I don't have the feeling for LoR yet, but whenever something like that happened to me in MtG, I simply tried to look for a cool but bad card and tried to make a deck which depends on that card viable (well... at least somewhat).
I've actually been having an unexpected amount of fun with the new lab. It's a nice blend of randomness + strategy; discovering which cards are ridiculously powerful versus which aren't is entertaining; and if a game goes sideways you can easily chalk it up to luck, concede, and requeue.
Self-Sharpening Sword would be my controversial pick. It just has too much durability to be a Rogue weapon. If you don’t have any weapon removal early, and your opponent gets a Deadly Poison or a Krastinov off, that is easily upwards of 20 damage you can’t do anything about. Add on the fact that Rogues have uninteractive Stealth minions and yeah, games end very quickly.
Although this is probably a symptom of Voracious Reader and Secret Passage being op, my other nerf candidates.
Blizzard isn't good at sharing information in advance, but if Season 1 is anything to go by, the games should begin with APAC at 2 AM PDT/5 AM EDT/11 AM CEST/6 PM KST. We'll have a survival guide post later this week as well, hopefully Blizzard has put up the stream links by then.
Exactly! While the intent seems ill from the current information available, we need to wait and see the final product when they decide how to proceed. Perhaps the info that came out is incomplete, or they haven't really decided what they are going to do yet and what we got is an option they are considering. Or maybe if they are paying attention to the forums and can see all the negative feedback to this info coming out they will think about it and come up with a better solution like adding it to the current system instead of completely replacing it.
If you guys are interested in weird deck, there has been a new deck running around (aptly named KEKW mage) centered around Potion of Illusion and Tortollan Pilgrim with a lot of battlecry minions. Below is Tyler's version of it (at the time of this writing).
I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention. Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.
One BIG thing I forgot to mention which you thankfully highlighted is that rewards stack similarly to the ranked rewards. Jesus I can’t believe I forgot to put that in there. I’ll edit it later but every 15th boss comes with either a pack/full art token, a pack, arena ticket, or any other appropriate award at that level.
I get what you’re saying about net decks and maybe win percentages aren’t so good to look at. I just thought of a newer player thinking “holy crap, Zephyrs upped my win rate in this deck by X percent!”
At 14 wins I would want to assume that the plague lords will be easier than they are when they are faced at 7 wins, but I’m no balance expert. That being said, I’m not sure if I’d want the boss’s health to reset or not
Decreasing the plague lord's health total to maybe 90 would be enough of a change to make them consistent without having the static health mechanic in my opinion, and that's if you want to keep in the three phases. It would also make killing them a lot faster, to continue the "endless run"
I'm expecting the first release of the expansion to be quite nice due to the 7 champions you got some diversity, but the second and 3rd set have such small champion pools that i'm just expecting alot of mirror matches with small variations during those days since every1 is probably gonna want to play the new cards.
There is (almost) no doubt that a HS battle pass will come later this year. I think the sole purpose of the survey is for establishing the exact parameters the majority of HS players can live with instead of dropping the game completely. Hopefully, the HS community can voice enough dislike of the current proposed rewards to have Team5 tweak them to be more in our favor considerably.
I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention. Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.
One BIG thing I forgot to mention which you thankfully highlighted is that rewards stack similarly to the ranked rewards. Jesus I can’t believe I forgot to put that in there. I’ll edit it later but every 15th boss comes with either a pack/full art token, a pack, arena ticket, or any other appropriate award at that level.
I get what you’re saying about net decks and maybe win percentages aren’t so good to look at. I just thought of a newer player thinking “holy crap, Zephyrs upped my win rate in this deck by X percent!”
