for each spell you've played was awful, and I'd argue most decks cast more spells than they play support units and spells that target allies. That being said, if Targon has good support cards for this (like Sonic wave or an elusive support unit) and attack buffs to benefit from the Overwhelm keyword, this might see play.
New Targon Card - Tyari the Traveler
Getting that 0+2 on the right target can be a game changer combined with the other support card ''Mountain Sojourners'' that gives 2+2 to this card and then 2+2 to the supported ally makes an character pretty hard to kill.
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
Yeah that'd make the most sense, since the Spellshield should only protect the unit with it. But what if the enemy casts Vile Feast on the ally with Spellshield? Will the spider still be summoned, or will the entire effect of the spell be nullified? Or if the opponent casts Noxian Fervor, will their unit that they used to cast Noxian Fervor still take 3 damage? It seems like it'd be hard to code every interaction with Spellshield if it doesn't counter the entire spell (I don't really know how coding works though, so if anyone knows better please illuminate me). Given how inconsistently worded Rising Tides was, I think we'll need either Riot confirmation of the mechanic or a video of the keyword in action to be fully sure how it works.
New Targon Card - Arbiter of the Peak
Nice a good reward for support characters, maybe a Shen deck with Targon? since Iona already has multiple support cards, and i think Taric may be a support champion.
Spectral Flyer
Can I just ask, why doesn't this have a golden animation?
I don't like aggro. Is hs the wrong game for me?
¿Que?
An elitist is one who considers themselves and other enfranchised members of a group to be of greater merit than the disenfranchised.
A hearthstone elitist would be somebody who thinks, for example, that the game should be more monetised, to disincentivise "free-to-play"-ing.
There isn't a word for what you are referring to, because liking only a part of something is just knowing what you like and doing it.
Players don't have a moral obligation to play or like to play a broad variety of decks.
New Targon Card - Tyari the Traveler
Why does War Chefs get to be a 2/2/3 and this card has to be a 2/2/2? Nevermind, just figured it out lol. It doesn't specify "this round" on Tyari, so the buff stays.
Nerf Predictions for Scholomance Academy
Mana cheating cards have always been problematic. Ramp for druid, auto-play cards, and cost reduction are that group. For druid, that means all the ramp into ramp so you can play 7 mana cards on turn 4 will be in the nerf considerations. Kael'thas Sunstrider needs to be, along with the Lightning Bloom. Though hits could also come to the very powerful spells druid gets to abuse once ramped - Guardian Animals and Survival of the Fittest. High Abbess Alura and the cost reductions to librams should be, as well.
Cheap draw was always hated in paladin and then they gave a bunch to demon hunter. Glide has to be looked at, especially since it's outcast effect is far worse than anything divine favor could ever accomplish. Voracious Reader is pretty strong, as well. Single sided draw makes it better than Jeeves and it costs 2 less with only 1 health lost. The same is true for Secret Passage, which is insane for 1 mana.
Outside of those two known categories... let's take a minute to appreciate how huge the power creep is on Argent Braggart, Blessing of Authority, and Goody Two-Shields. Both blow away their similar, neutral versions with Scarlet Crusader, Blessing of Kings, and Faceless Manipulator, respectively. Both of these paladin cards have to be in consideration for nerfs, as well.
New Targon Card - Arbiter of the Peak
A new Epic Targon Unit, Arbiter of the Peak, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Targon Card - Mountain Sojourners
A new Epic Targon Unit, Mountain Sojourners, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Targon Card - Tyari the Traveler
A new Common Targon Unit, Tyari the Traveler, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
New Targon Spell - Bastion
A new Common Targon Spell, Bastion, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
It gives Spellshield to the ally, so the The Ruination should still go off and kill everything except that one unit protected by Spellshield.
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
Does Spellshield counter the spell, or does it just nullify the effect for that one unit? For example, if your opponent cast The Ruination, would a Spellshield on one of your units completely counter it and leave all units alive, or would only the Spellshield unit be alive? Deny says “Stop” and not “Nullify” so that’s what makes me question how Spellshield works. Maybe Nullify is like Stop but the spell stills counts as being cast (for things like Lux)?
I don't like aggro. Is hs the wrong game for me?
Because until the very last nerfs to DH gala priests lost consistently to aggro dh and for the late game win con vs other slow decks they relied on scamming hard their opponent with random steals and chaining random stuff with that epic minion that gets u lyra effect or getting good cards from invokes cause they had those too. How can a rng value be a gameplan tool? Boom might be RNG but it had 4 predetermined hero powers. Gaka priest is a clown fiesta of getting super high rolls or low rolls that lose u the game
turn 7 summon 34-34
I don't know, while pretty popular deep has never really been a top tier deck.
Sure if it high rolls like this it seems pretty insane but generally for them to get deep this quickly means you've pressured them little to not at all. They can't effectively remove a threatening board while also getting into deep this quickly.
So my advice is to check the decks you're playing because they're either not fast enough, or don't have enough lategame to match deep.
Both options should easily be feasible for most decks, which is why deep isn't that great of a deck.
I don't like aggro. Is hs the wrong game for me?
Elitism is exactly that. Someone partition themselves into something not following the general thing. Choosing just a particular thing when u can experience the whole is what elitism means. Its not to be taken as a personal offense either which u seem to be taking. I apologize if u somehow find it offensive.
I don't like aggro. Is hs the wrong game for me?
People who are suggesting OP to play wild clearly haven't played wild constructed in a while.
It was bad enough for a control player in wild last expansion with Quest mage running rampant.
And now you've got Reno priest, which was already a top tier deck before, with a bunch of new cards AND druids with their regained innervate all over the place.
Wild is combo all around right now. Good luck playing a control deck there.
But as others have rightfully said already, there's plenty of viable control decks in standard right now.
Highlander mage, bomb/big warrior and galakrond priest (in order from most to least effective) are all more than serviceable decks.
I don't like aggro. Is hs the wrong game for me?
Sorry I get it now, were not elitists because we play control we're elitists because we dont want to play the way you enjoy playing and were playing the game wrong, because it's not the way you play. Sorry I misunderstood....
The Top 5 Most Popular Legendaries in Scholomance Academy - Are We Even Surprised?
Interesting, got all of them, and Polkelt, Mozaki and Gidra in gold :) Polkelt and Gidra are amazing!
I don't like aggro. Is hs the wrong game for me?
Thank you for elaborating, while I do not agree with your point of view I can see what you are coming from regarding the random factor. I do have to add, from the position of playing against Galakrond Priest, it feels a lot like playing against Dr Boom Control warrior. I have personally played a lot of Highlander Mage last month and greatly enjoy that deck and since I dislike playing the traditional fatigue style control decks, you might be right there that it is more of a very slow midrange deck ;)
I don't like aggro. Is hs the wrong game for me?
How is Galakrond more random than Dr. Boom, Mad Genius? Priest doesn't use Galakrond cards to beat aggro, just the control tools you put in the deck. 90% of the time, I never play Galakrond against an aggro deck unless it's for one final board clear. You use Penace, Breath of the Infinite, and Soul Mirror to control the board, and heal up with all your healing cards.
Galakrond is only there to beat other Control decks, because it gives you infinite value. Also, that's a gameplan. It doesn't matter if Galakrond gives you garbage, the hero power/Invoke still gives value, which is the gameplan of the deck. The hell are you talking about?
O I L W A V E
Haven't tried because it's (2) do nothing on the same turn, and no body.
I'll try it out tho. Just few more games with the thief, just to be sure she's not worth her slot. ;p
PS: I may actually try to squeeze in some Secret Package...