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  • New Neutral Minion - Lorekeeper Polkelt

    Its not really reliable enough for combo. Only highlander will truly appreciate this card.

    It has a small niche, and is one of the few cards that straightens up how draw rng works, but since its also subject to draw rng itself, its just not going to be consistent enough to see any play.

  • New Neutral Minion - Pen Flinger

    Staff
    Quote From Erodos

    I can't wait to see what kind of crazy OTK deck MarcMcKz will make with this

    Oh, yes please!

  • Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    This card is functionally awesome in theory, but is probably impossible to use.

    You'd have to draw this card, play it, then it guarantees a certain card being your next draw, which 90% of the time on curve means you can never play it. Its best application is still in highlander, where drawing your power cards on curve is straight up amazingly strong, but again, you'd have to first draw this card and play it, which in many ways the question would also be, 'what if you just drew the exact card you need instead of this card?'

    In combo, you can guarantee Malygos as the draw, meaning you can play this, then Wondrous Wand or hero power tap (quest lock) for guaranteed 0 mana maly, but it requires first that you don't draw malygos, and if you dont have the other cards (Nether Breath, Sinister Strike, etc.) then its now guaranteed at the bottom of your deck. So not really reliable, honestly.

    5/5 for the effect, 3/5 for application.

  • We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy

    Same. I always look for one golden legendary craft each set, and this is a VERY strong contender.

  • New Demon Hunter Minion - Star Student Stelina

    This is just a good, fair card, which in many cases is completely outclassed by Glide as the supreme fk you to your opponent's face.

    Otherwise, not really that impressive, honestly. And I'm okay with that.

    Probably see niche play, but I wouldn't really put this in my deck unless screwing my opponent was the gameplan all along.

  • Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Staff

    You can counter yourself with Sphere of Sapience, if you don't get to use it up before this, what a deal! :D

  • New Rogue Spell - Secret Passage

    So from the trailer this card does not make duplicates of your deck, but helps you draw a substitute hand for a turn.

    it's not as powerful as Myra's Unstable element since it doesn't thin your entire deck, but it could be used to find a quick solution for a problem on your opponents side of the board or possibly add additional threat on your side.

    Galakrond decks may see some use for this card since it will help increase the chances of drawing the cards needed to invoke Galakrond, especially if it means you can go off with a fully invoked Galakron on turn 7.

    Highlander MAY see this since it might be used to fish Zephyrs, Miracle can absolutely use this to find that clutch tool they need

    It's cheap and flexible, I would be surprised if it doesn't find a home in a ladder deck

  • Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    This is perhaps a better way of doing disruption, instead of its much more infamous cousin Glide. Having a small chance of losing a key card can be devastating, but at the same time its just one card, instead of an entire half of your hand. And this needs to be outcasted to have an effect or its just a vanilla 4/3.

    Is this an auto include into most dhunter decks? In my opinion, no. Basically this affects value, not tempo itself, and a deckslot can only be justified if it manages to remove, say an AoE option from your opponent's hand, which you need to guess whether such exists in the first place, or otherwise its just a 4/3 that does little to nothing on board. Also, because its an outcast effect, its inclusion will likely only be seen in tempo dhunter, which can really use tempo and this really isn't it. Lastly, the much better Glide exists. If you want to screw your opponent's hand, just play Glide instead.

    So on curve this is not that overwhelming, and off curve its only scary half the time. Don't get me wrong, making your opponent lose hand value can be quite devastating at key moments (like losing Wondrous Wand is basically game over) but any fast deck playing this would probably rather do face damage than affect hand value.

    Now that I think about it...why the fuck wasn't Glide a legendary minion while this card gets relegated back to rare spell status? Might have saved all that oozing hate from all three hearthstone news sites.

  • Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Yes, I’m implying that. Maybe (hopefully!) I’m not accounting for the rarity of getting the combo pieces together properly, but I still think this is a huge buff to Galakrond Rogue. That deck runs two cards that discount your draws to 0 or 1, and it was just nerfed because of the huge swings that those can give you.

    I guess the counter-argument is that you’ll only get the perfect combo in 1 of 10 games. I know that I’ll be trying this on day 1 of the release, though

  • Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    That's just how warlock works in wild though right?

  • Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts

    Same, I really dig this expansion's board. It does evokes the classic royal fantasy setting for me. Since I was never really impressed with boards from the Year of the Dragon, this year's boards (which includes AoO) has really impressed me so  far. Here's to hoping this third expansion's board would be smashing as I really love the theme of Darkmoon Faire. (If it's the case)

    As for the card back, I think it's more of a case like Lady Vashj where they are just related in some way rather than representing the core theme. Just my guess though. On another note and for the sake of discussion, if the pre-purchase cardback were to be kept in-theme for this expansion, maybe Blizzard should've used the Scholomance August ranked card back as the goodies. It would make this case be similar to how the theme of the pre-purchase card backs of The Grand Tournament, WotOG or the Witchwood etc. are handled.

  • New Demon Hunter Minion - Magehunter

    Pro
    Quote From UVE
    Quote From Emptyness

    I have just one question: is the silence going to occur first or the actual attack i.e. can it kill a buffed to 3/2 Battlefiend without dying itself?