At 14 wins I would want to assume that the plague lords will be easier than they are when they are faced at 7 wins, but I’m no balance expert. That being said, I’m not sure if I’d want the boss’s health to reset or not
I've been playing a lot of wild recently, and any time i face a demon hunter that isn't odd demon hunter they have glide. I play in casual mode though. I have faced about 10 i want to say that have glided me on low mana turns(under eight mana) and it really sucks to play against if you're any kind of control deck that wants more than 4 cards in your hand against an aggro class hoping to run them out of steam. You can go on about win rates and popular decks all you want. But when a card is shitty to play against and invalidates an entire playstyle and it sees ANY kind of play at all it should be nerfed in my opinion.
I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention. Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.
The ENTIRE THOUGHT PROCESS of this deck was, infinite sappers to annoy your opponent, you have a ton of deathrattle activators, togwaggle's scheme for infinite n'zoths, you have lots of draw, and decent early game tools, probably not very good, but what do you expect from a deck with MEME in the title.
I never played it but people liked it so much it hit the front page lol might remaster it with Vectus
Tips For Avoiding Burnout? - Set meta
I don't have the feeling for LoR yet, but whenever something like that happened to me in MtG, I simply tried to look for a cool but bad card and tried to make a deck which depends on that card viable (well... at least somewhat).
Tips For Avoiding Burnout? - Set meta
I've actually been having an unexpected amount of fun with the new lab. It's a nice blend of randomness + strategy; discovering which cards are ridiculously powerful versus which aren't is entertaining; and if a game goes sideways you can easily chalk it up to luck, concede, and requeue.
Spoiler: insane cards include
Nerf Predictions for Scholomance Academy
Self-Sharpening Sword would be my controversial pick. It just has too much durability to be a Rogue weapon. If you don’t have any weapon removal early, and your opponent gets a Deadly Poison or a Krastinov off, that is easily upwards of 20 damage you can’t do anything about. Add on the fact that Rogues have uninteractive Stealth minions and yeah, games end very quickly.
Although this is probably a symptom of Voracious Reader and Secret Passage being op, my other nerf candidates.
Hearthstone Grandmasters 2020 Season 2 Begins This Week - What To Look For
Blizzard isn't good at sharing information in advance, but if Season 1 is anything to go by, the games should begin with APAC at 2 AM PDT/5 AM EDT/11 AM CEST/6 PM KST. We'll have a survival guide post later this week as well, hopefully Blizzard has put up the stream links by then.
Legends of Runeterra's Next Expansion is Call of the Mountain - Targon Joins as the New Region
I don't think so. It multiplies the combination probabilities. Also, that's not the reason of the mirror matches, it is just because of netdecks.
Blizzard Adding a Battle Pass to Hearthstone? Survey Highlights Alternate Art for The Coin, New Hero Skins, Paid Leveling Rewards
Exactly! While the intent seems ill from the current information available, we need to wait and see the final product when they decide how to proceed. Perhaps the info that came out is incomplete, or they haven't really decided what they are going to do yet and what we got is an option they are considering. Or maybe if they are paying attention to the forums and can see all the negative feedback to this info coming out they will think about it and come up with a better solution like adding it to the current system instead of completely replacing it.
Just for fun decks
If you guys are interested in weird deck, there has been a new deck running around (aptly named KEKW mage) centered around Potion of Illusion and Tortollan Pilgrim with a lot of battlecry minions. Below is Tyler's version of it (at the time of this writing).
Wild · Unknown Mage · by JackJimson · 6 years, 2 months ago
Hearthstone, The Tavern has been Renovated.
Decreasing the plague lord's health total to maybe 90 would be enough of a change to make them consistent without having the static health mechanic in my opinion, and that's if you want to keep in the three phases. It would also make killing them a lot faster, to continue the "endless run"
Tips For Avoiding Burnout? - Set meta
So I've personally been feeling a little burned out on LOR
This being the result of several factors.