    It should work as Earth Shock.

    If silences after the minion attacks, the card powerlevel downs a lot.

    Yea, that was my thought exactly. And I think it should work as earth shock, but in the example - it states - silence and then deal 1 dmg to it. Here it says - whenever it attacks - silence it. So it can be interpreted both ways. But I guess I am being just paranoid

  • Archwitch Willow

    Thicc!!!

  • Demon hunter class identity.

    Okay, but you asked for this. Ace Hunter Kreen, is undoubtedly better than Houndmaster Shaw in demon hunter where all your minions are cheap and have high stats. It is intended to where you are on board already(something easy to do as demon hunter) and stay there unless your opponent is running a spell, or rush minion, or weapon, to remove the minion from your board. Houndmaster Shaw helped a class like hunter, whose cards were not busted like demon hunters with seizing the board advantage since they have no other real way of controlling the board other than minions.

     

    "Glide and Star [Hearthstone Card (Student Selina) Not Found] don't send cards to the bottom of the deck, they shuffle them in randomly." This one just made me laugh not gonna lie. You knew i was exaggerating but not for these apparently. But i'll still cover them just the same Glide is still bullshit because it makes control, who is supposed to be about keeping card advantage against aggro, regret that just like Divine Favor did, which they hall of famed for that reason. But they've been removing a lot of control tools for a while(Northshire Cleric, Vanish, making Equality, cost 4 because it was being abused in an aggro deck, instead of nerfing the actual cards that made that aggro deck work, etc etc.) Selina i don't think is as bad as glide is. But i don't play a lot of combo decks where you rely on reducing the price of one card in your hand, and the decks i do(gonk) i run 2 minions to reduce the cost of it anyway to cover my bases and help with reducing gonk in the first place. AKA if i'm playing against a demon hunter and i played my Imprisoned Satyr and it reduced my gonk or my faceless by five and my gonk or faceless was shuffled i had another satyr to reduce it again. Since it's a legendary it's not an effect i would have to worry about all game. But glide isn't a legendary effect.

     

    Shan'do Wildclaw Blizzard has been trying to make beast druid work for a long time. It's someone on the team's favorite archetype and i think someone should walk up to them and give them the mean girls talk:

    "Stop trying to make beast druid happen, it's not going to happen."

     

    Mozaki, Master Duelist Is a card i admit i could be sleeping on, in the right deck it could be better malygos, but it won't be. Mage is too busy playing random bullshit to make something like that happen. If you play it and leave it on the board hoping it'll be there next turn for your combo it won't be.

     

    Infiltrator Lilian Is just bad. I don't know if you remember, but Piloted Shredder was a good card and Kobold Barbarian was not. I could argue kobold smash is better than this legendary card. It has more health, it's cheaper, and it's an actual threat when you have it on board since no one knows where the attack will go. With lilian sure the attack is faster, but it can just hit something with two attack twice and die making it useless. As useful as she is in the scholomance instance itself, good flavor blizzard.

     

    Are you one of the random people that think Ceremonial Maul is somehow tech for big warrior. Because it's not.

     

    In closing i like where demon hunter is right now, i think the class is barely OP still. And is fine to play against. The problem is the design space is clearly the same as the old busted demon hunter cards where they don't playtest and we're back to square one with more cards that aren't fun to play against, and just auto win when you play them, because even though you mulligan an AOE against the aggro-centric class, specifically so you'll have it when you need it, they shuffled it away into your deck where you'll never see it again on turn four/five. 

  • Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Shhhhh....don't give Blizzard any ideas.

  • New Neutral Weapon - Sphere of Sapience

    Pro

    Scrying in HS - I like it.

    You can kinda rearrange your deck with the last 2 neutral legendaries. Which can be powerful, I guess. Or at least - experiment-worthy.

  • We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy

    This card reminds me a lot of Scry from Magic the Gathering.  Very interested in trying this out in a few decks - looks like it just might be insane.

  • We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy

    Trump is crying right now

  • Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    To be fair, people claimed the same thing about Zephyrs being too OP. Not only that, this ALSO gives you valuable information about what your opponent has in their hand.

  • New Neutral Minion - Wandmaker

    Pro

    Spellburst support. But if you want to trigger your spellburst - I guess there are more suitable cards for every class. I am not convinced by this one.

  • Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Actually, it opens up potential for a Control style DH. You're right, tempo and aggro will gloss this over and not put in the deck (maybe), but those of us who love Control are loving and hating cards like this. Youthful Brewmaster for double the "fun", depending on your perspective. Lol.

  • Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker

    ok - gotta hit pause at the right time during the 135 card dump...

  • New Neutral Weapon - Sphere of Sapience

    Don’t think it’d be quite as good as it would be in Magic, given that it helps to draw mana when you want it and draw a spell when you want it. Hearthstone doesn’t do that, so the difference between drawing your highest impact card and your lowest impact card is much closer than in Magic

  • New Demon Hunter Minion - Magehunter

    In some ways its actually worse than Consume Magic or Ironbeak Owl, since it gets walled by taunts . Whether this is playable will depend highly on the meta, but its honestly not an impressive card worth much attention.

  • Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker

    I don't get it - I cant see any of these 3 cards in the video.. Im going blind or something....