1. A fairly established meta game, which I will include here - https://www.youtube.com/watch?v=TqHMDLe5Ldk
2. Running into a lot of made hand scenarios for every single deck - aka opponent card draw simulator
3. Less people willing to run synergistic low tier and exciting lists
4. Having all the cards
5. A distinct impression that others aren't enjoying the game anymore - aka speed chess
6. Slow roll or value plays being generally phased out for pure tempo
So if you guys have any ideas on how to keep things fresh until the expansion I'd love to hear it
Legends of Runeterra's Next Expansion is Call of the Mountain - Targon Joins as the New Region
I'm expecting the first release of the expansion to be quite nice due to the 7 champions you got some diversity, but the second and 3rd set have such small champion pools that i'm just expecting alot of mirror matches with small variations during those days since every1 is probably gonna want to play the new cards.
Legends of Runeterra's Next Expansion is Call of the Mountain - Targon Joins as the New Region
Sounds awesome. I'm ready!
Hearthstone Developer AMA Happening Next Week - Tuesday, August 11
There is (almost) no doubt that a HS battle pass will come later this year. I think the sole purpose of the survey is for establishing the exact parameters the majority of HS players can live with instead of dropping the game completely. Hopefully, the HS community can voice enough dislike of the current proposed rewards to have Team5 tweak them to be more in our favor considerably.
Hearthstone, The Tavern has been Renovated.
One BIG thing I forgot to mention which you thankfully highlighted is that rewards stack similarly to the ranked rewards. Jesus I can’t believe I forgot to put that in there. I’ll edit it later but every 15th boss comes with either a pack/full art token, a pack, arena ticket, or any other appropriate award at that level.
I get what you’re saying about net decks and maybe win percentages aren’t so good to look at. I just thought of a newer player thinking “holy crap, Zephyrs upped my win rate in this deck by X percent!”
At 14 wins I would want to assume that the plague lords will be easier than they are when they are faced at 7 wins, but I’m no balance expert. That being said, I’m not sure if I’d want the boss’s health to reset or not
Carbot Gives Us a Tour of Scholomance Academy
Was hoping to hear from our BEST FRIEND AGAIN :D Loved it.
Nerf Predictions for Scholomance Academy
I've been playing a lot of wild recently, and any time i face a demon hunter that isn't odd demon hunter they have glide. I play in casual mode though. I have faced about 10 i want to say that have glided me on low mana turns(under eight mana) and it really sucks to play against if you're any kind of control deck that wants more than 4 cards in your hand against an aggro class hoping to run them out of steam. You can go on about win rates and popular decks all you want. But when a card is shitty to play against and invalidates an entire playstyle and it sees ANY kind of play at all it should be nerfed in my opinion.
[Android] Hearthstone app problem
I will keep that in mind, thanks!
[Android] Hearthstone app problem
If it happens again try clearing the hearthstone cache before uninstalling and reinstalling.
Hearthstone, The Tavern has been Renovated.
I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention. Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.
[Android] Hearthstone app problem
Wow, simple yet effective. I tried and the problem just disappeared! Thank you for your advice!
Just for fun decks
10 months ago i made this deck:
Wild · Deathrattle Rogue · by clawz161 · 7 years ago
The ENTIRE THOUGHT PROCESS of this deck was, infinite sappers to annoy your opponent, you have a ton of deathrattle activators, togwaggle's scheme for infinite n'zoths, you have lots of draw, and decent early game tools, probably not very good, but what do you expect from a deck with MEME in the title.
I never played it but people liked it so much it hit the front page lol might remaster it with Vectus
Nerf Predictions for Scholomance Academy
I haven't seen a Star Student Stelina played, yet, through about 100 games. I suppose that shouldn't be surprising.
The Artwork Process of Scholomance Academy - Concept Art Spotlight
I racked up 11 wins on a DH deck in Arena with two Blood Heralds, yesterday! That thing's a beast over there.
The Artwork Process of Scholomance Academy - Concept Art Spotlight
He's been isekai'd into hearthstone haha
Legends of Runeterra's Next Expansion is Call of the Mountain - Targon Joins as the New Region
I have to admit i'm pretty exited
Odd Questline Druid
Was looking for a Druid to get to D5 and win my last 60 matches to get my golden Malfurion, this looks interesting! Thanks!